// 技能CD
            var progressBox2 = cc.Sprite.createWithSpriteFrameName("ui_progress3.png");
            progressBox2.setAnchorPoint(AnchorPointBottom);
            var progress2_xPos = winSize.width - 20;
            var progress2_yPos = winSize.height/2;
            progressBox2.setPosition(progress2_xPos, progress2_yPos);
            this.addChild(progressBox2, g_GameZOder.ui);
            this.lbProgress2 = cc.Sprite.createWithSpriteFrameName("ui_progress4.png");
            this.lbProgress2.setAnchorPoint(AnchorPointBottom);
            this.lbProgress2.setPosition(progress2_xPos, progress2_yPos);
            this.addChild(this.lbProgress2, g_GameZOder.ui);
if (this._cd < this._ship.skillCd) {
                this._cd ++;
                if (this._cd == this._ship.skillCd) {
            // 播放CD结束动画

// this.skill_up.runAction(cc.TintBy.create(0.1,0,-255,-255).reverse());
var animation = cc.AnimationCache.getInstance().getAnimation(this._ship.skillIcon);
animation.setRestoreOriginalFrame(true);
var animate = cc.Animate.create(animation);
var animate2 = animate.reverse();
this.skill_up.runAction(cc.Sequence.create(animate, animate2));


                }
            }
            else {
                this._cd = this._ship.skillCd;
            }
            this.lbProgress2.setScaleY(this._cd / this._ship.skillCd);

 

posted on 2013-12-23 20:43  凌度  阅读(442)  评论(0编辑  收藏  举报