#include <iostream>
#include <Windows.h>
#include <iomanip>
//优先级队列的实现
using namespace std;
#define MaxSize 5
typedef int DataType; //队列中的元素类型
typedef struct _QNode { //结点结构
int priority; //每个节点的优先级,0 最低优先级,9 最高优先级,优先级相同,取第一个节点
DataType data;
struct _QNode* next;
}QNode;
typedef QNode* QueuePtr;
typedef struct Queue
{
int length; //队列的长度
QueuePtr front; //队头指针
QueuePtr rear; //队尾指针
}LinkQueue;
//队列初始化,将队列初始化为空队列
void InitQueue(LinkQueue* LQ)
{
if (!LQ) return;
LQ->length = 0;
LQ->front = LQ->rear = NULL; //把对头和队尾指针同时置 0
}
//判断队列为空
int IsEmpty(LinkQueue* LQ)
{
if (!LQ) return 0;
if (LQ->front == NULL)
{
return 1;
}
return 0;
}
//判断队列是否为满
int IsFull(LinkQueue* LQ)
{
if (!LQ) return 0;
if (LQ->length == MaxSize)
{
return 1;
}
return 0;
}
//入队,将元素 data 插入到队列 LQ 中
int EnterQueue(LinkQueue* LQ, DataType data, int priority) {
if (!LQ) return 0;
if (IsFull(LQ)) {
cout << "无法插入元素 " << data << ", 队列已满!" << endl;
return 0;
}
QNode* qNode = new QNode;
qNode->data = data;
qNode->priority = priority;
qNode->next = NULL;
if (IsEmpty(LQ)) {//空队列
LQ->front = LQ->rear = qNode;
}
else {
LQ->rear->next = qNode;//在队尾插入节点 qNode
LQ->rear = qNode; //队尾指向新插入的节点
}
LQ->length++;
return 1;
}
//出队,遍历队列,找到队列中优先级最高的元素 data 出队
int DeleteQueue(LinkQueue* LQ, DataType* data) {
QNode** prev = NULL, * prev_node = NULL;//保存当前已选举的最高优先级节上一个节点的指针地址。
QNode* last = NULL, * tmp = NULL; //last是已选举的最高优先级的前一个结点,tmp是已选举的最高优先级,即将要删除的结点
if (!LQ || IsEmpty(LQ)) {
cout << "队列为空!" << endl;
return 0;
}
if (!data) return 0;
//prev 指向队头 front 指针的地址
prev = &(LQ->front);
printf("第一个节点的优先级: %d\n", (*prev)->priority);
last = LQ->front;
tmp = last->next;
while (tmp) {
if (tmp->priority > (*prev)->priority) {
printf("抓到个更大优先级的节点[priority: %d]\n",
tmp->priority);
prev = &(last->next);
prev_node = last;
}
last = tmp;
tmp = tmp->next;
}
*data = (*prev)->data;
tmp = *prev;
*prev = (*prev)->next;
delete tmp;
LQ->length--;
//接下来存在 2 种情况需要分别对待
//1.删除的是首节点,而且队列长度为零
if (LQ->length == 0) {
LQ->rear = NULL;
}
//2.删除的是尾部节点
if (prev_node && prev_node->next == NULL) {
LQ->rear = prev_node;
}
return 1;
}
//打印队列中的各元素
void PrintQueue(LinkQueue* LQ)
{
QueuePtr tmp;
if (!LQ) return;
if (LQ->front == NULL) {
cout << "队列为空!";
return;
}
tmp = LQ->front;
while (tmp)
{
cout << setw(4) << tmp->data << "[" << tmp->priority << "]";
tmp = tmp->next;
}
cout << endl;
}
//获取队首元素,不出队
int GetHead(LinkQueue* LQ, DataType* data)
{
if (!LQ || IsEmpty(LQ))
{
cout << "队列为空!" << endl;
return 0;
}
if (!data) return 0;
*data = LQ->front->data;
return 1;
}
//清空队列
void ClearQueue(LinkQueue* LQ)
{
if (!LQ) return;
while (LQ->front) {
QueuePtr tmp = LQ->front->next;
delete LQ->front;
LQ->front = tmp;
}
LQ->front = LQ->rear = NULL;
LQ->length = 0;
}
//获取队列中元素的个数
int getLength(LinkQueue* LQ) {
if (!LQ) return 0;
return LQ->length;
}
int main()
{
LinkQueue* LQ = new LinkQueue;
DataType data = -1;
//初始化队列
InitQueue(LQ);
//入队
for (int i = 0; i < 5; i++) {
EnterQueue(LQ, i + 10, i);
}
//打印队列中的元素
printf("队列中的元素(总共%d 个):", getLength(LQ));
PrintQueue(LQ);
cout << endl;
//出队
for (int i = 0; i < 5; i++) {
if (DeleteQueue(LQ, &data)) {
cout << "出队的元素是:" << data << endl;
}
else {
cout << "出队失败!" << endl;
}
}
//打印队列中的元素
printf("出队五个元素后,队列中剩下的元素[%d]:\n", getLength(LQ));
PrintQueue(LQ);
cout << endl;
ClearQueue(LQ);
cout << "清空队列!\n";
PrintQueue(LQ);
//清理资源
delete LQ;
system("pause");
return 0;
}