1 #include "vtkAutoInit.h"
2 VTK_MODULE_INIT(vtkRenderingOpenGL2);
3 VTK_MODULE_INIT(vtkInteractionStyle);
4
5 #include <vtkSphereSource.h>
6 #include <vtkProperty.h>
7 #include <vtkPolyData.h>
8 #include <vtkSmartPointer.h>
9 #include <vtkPolyDataMapper.h>
10 #include <vtkActor.h>
11 #include <vtkRenderWindow.h>
12 #include <vtkRenderer.h>
13 #include <vtkRenderWindowInteractor.h>
14 #include <vtkDijkstraGraphGeodesicPath.h>
15
16 int main(int , char *[])
17 {
18 vtkSmartPointer<vtkSphereSource> sphereSource =
19 vtkSmartPointer<vtkSphereSource>::New();
20 sphereSource->Update();
21
22 vtkSmartPointer<vtkDijkstraGraphGeodesicPath> dijkstra =
23 vtkSmartPointer<vtkDijkstraGraphGeodesicPath>::New();
24 dijkstra->SetInputData(sphereSource->GetOutput());
25 dijkstra->SetStartVertex(0);
26 dijkstra->SetEndVertex(10);
27 dijkstra->Update();
28
29 vtkSmartPointer<vtkPolyDataMapper> pathMapper =
30 vtkSmartPointer<vtkPolyDataMapper>::New();
31 pathMapper->SetInputData(dijkstra->GetOutput());
32
33 vtkSmartPointer<vtkActor> pathActor =
34 vtkSmartPointer<vtkActor>::New();
35 pathActor->SetMapper(pathMapper);
36 pathActor->GetProperty()->SetColor(1,0,0);
37 pathActor->GetProperty()->SetLineWidth(4);
38
39 vtkSmartPointer<vtkPolyDataMapper> mapper =
40 vtkSmartPointer<vtkPolyDataMapper>::New();
41 mapper->SetInputData(sphereSource->GetOutput());
42
43 vtkSmartPointer<vtkActor> actor =
44 vtkSmartPointer<vtkActor>::New();
45 actor->SetMapper(mapper);
46
47 vtkSmartPointer<vtkRenderer> renderer =
48 vtkSmartPointer<vtkRenderer>::New();
49 renderer->AddActor(actor);
50 renderer->AddActor(pathActor);
51 renderer->SetBackground(1.0, 1.0, 1.0);
52
53 vtkSmartPointer<vtkRenderWindow> renderWindow =
54 vtkSmartPointer<vtkRenderWindow>::New();
55 renderWindow->AddRenderer(renderer);
56 renderWindow->SetSize( 640, 480 );
57 renderWindow->Render();
58 renderWindow->SetWindowName("PolyDataGeodesic");
59
60 vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
61 vtkSmartPointer<vtkRenderWindowInteractor>::New();
62 renderWindowInteractor->SetRenderWindow(renderWindow);
63
64 renderWindow->Render();
65 renderWindowInteractor->Start();
66
67 return EXIT_SUCCESS;
68 }
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