using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PengZhuang : MonoBehaviour {
public int lingLi = 100;
System.Timers.Timer timer = new System.Timers.Timer();
private bool isStay = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter(Collision col)
{
if (timer.Enabled == false) {
timer.Interval = 1000;
timer.Enabled = true;
timer.Elapsed += (a, b) => stayEvent();
}
col.gameObject.GetComponent<Renderer>().material.color = Color.red;
Debug.Log("开始碰撞" + col.collider.gameObject.name);
}
void OnCollisionStay(Collision col)
{
}
void OnCollisionExit(Collision col)
{
isStay = false;
timer.Stop();
timer.Close();
Debug.Log("碰撞结束" + col.collider.gameObject.name);
}
void stayEvent() {
if (isStay && lingLi >=0) {
lingLi--;
//Vector3 v = gameObject.transform.localScale;
//v.x = v.x * lingLi / 100;
//v.y = v.y * lingLi / 100;
//v.z = v.z * lingLi / 100;
//gameObject.transform.localScale = v;
Debug.Log("持续碰撞中");
}
}
}
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