import UIKit class JYJYBouncedCouponsViewCellBgView: UIView { //一定要在这里设置 背景色, 不要再draw里面设置, override init(frame: CGRect) { super.init(frame: frame) self.backgroundColor = UIColor.clear } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func draw(_ rect: CGRect) { // 获取上下文 guard let context = UIGraphicsGetCurrentContext() else { return } //画一个矩形, 带圆角的,填充色为FFE4C3,切圆角5 UIColor.init(hexColor: "FFE4C3").set() context.addPath(UIBezierPath(roundedRect: rect, cornerRadius: 5).cgPath) context.fillPath() //填充色setFillColor , 画线的颜色setStrokeColor // context.setFillColor(UIColor.init(hexColor: "FFE4C3").cgColor) // 画虚线 /**设置起始和结束位置**/ let startPointX: CGFloat = rect.size.width - 97 let staerPointY: CGFloat = 0 let endPointX: CGFloat = rect.size.width - 97 let endPointY: CGFloat = rect.size.height let path = CGMutablePath() path.move(to: CGPoint(x: startPointX, y: staerPointY)) path.addLine(to: CGPoint(x: endPointX, y: endPointY)) context.addPath(path) context.setStrokeColor(UIColor.init(hexColor: "FF8E00").cgColor) context.setLineWidth(1) /* phase参数表示在第一个虚线绘制的时候跳过多少个点 lengths的值{10,10}表示先绘制10个点,再跳过10个点,如此反复 如果把lengths值改为{10, 20, 10},则表示先绘制10个点,跳过20个点,绘制10个点,跳过10个点,再绘制20个点,如此反复 */ context.setLineDash(phase: 0, lengths: [5,5]) context.strokePath() // 画半圆 UIColor.clear.set() /***设置圆心位置***/ let circleY: CGFloat = 0 let topCirclePoint: CGPoint = CGPoint(x: rect.size.width - 97, y: circleY) let bottomCenterPoint: CGPoint = CGPoint(x: rect.size.width - 97, y: rect.size.height) let topCircle = UIBezierPath(arcCenter: topCirclePoint, radius: 5, startAngle: -CGFloat.pi, endAngle: CGFloat.pi, clockwise: true) let bottpmCircle = UIBezierPath(arcCenter: bottomCenterPoint, radius: 5, startAngle: -CGFloat.pi, endAngle: CGFloat.pi, clockwise: true) context.setBlendMode(.clear) context.addPath(topCircle.cgPath) context.addPath(bottpmCircle.cgPath) context.fillPath() } }