学完了面向对象,赵老师让做一个电子宠物,对于我这样的游戏迷来说,就忍不住做一个好玩的小游戏出来,于是,便运用目前所学的知识,经过了大概3到4天的时间,克服了重重困难,无数次修改,不断的修复BUG,不断的实现新的功能,不断的推翻重写,唉,终于做出了一个终极版。在此,记录一下。
package com.maya.chongwu; import java.util.Scanner; public class Main { public static String a;/*a,b,c,用来给创建的角色起名字。d用来决定角色的生肖*/ public static String b; public static String c; public static int d; /*数组酷*/ public static String[] qian = { "国服第一", "撒腿就跑", "万夫莫开", "一个打俩", "唧唧歪歪", "毁天灭地", "横扫幼儿园", "倒立吹牛", "你皮任你皮", "炸天炸地" }; public static String[] qianzhui = { "哮天", "吞天", "吃屎", "六臂神", "九头多动", "中二", "瓜皮", "坑爹", "我是", "智障", "程序", "皮皮", "干炸脆皮", "求打死", "霸王" }; public static String houzhui[] = { "鼠", "牛", "虎", "兔", "龙", "蛇", "马", "羊", "猴", "鸡", "狗", "猪" }; public static void main(String[] args) { boolean lock = true;//锁 boolean flag = true;//锁 Pet pet=null; Scanner scanner = new Scanner(System.in);//用来为控制台输入创建对象 do { /*用来控制只运行一次*/ if (lock) { System.out.println("正在为你随机生成宠物类型..."); try { Thread.sleep(2000);//休眠2秒 } catch (InterruptedException e) { e.printStackTrace(); } a=qian[(int) Math.floor(Math.random() * 10)]; b=qianzhui[(int) Math.floor(Math.random() * 15)]; d=(int)Math.floor((Math.random() * 12)); c=houzhui[d]; try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println( a+ b+ c); try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("输入宠物的姓名和性别, 用逗号隔开..."); String info = scanner.nextLine();//输入的内容 String[] _info = info.split(","); if(_info.length!=2) { System.out.println("信息录入出错 ! 程序停止"); System.exit(0); } else { if (d==0) { pet = new Shu(_info[0], _info[1]); } else if (d==1) { pet = new Niu(_info[0], _info[1]); } else if (d==2) { pet = new Hu(_info[0], _info[1]); } else if (d==3) { pet = new Tu(_info[0], _info[1]); } else if (d==4) { pet = new Long(_info[0], _info[1]); } else if (d==5) { pet = new She(_info[0], _info[1]); } else if (d==6) { pet = new Ma(_info[0], _info[1]); } else if (d==7) { pet = new Yang(_info[0], _info[1]); } else if (d==8) { pet = new Hou(_info[0], _info[1]); } else if (d==9) { pet = new Ji(_info[0], _info[1]); } else if (d==10) { pet = new Gou(_info[0], _info[1]); } else if (d==11) { pet = new Zhu(_info[0], _info[1]); } } pet.attribute();//随机属性 pet.sex();//性别影响属性 lock = false; pet.printInfo();//打印信息 } try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("选择要进行的操作:1--打印宠物信息, 2--吃饱了才能打得过, 3--吃颗草再战, 4--心情好才能暴击, 5--竞技场,6--退出"); String opera = scanner.nextLine(); if ("1".equals(opera)) { pet.printInfo(); } else if ("2".equals(opera)) { pet.eatFood(); } else if ("3".equals(opera)) { pet.eatMidical(); } else if ("4".equals(opera)) { pet.play(); }else if ("5".equals(opera)) { pet.fight(); } else if ("6".equals(opera)) { System.out.println(pet.getName() + "说: 好困啊, 回去睡觉觉了..."); System.exit(0); flag = false; } } while (flag); scanner.close();//释放那个啥 } }