cocos2d-x 3.0新的Physics integration,把chipmunk和Box2D封装到引擎内部
auto scene = Scene::createWithPhysics(); scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL); auto layer = HelloWorld::create(); layer->setPhyWorld(scene->getPhysicsWorld());
Cocos2d-JS v3.0
var scene = cc.Scene.createWithPhysics(); //scene.getPhysicsWorld().setDebugMode(true); var layer1 = new GameBackgroundLayer(); var layer2 = new MainLayer(); scene.addChild(layer1); scene.addChild(layer2);
报错has no method 'createWithPhysics