与虫为敌
===== https://github.com/angleSunny ====

Application中有两个与内存管理相关的方法:onLowMemory()和 onTrimMemory(int level),源码如下

  @CallSuper
    public void onLowMemory() {
        Object[] callbacks = collectComponentCallbacks();
        if (callbacks != null) {
            for (int i=0; i<callbacks.length; i++) {
                ((ComponentCallbacks)callbacks[i]).onLowMemory();
            }
        }
    }

    @CallSuper
    public void onTrimMemory(int level) {
        Object[] callbacks = collectComponentCallbacks();
        if (callbacks != null) {
            for (int i=0; i<callbacks.length; i++) {
                Object c = callbacks[i];
                if (c instanceof ComponentCallbacks2) {
                    ((ComponentCallbacks2)c).onTrimMemory(level);
                }
            }
        }
    }

从源码我们可以看到Application收到这两个回调时会通知它的监听者,而Activity和Service都注册了监听,

因此我们可以Application中重写这两个方法,也可以在组件中重写这两个方法。

 

先重点介绍一下onTrimMemory

为了更好的管理内存,OnTrimMemory 方法在 API-14 被引入。这个回调可以在所有组件中获取到(ActivityServiceContentProvider, and Application)。

你应该根据当前设备的限制复写 onTrimMemory(int) 来逐步的释放内存。通过复写这个方法释放资源可以帮助你的app更好的响应系统整体,同时通过让你的app

在系统中存活更久来提高用户体验。如果在系统内存很低时,你仍旧不释放内存,系统将会优先杀死你在的进程。这样当用户返回app时需要重启影响用户体验

 

onTrimMemory(int)的level值并不成线性关系,它只是提供了内存不同状态的线索。

1. 回调时机

  /**
     * Called when the operating system has determined that it is a good
     * time for a process to trim unneeded memory from its process.  This will
     * happen for example when it goes in the background and there is not enough
     * memory to keep as many background processes running as desired.  You
     * should never compare to exact values of the level, since new intermediate
     * values may be added -- you will typically want to compare if the value
     * is greater or equal to a level you are interested in.
     *
     * <p>To retrieve the processes current trim level at any point, you can
     * use {@link android.app.ActivityManager#getMyMemoryState
     * ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
     *
     * @param level The context of the trim, giving a hint of the amount of
     * trimming the application may like to perform.  May be
     * {@link #TRIM_MEMORY_COMPLETE}, {@link #TRIM_MEMORY_MODERATE},
     * {@link #TRIM_MEMORY_BACKGROUND}, {@link #TRIM_MEMORY_UI_HIDDEN},
     * {@link #TRIM_MEMORY_RUNNING_CRITICAL}, {@link #TRIM_MEMORY_RUNNING_LOW},
     * or {@link #TRIM_MEMORY_RUNNING_MODERATE}.
     */
    void onTrimMemory(int level);

当操作系统认为这是一个进程释放无用内存的好时机时,会调用此方法。比如说当已经没有足够的内存来维持目前所有的后台进程,而此进程正好处于后台。
非常不推荐用一个精确的值来与level作比较,因为可能会增加新的差值,推荐的做法是判断一个值是否大于或者等于你感兴趣的level.

为了获取所有进程目前的level,你可以调用{@link android.app.ActivityManager#getMyMemoryState* ActivityManager.getMyMemoryState(RunningAppProcessInfo)}

 

2.level值的具体含义

 

 /**
     * Level for {@link #onTrimMemory(int)}: the process is nearing the end
     * of the background LRU list, and if more memory isn't found soon it will
     * be killed.
     */
    static final int TRIM_MEMORY_COMPLETE = 80;
    
    /**
     * Level for {@link #onTrimMemory(int)}: the process is around the middle
     * of the background LRU list; freeing memory can help the system keep
     * other processes running later in the list for better overall performance.
     */
    static final int TRIM_MEMORY_MODERATE = 60;
    
    /**
     * Level for {@link #onTrimMemory(int)}: the process has gone on to the
     * LRU list.  This is a good opportunity to clean up resources that can
     * efficiently and quickly be re-built if the user returns to the app.
     */
    static final int TRIM_MEMORY_BACKGROUND = 40;
    
    /**
     * Level for {@link #onTrimMemory(int)}: the process had been showing
     * a user interface, and is no longer doing so.  Large allocations with
     * the UI should be released at this point to allow memory to be better
     * managed.
     */
    static final int TRIM_MEMORY_UI_HIDDEN = 20;

    /**
     * Level for {@link #onTrimMemory(int)}: the process is not an expendable
     * background process, but the device is running extremely low on memory
     * and is about to not be able to keep any background processes running.
     * Your running process should free up as many non-critical resources as it
     * can to allow that memory to be used elsewhere.  The next thing that
     * will happen after this is {@link #onLowMemory()} called to report that
     * nothing at all can be kept in the background, a situation that can start
     * to notably impact the user.
     */
    static final int TRIM_MEMORY_RUNNING_CRITICAL = 15;

    /**
     * Level for {@link #onTrimMemory(int)}: the process is not an expendable
     * background process, but the device is running low on memory.
     * Your running process should free up unneeded resources to allow that
     * memory to be used elsewhere.
     */
    static final int TRIM_MEMORY_RUNNING_LOW = 10;


    /**
     * Level for {@link #onTrimMemory(int)}: the process is not an expendable
     * background process, but the device is running moderately low on memory.
     * Your running process may want to release some unneeded resources for
     * use elsewhere.
     */
    static final int TRIM_MEMORY_RUNNING_MODERATE = 5;

 

当你的app在后台时:

TRIM_MEMORY_COMPLETE :当前进程在LRU列表的尾部,如果没有足够的内存,它将很快被杀死。这时候你应该释放任何不影响app运行的资源。

TRIM_MEMORY_MODERATE :当前进程在LRU列表的中部,如果系统进一步需要内存,你的进程可能会被杀死。

TRIM_MEMORY_BACKGROUND:当前进程在LRU列表的头部,虽然你的进程不会被高优杀死,但是系统已经开始准备杀死LRU列表中的其他进程了,

                   因此你应该尽量的释放能够快速回复的资源,以保证当用户返回你的app时可以快速恢复。                   。

 

当你的app的可见性改变时:

TRIM_MEMORY_UI_HIDDEN:当前进程的界面已经不可见,这时是释放UI相关的资源的好时机。

 

当你的app正在运行时:

TRIM_MEMORY_RUNNING_CRITICAL:虽然你的进程不会被杀死,但是系统已经开始准备杀死其他的后台进程了,这时候你应该释放无用资源以防止性能下降。

                 下一个阶段就是调用"onLowMemory()"来报告开始杀死后台进程了,特别是状况已经开始影响到用户。

TRIM_MEMORY_RUNNING_LOW:虽然你的进程不会被杀死,但是系统已经开始准备杀死其他的后台进程了,你应该释放不必要的资源来提供系统性能,否则会

                 影响用户体验。

TRIM_MEMORY_RUNNING_MODERATE:系统已经进入了低内存的状态,你的进程正在运行但是不会被杀死

 

再来说一下onLowMemory

在引入OnTrimMemory之前都是使用OnLowMemory方法。如果你的app运行在API-14+的机器上,应该使用 OnTrimMemory(int),OnLowMemory的调用时机大概等同于TRIM_MEMORY_COMPLETE.

 

posted on 2016-07-26 11:58  宋七公子  阅读(8651)  评论(0编辑  收藏  举报