以下是MSDN里异步socket示例的代码,我在代码里加入了显示当前线程ID的语句,想看看异步socket的线程是怎么分配的,与客户端配合运行后的结果如图
Code
Server端代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleServer
{
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
class Program
{
public static ManualResetEvent allDone = new ManualResetEvent(false);
/**//// <summary>
///监听
/// 并开始接受网络连接请求的方法
/// </summary>
public static void StartListening()
{
Console.WriteLine("监听时的线程:" + Thread.CurrentThread.ManagedThreadId.ToString());
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 9090);
// 创建一个tcp/ip socket
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
Console.WriteLine("Listen1: " + Thread.CurrentThread.ManagedThreadId.ToString());
listener.Listen(100);
Console.WriteLine("Listen2: " + Thread.CurrentThread.ManagedThreadId.ToString());
while (true)
{
Console.WriteLine("1: " + Thread.CurrentThread.ManagedThreadId.ToString());
// Set the event to nonsignaled state.设置为无信号状态
allDone.Reset();
Console.WriteLine("2: " + Thread.CurrentThread.ManagedThreadId.ToString());
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection");
//开始建立连接
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
Console.WriteLine("3: " + Thread.CurrentThread.ManagedThreadId.ToString());
// Wait until a connection is made before continuing.
allDone.WaitOne();
Console.WriteLine("4: " + Thread.CurrentThread.ManagedThreadId.ToString());
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue");
Console.Read();
}
/**//// <summary>
/// 处理连接请求
/// 并开始接收网络数据的回调方法
/// </summary>
/// <param name="ar"></param>
public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
Console.WriteLine("AcceptCallback1线程ID为: "+ Thread.CurrentThread.ManagedThreadId.ToString());
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
//建立socket通道,连接建立完成
Socket handler = listener.EndAccept(ar);
// Create the state object.创建一个状态对象,开始接受数据
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
Console.WriteLine("AcceptCallback2线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
}
/**//// <summary>
/// 结束接收数据的回调方法
/// </summary>
/// <param name="ar"></param>
public static void ReadCallback(IAsyncResult ar)
{
Console.WriteLine("ReadCallback线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.从socket通道里读取数据
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content);
Console.WriteLine("请输入要发送的信息:");
string str = Console.ReadLine();
Send(handler, str + "<EOF>");
//Send(handler, content);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
/**//// <summary>
/// 开始发送数据的方法
/// </summary>
/// <param name="handler"></param>
/// <param name="data"></param>
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
/**//// <summary>
/// 结束发送数据的回调方法
/// </summary>
/// <param name="ar"></param>
private static void SendCallback(IAsyncResult ar)
{
Console.WriteLine("SendCallback线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
//没有了这两句,server是发不出去的,为什么呢?
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
static void Main(string[] args)
{
Console.WriteLine("main线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
StartListening();
Console.ReadLine();
}
}
}
客户端代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace WindowsClient
{
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
class Program
{
// The port number for the remote device.
private const int port = 9090;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =
new ManualResetEvent(false);
private static ManualResetEvent sendDone =
new ManualResetEvent(false);
private static ManualResetEvent receiveDone =
new ManualResetEvent(false);
// The response from the remote device.
private static String response = String.Empty;
private static void StartClient()
{
string str = string.Empty;
// Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect( remoteEP,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
Console.WriteLine("请输入要发送的信息:");
// str = Console.ReadLine();
// Send test data to the remote device.
Send(client, str + "<EOF>");//"This is a test<EOF>");
sendDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket) ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}",
client.RemoteEndPoint.ToString());
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ReceiveCallback( IAsyncResult ar )
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Send(Socket client, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket) ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
static void Main(string[] args)
{
StartClient();
Console.ReadLine();
}
}
}
Server端代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleServer
{
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
class Program
{
public static ManualResetEvent allDone = new ManualResetEvent(false);
/**//// <summary>
///监听
/// 并开始接受网络连接请求的方法
/// </summary>
public static void StartListening()
{
Console.WriteLine("监听时的线程:" + Thread.CurrentThread.ManagedThreadId.ToString());
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 9090);
// 创建一个tcp/ip socket
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
Console.WriteLine("Listen1: " + Thread.CurrentThread.ManagedThreadId.ToString());
listener.Listen(100);
Console.WriteLine("Listen2: " + Thread.CurrentThread.ManagedThreadId.ToString());
while (true)
{
Console.WriteLine("1: " + Thread.CurrentThread.ManagedThreadId.ToString());
// Set the event to nonsignaled state.设置为无信号状态
allDone.Reset();
Console.WriteLine("2: " + Thread.CurrentThread.ManagedThreadId.ToString());
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection");
//开始建立连接
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
Console.WriteLine("3: " + Thread.CurrentThread.ManagedThreadId.ToString());
// Wait until a connection is made before continuing.
allDone.WaitOne();
Console.WriteLine("4: " + Thread.CurrentThread.ManagedThreadId.ToString());
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue");
Console.Read();
}
/**//// <summary>
/// 处理连接请求
/// 并开始接收网络数据的回调方法
/// </summary>
/// <param name="ar"></param>
public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
Console.WriteLine("AcceptCallback1线程ID为: "+ Thread.CurrentThread.ManagedThreadId.ToString());
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
//建立socket通道,连接建立完成
Socket handler = listener.EndAccept(ar);
// Create the state object.创建一个状态对象,开始接受数据
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
Console.WriteLine("AcceptCallback2线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
}
/**//// <summary>
/// 结束接收数据的回调方法
/// </summary>
/// <param name="ar"></param>
public static void ReadCallback(IAsyncResult ar)
{
Console.WriteLine("ReadCallback线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.从socket通道里读取数据
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content);
Console.WriteLine("请输入要发送的信息:");
string str = Console.ReadLine();
Send(handler, str + "<EOF>");
//Send(handler, content);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
/**//// <summary>
/// 开始发送数据的方法
/// </summary>
/// <param name="handler"></param>
/// <param name="data"></param>
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
/**//// <summary>
/// 结束发送数据的回调方法
/// </summary>
/// <param name="ar"></param>
private static void SendCallback(IAsyncResult ar)
{
Console.WriteLine("SendCallback线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
//没有了这两句,server是发不出去的,为什么呢?
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
static void Main(string[] args)
{
Console.WriteLine("main线程ID为: " + Thread.CurrentThread.ManagedThreadId.ToString());
StartListening();
Console.ReadLine();
}
}
}
客户端代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace WindowsClient
{
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
class Program
{
// The port number for the remote device.
private const int port = 9090;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =
new ManualResetEvent(false);
private static ManualResetEvent sendDone =
new ManualResetEvent(false);
private static ManualResetEvent receiveDone =
new ManualResetEvent(false);
// The response from the remote device.
private static String response = String.Empty;
private static void StartClient()
{
string str = string.Empty;
// Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect( remoteEP,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
Console.WriteLine("请输入要发送的信息:");
// str = Console.ReadLine();
// Send test data to the remote device.
Send(client, str + "<EOF>");//"This is a test<EOF>");
sendDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket) ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}",
client.RemoteEndPoint.ToString());
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ReceiveCallback( IAsyncResult ar )
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Send(Socket client, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket) ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
static void Main(string[] args)
{
StartClient();
Console.ReadLine();
}
}
}
根据MSDN的原话:
“异步套接字使用系统线程池中的线程处理传入的连接。
一个线程负责接受连接,
另一线程用于处理每个传入的连接,
还有一个线程负责接收连接数据。
这些线程可以是同一个线程,具体取决于线程池所分配的线程。”
个人理解:根据MSDN对异步socket连接、接受、发送等线程分配的解释,以及上面代码的注释和演示,我们在做异步socket编程时,不用对socket这组线程做任何处理,只要处理好主线程及其它线程与socket这周线程的关系就可。
补充:在main方法和AcceptCallback方法里分别加入
bool threadBool = Thread.CurrentThread.IsBackground;
Console.WriteLine(threadBool.ToString());
这两条语句,则会发现main方法里线程的IsBackground属性为false,AcceptCallback方法里线程的IsBackground属性为True;MSDN里说:“托管线程池中的线程为后台线程,即它们的 IsBackground 属性为 true”;再根据上面引用的MSDN的原文“这些线程可以是同一个线程,具体取决于线程池所分配的线程。”的这一句可知,此线程就是由线程池所分配的,也许有人会认为此补充为多此一举,但是我最初对于这几个线程的出现,以及MSDN的解释没有很好的理解,所以出现了这个补充,现在好了,我知道了这几个隐藏的线程出自那里了,呵呵,你呢?
//如果要查看线程是否属于托管线程池,可使用
bool poolThread = Thread.CurrentThread.IsThreadPoolThread;//指示线程是否属于托管线程池
希望对异步socket及线程了解比较深入的同学,能给出更多的建议和指导