功能:随机产生一个地鼠,可以使用锤子敲击,并记录地鼠出现的次数,击中的次数,得到的分数

代码:

1.进入游戏的界面:功能——实现了页面跳转

/**
 * 
 */
package com.niit.hitmouse;

import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Label;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.Box;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;

/**
 * @author: Annie
 * @date:2016年6月2日
 * @description:
 */
public class GameEntrance extends JFrame implements ActionListener{

    GridLayout gl;
    JButton btn_begin,btn_help;
    Box box_begin,box_help,baseBox;
    BackGroundPane jp ;
    public static void main(String[] args) {
        new GameEntrance();

    }


    public GameEntrance() {
        setTitle("欢迎进入铭霞制作的地鼠游戏");
        setLocation(400,400);
        setSize(400, 400);
        init();
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setVisible(true);

    }


    private void init() {
        Image img = new ImageIcon("./src/picture/dsbg.jpg").getImage();
        jp = new BackGroundPane(img );
        btn_begin = new JButton("开始游戏");    
        btn_help = new JButton("游戏帮助");
        box_begin = Box.createHorizontalBox();
        box_help = Box.createHorizontalBox();
        baseBox = Box.createVerticalBox();
        addFunction();
        setFunction();
        listenrFunction();
    }

    private void addFunction() {
        box_begin.add(btn_begin);
        box_help.add(btn_help);
        baseBox.add(Box.createVerticalStrut(100));
        baseBox.add(box_begin);
        baseBox.add(Box.createVerticalStrut(20));
        baseBox.add(box_help);
        jp.add(baseBox);
        add(jp);

    }

    private void setFunction() {

    }

    private void listenrFunction() {
        btn_begin.addActionListener(this);

    }

    @Override
    public void actionPerformed(ActionEvent e) {
        new HitMouseGame();

    }

}

2.打击地鼠的类 :实现了鼠标监听,活动监听,使用Timer类进行计时

/**
 * 
 */
package com.niit.hitmouse;

import java.awt.Color;
import java.awt.Cursor;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.Timer;

/**
 * @author: Annie
 * @date:2016年6月2日
 * @description:
 */
public class HitMouseGame extends JFrame implements ActionListener,MouseListener{

    BackGroundPane jp;
    JLabel mouse,lab_showTimer,lab_hitTimer,lab_gradesTimer;
    JTextField jt_showTimer,jt_hitTimer,jt_gradesTimer;
    Timer timer; //计时器,隔一段时间去触发某一个事件 
    Random random;
    Toolkit kit;//工具类
    Cursor myCursor;
    int showTimes,hitTimes,grades;//出现的次数,打中的次数,分数
    int delay = 1000;//关卡
    ImageIcon bgImage,mouseImage;
    Image hammerImageOne,hammerImageTow;


    public HitMouseGame() {
        setSize(450,400);
        setTitle("打地鼠");
        getContentPane().setLayout(null);
        init();
        getContentPane().add(jp, new Integer(Integer.MIN_VALUE));//背景放在最底层
        setVisible(true);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public void init() {
        bgImage = new ImageIcon("./src/picture/bg.jpg");
        mouseImage = new ImageIcon("./src/picture/dishu.png");
        jp = new BackGroundPane(bgImage.getImage());
        mouse = new JLabel(mouseImage);
        lab_showTimer = new JLabel("出现的次数:");
        jt_showTimer = new JTextField(10);
        lab_hitTimer = new JLabel("打中的次数:");
        jt_hitTimer = new JTextField(10);
        lab_gradesTimer = new JLabel("得到分数:");
        jt_gradesTimer= new JTextField(10);
        random = new Random();
        timer = new Timer(1000, this);
        timer.start();

        //初始化鼠标的外观:锤子
        kit = Toolkit.getDefaultToolkit();
        hammerImageOne = kit.createImage("./src/picture/chui1.png");
        myCursor = kit.createCustomCursor(hammerImageOne, new Point(30, 30), "chuizi");
        setCursor(myCursor);

        setBoundsFunction();
        addFunction();
        addlistenerFunction();

    }

    /**为控件设置值得方法*/
    public void setBoundsFunction(){

        jp.setBounds(0, 0, bgImage.getIconWidth(), bgImage.getIconHeight());
        mouse.setSize(80,80);
        mouse.setVisible(false);

        lab_showTimer.setBounds(10, 10, 80, 80);
        jt_showTimer.setBounds(90, 40, 30, 20);
        jt_showTimer.setBackground(new Color(122,156,202));

        lab_hitTimer.setBounds(130, 10, 80, 80);
        jt_hitTimer.setBounds(220, 40, 30, 20);
        jt_hitTimer.setBackground(new Color(122,156,202));

        lab_gradesTimer.setBounds(270, 10, 80, 80);
        jt_gradesTimer.setBounds(340, 40, 30, 20);
        jt_gradesTimer.setBackground(new Color(122,156,202));



    }

    /**将控件添加到面板上的方法*/
    public void addFunction(){
        getContentPane().add(mouse);
        getContentPane().add(lab_showTimer);
        getContentPane().add(jt_showTimer);
        getContentPane().add(lab_hitTimer);
        getContentPane().add(jt_hitTimer);
        getContentPane().add(lab_gradesTimer);
        getContentPane().add(jt_gradesTimer);
        getContentPane().add(jp, new Integer(Integer.MIN_VALUE));//背景放在最底层

    }
    /**给控件设置监听的方法*/
    public void addlistenerFunction(){
        mouse.addMouseListener(this);
    }

    /***********事件处理方法******************/

    @Override
    public void actionPerformed(ActionEvent e) {
        //这个方法会定时执行,每秒执行一次
        //随机生成地鼠坐标
        int number = random.nextInt(9);
        //确保每次出现的老鼠没被打过
        mouseImage = new ImageIcon("./src/picture/dishu.png");
        mouse.setIcon(mouseImage);
        switch (number) {
        case 0: mouse.setLocation(55,63);
        break;
        case 1: mouse.setLocation(321,204);
        break;
        case 2: mouse.setLocation(184,204);
        break;
        case 3: mouse.setLocation(47,203);
        break;
        case 4: mouse.setLocation(279,133);
        break;
        case 5: mouse.setLocation(161,133);
        break;
        case 6: mouse.setLocation(21,133);
        break;
        case 7: mouse.setLocation(310,63);
        break;
        case 8: mouse.setLocation(185,63);
        break;

        }
        mouse.setVisible(true);
        showTimes++;
        jt_showTimer.setText(showTimes+"");
    }
    @Override
    public void mouseClicked(MouseEvent e) {
        // TODO Auto-generated method stub

    }


    @Override
    public void mousePressed(MouseEvent e) {
        //打下去时,修改鼠标的外观
        hammerImageTow =kit.createImage("./src/picture/chui2.png");
        myCursor = kit.createCustomCursor(hammerImageTow, new Point(30, 30), "随便写");
        setCursor(myCursor);


        //修改老鼠的外观,先判断是否打到老鼠
        if(e.getSource().equals(mouse)){
            ImageIcon image = new ImageIcon("./src/picture/datou.png");
            mouse.setIcon(image);
            hitTimes++;
            String jtNum = hitTimes+"";
            jt_hitTimer.setText(jtNum);

            grades+=5;//一个给5分
            jt_gradesTimer.setText(grades+"");
        }
        if(grades>0 && grades%50 == 0){
            delay -= 100;
            timer.setDelay(delay);
        }
        if(showTimes - hitTimes>=10){//如果漏打了十个就结束游戏
            timer.stop();
        }

    }


    @Override
    public void mouseReleased(MouseEvent e) {
        hammerImageOne =kit.createImage("./src/picture/chui1.png");
        myCursor = kit.createCustomCursor(hammerImageOne, new Point(30, 30), "随便写");
        setCursor(myCursor);


    }


    @Override
    public void mouseEntered(MouseEvent e) {
        // TODO Auto-generated method stub

    }


    @Override
    public void mouseExited(MouseEvent e) {
        // TODO Auto-generated method stub

    }



}

 

3.自定义一个可以设置背景图片的类:

/**
 * 
 */
package com.niit.hitmouse;

import java.awt.Graphics;
import java.awt.Image;

import javax.swing.JPanel;

/**
 * @author: Annie
 * @date:2016年6月2日
 * @description: 自定义的背景图片类
 */
public class BackGroundPane extends JPanel{
    Image img;
    public BackGroundPane(Image img) {
        this.img = img;
    }
    
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(),this);
    }
}

 

实现效果图:

第一个界面效果图:

 

第二个界面效果图:

 

posted on 2016-06-02 17:21  王铭霞  阅读(403)  评论(1编辑  收藏  举报