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攻击的物体(比如火焰)跟被攻击者接触时持续掉血,不接触中断掉血,再次接触继续持续掉血 using System.Collections; using System.Collections.Generic; using UnityEngine; public class PengZhuang : Mo 阅读全文
摘要:
由于unity自带的碰撞组件特别耗费性能,网上的unity物体碰撞的c 代码实现比较少,没有适合的,只能自己写一个来用: 立方体: using System; using System.Collections.Generic; using UnityEngine; namespace Assets 阅读全文
摘要:
``` using System.Collections; using System.Collections.Generic; using UnityEngine; public class PengZhuang : MonoBehaviour { public int lingLi = 100; System.Timers.Timer timer = new System.Ti... 阅读全文
摘要:
USE [LT] GO /****** Object: StoredProcedure [dbo].[sp_asset_data_transfer] Script Date: 06/16/2016 17:53:23 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO -- =====================... 阅读全文