建立一个平面,并贴图
建立一个立方体,为立方体建立一个材质,把材质绑定(拖)立方体上
修改材质
双击颜色控件
创建脚本
创建的脚本名称必须与类的名称一致
配置脚本编辑器 VS2019
代码扩展功能正常即可
摄像头脚本(绑定到立方体)
这样就可以移动摄像头
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMoveControl : MonoBehaviour { public float speed=0; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float h= Input.GetAxis("Horizontal")*speed*Time.deltaTime; float v= Input.GetAxis("Vertical")*speed*Time.deltaTime; transform.Translate(h,0,v); } }
操作脚本(绑定到子弹)
WSAD 移动子弹
鼠标左键子弹旋转
鼠标右键向另一个胶囊体移动并画线
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VO : MonoBehaviour { Vector3 v1=new Vector3(3,0,0); Vector3 v2=new Vector3(0,0,2); Vector3 v; Quaternion quaternion; float vdot; public float speed; public Transform target;//! float angleval=15; // Start is called before the first frame update void Start() { VectorDistance(); vdot=Vector3.Dot(v1,v2); Debug.Log("the dot of v1 and v2="+vdot); v=Vector3.Cross(v2,v1); Debug.Log("the cross of v2 and v1="+v); } // Update is called once per frame void Update() { Move(); if(Input.GetMouseButton(0)) { angleval+=angleval*Time.deltaTime; transform.rotation=Quaternion.AngleAxis(angleval,Vector3.up); } if(Input.GetMouseButton(1)) { transform.rotation=Quaternion.LookRotation(target.position-transform.position); Debug.DrawLine(transform.position,target.position,Color.white,10f); transform.Translate(Vector3.forward*speed*Time.deltaTime); } } void VectorDistance() { float distance; distance=Vector3.Distance(v1,v2); print("the dis of v1 and v2 ="+distance); } private void Move() { if(Input.GetKey(KeyCode.W)) { transform.Translate(Vector3.forward*speed*Time.deltaTime); } if(Input.GetKey(KeyCode.S)) { transform.Translate(Vector3.back*speed*Time.deltaTime); } if(Input.GetKey(KeyCode.A)) { transform.Translate(Vector3.left*speed*Time.deltaTime); } if(Input.GetKey(KeyCode.D)) { transform.Translate(Vector3.right*speed*Time.deltaTime); } } }
创建一个胶囊体作为target,在脚本vo的设置中把target设置为胶囊体
效果
鼠标左键旋转,鼠标右键对准绿胶囊并向其运动
原博地址
https://blog.csdn.net/weixin_43673589