java swing 图形界面 棋盘覆盖算法 动画演示

棋盘覆盖算法动画演示
写的demo,后面还可加上手动控制放置以及标序号等功能
效果如下:

java swing GUI 编程 棋盘覆盖算法动画演示

16*16

在这里插入图片描述

工程结构

在这里插入图片描述

代码:

StartChessBoard.java

package chessboard;

import javax.swing.JFrame;
import javax.swing.WindowConstants;

public class StartChessBoard {

	public static void main(String[] args) {
		// TODO 自动生成的方法存根
		JFrame jf=new JFrame("棋盘覆盖");
		jf.add(new ChessBoard());
		jf.setBounds(580,50,800,900);
		jf.setResizable(false);
		jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
		jf.setVisible(true);
	}
}

ChessBoard.java

package chessboard;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.net.URL;
import java.util.ArrayList;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.JDialog;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;

public class ChessBoard extends JPanel implements ActionListener{
	//棋盘大小2^k,特殊方格位置,速度调节
	int k;int tx,ty;int speed;
	//中间变量
	int [][] board;
	int tile=0;
	Boolean isstart=false;
	int i=0;int width;int unit;int jj=0;
	//存放
	ArrayList list[]=null;
	Rgbpoint rgb[]=null;
	
	JComboBox jComboBox;
	JTextField jtf1,jtf2,jtf3;
	JDialog jd=new JDialog();
	Timer timer;
	
	//素材
	URL head=ChessBoard.class.getResource("statics/mheader2.png");
	ImageIcon headicon= new ImageIcon(head);
	
	

	protected void paintComponent(Graphics g) {
		super.paintComponent(g);
		headicon.paintIcon(this, g, 80, 50);
		g.setColor(Color.white);
		g.drawString("2021.7.19 by M.", 560, 150);
		if(isstart==false)return;
		if(i<=tile)i++;
		
		
		//g.setFont(new Font("", Font.PLAIN, 20));
		if(i!=1)g.drawString("正在放置第"+(++jj)+"个L块", 320, 80);
		if(i>tile)g.drawString("运行完毕!", 320, 110);
		//g.setColor(new Color(104,197,107));
		int r,gg,b;
		r=rgb[0].r;
		gg=rgb[0].g;
		b=rgb[0].b;
		g.setColor(new Color(r,gg,b));
		
		System.out.println("正在放置第"+(jj)+"个L块");
		
		g.fillRect(80+tx*unit, 180+ty*unit, width, width);
		
		for(int j=1;j<i;++j){
			r=rgb[j].r;
			gg=rgb[j].g;
			b=rgb[j].b;
			g.setColor(new Color(r,gg,b));
			for(int k=0;k<3;++k){
				Point ttt=(Point) list[j].get(k);
				int x=ttt.x;int y=ttt.y;
				g.fillRect(80+x*unit, 180+y*unit,width,width );
				
			}
		}
		if(i>tile){
			//
			System.out.println("完犊子");
			isstart=false;
			
		}
	}
	public ChessBoard(){
		this.setVisible(true);
		this.setLayout(null);
		board=new int[200][200];
		
		timer=new Timer(500, this);timer.setActionCommand("timer");
				
		JLabel jLabel = new JLabel("请选择棋盘的阶:");
		JLabel jLabel2 = new JLabel("特殊方格位置:");
		JLabel jLabel3 = new JLabel("间隔 /ms:");
		jLabel.setBounds(25, 0, 100, 50);
		jLabel2.setBounds(250,0,100,50);
		jLabel3.setBounds(540,0,60,50);
		
		jComboBox = new JComboBox();
		jComboBox.addItem(1);
		jComboBox.addItem(2);
		jComboBox.addItem(3);
		jComboBox.addItem(4);
		jComboBox.addItem(5);
		jComboBox.addItem(6);//64*64
		jComboBox.setBounds(125, 10, 70, 30);
		jComboBox.addActionListener(this);
		jComboBox.setActionCommand("jcbox");
		
		jtf1=new JTextField();jtf2=new JTextField();jtf3=new JTextField();
		jtf1.setBounds(360, 10, 70, 30);jtf2.setBounds(440, 10, 70, 30);jtf3.setBounds(600, 10, 70, 30);
		jtf1.setText("0");jtf2.setText("0");jtf3.setText("300");
		
		JButton jb=new JButton("start");
		jb.setBounds(700, 10, 80, 30);
		
		this.add(jLabel);this.add(jLabel2);this.add(jLabel3);
		this.add(jComboBox);
		this.add(jtf1);this.add(jtf2);this.add(jtf3);
		this.add(jb);
		
		jb.addActionListener(this);
		
		timer.start();
	}
	public void start(){
		timer.setDelay(speed);
		Random rd=new Random();
		int r,gg,b;
		rgb=new Rgbpoint [3000];
		for(int i=0;i<3000;++i)
		{
			r=rd.nextInt(256);
			gg=rd.nextInt(256);
			b=rd.nextInt(256);
			rgb[i]=new Rgbpoint(r, gg, b);
		}
		i=0;
		tile=0;
		list=new ArrayList [3000];
		for(int i=0;i<3000;++i)list[i]=new ArrayList();
		int N=1<<k;
		unit=640/N;width=unit/10*9;
		chessBoard(0, 0, tx, ty, 1<<k);
		isstart=true;
	}
	void chessBoard(int tr,int tc,int dr,int dc,int size)//tr,tc是当前棋盘的左上角坐标,dr dc是特殊棋子坐标,size棋盘边长 
	{
		if(size==1)return;
		int t=++tile,s=size/2;// t为L块顺序放置的编号, s半边长 
		
		if(dr<tr+s&&dc<tc+s)chessBoard(tr,tc,dr,dc,s);//左上 
		else {
			board[tr+s-1][tc+s-1]=t;
			list[t].add(new Point(tr+s-1,tc+s-1));
			chessBoard(tr,tc,tr+s-1,tc+s-1,s);
		}
		if(dr<tr+s&&dc>=tc+s)chessBoard(tr,tc+s,dr,dc,s);//右上 
		else {
			board[tr+s-1][tc+s]=t;
			list[t].add(new Point(tr+s-1,tc+s));
			chessBoard(tr,tc+s,tr+s-1,tc+s,s);
		}
		if(dr>=tr+s&&dc<tc+s)chessBoard(tr+s,tc,dr,dc,s);//左下 
		else {
			board[tr+s][tc+s-1]=t;
			list[t].add(new Point(tr+s,tc+s-1));
			chessBoard(tr+s,tc,tr+s,tc+s-1,s);
		}
		if(dr>=tr+s&&dc>=tc+s)chessBoard(tr+s,tc+s,dr,dc,s);//右下 
		else {
			board[tr+s][tc+s]=t;
			list[t].add(new Point(tr+s,tc+s));
			chessBoard(tr+s,tc+s,tr+s,tc+s,s);
		}
	}
	@Override
	public void actionPerformed(ActionEvent e) {
		if(e.getActionCommand()=="start"){
			if(isstart==true){
				System.out.println("正在绘制");
				return ;
			}
			k=(int) jComboBox.getSelectedItem();
			tx=Integer.parseInt(jtf1.getText());
			ty=Integer.parseInt(jtf2.getText());
			speed=Integer.parseInt(jtf3.getText());
			jj=0;
			start();
		}
		else if(e.getActionCommand()=="timer"){
			if(isstart==true)
			{
				repaint();
				//if(i==tile)JOptionPane.showMessageDialog(null, "运行完毕!");
			}
			
			
		}
		else if(e.getActionCommand()=="jcbox"){
			repaint();
		}
	} 
}

Rgbpoint.java

package chessboard;

public class Rgbpoint {
	int r,g,b;
	public Rgbpoint(int r,int g,int b)
	{
		this.r=r;
		this.g=g;
		this.b=b;
	}
}

posted @ 2022-11-17 23:04  林动  阅读(114)  评论(0编辑  收藏  举报