using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace WindowsApplication10
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Node myNode = new Node();
myNode.addNode("first");
myNode.addNode("second");
myNode.addNode("third");
myNode.addNode("forst");
Node node;
node = myNode;
while (node != null)
{
MessageBox.Show(node.Name);
node = node.Next;
}
myNode.delNode(3);
node = myNode;
while (node != null)
{
MessageBox.Show(node.Name);
node = node.Next;
}
}
unsafe int sum(int *i, int *j)
{
return *i += *j;
}
unsafe int sumsafe(int i,int j)
{
return sum(&i,&j);
}
private unsafe void button2_Click(object sender, EventArgs e)
{
//int j = sumsafe(2, 3);
int a = 2;
int b = 3;
int j = sum(&a,&b);
MessageBox.Show(j.ToString());
}
private unsafe void button3_Click(object sender, EventArgs e)
{
int i = 3;
ptrNode ptr = new ptrNode(&i);
int j = 3;
ptrNode p = new ptrNode(&j);
ptr.next = &p;
}
}
public class Node
{
private string name;
private Node head;
private Node next;
private int index;
public string Name
{
get { return this.name; }
set { this.name = value; }
}
public Node Head
{
get { return this.head; }
}
public Node Next
{
get { return this.next; }
}
public Node()
{
name = "NodeHead";
}
public void addNode(string name)
{
Node x = this;
Node t = new Node();
t.name = name;
while (x.next != null)
{
x = x.next;
}
x.next = t;
t.head = x;
index = index + 1;
}
public void delNode(int index)
{
Node temp = this;
int i = 0;
while (i < index)
{
temp = temp.next;
i += 1;
}
temp.head.next = temp.next;
}
}
unsafe struct ptrNode
{
public int* id;
public ptrNode* next;
public ptrNode(int * aid)
{
id = aid;
next = null;
}
}
}
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace WindowsApplication10
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Node myNode = new Node();
myNode.addNode("first");
myNode.addNode("second");
myNode.addNode("third");
myNode.addNode("forst");
Node node;
node = myNode;
while (node != null)
{
MessageBox.Show(node.Name);
node = node.Next;
}
myNode.delNode(3);
node = myNode;
while (node != null)
{
MessageBox.Show(node.Name);
node = node.Next;
}
}
unsafe int sum(int *i, int *j)
{
return *i += *j;
}
unsafe int sumsafe(int i,int j)
{
return sum(&i,&j);
}
private unsafe void button2_Click(object sender, EventArgs e)
{
//int j = sumsafe(2, 3);
int a = 2;
int b = 3;
int j = sum(&a,&b);
MessageBox.Show(j.ToString());
}
private unsafe void button3_Click(object sender, EventArgs e)
{
int i = 3;
ptrNode ptr = new ptrNode(&i);
int j = 3;
ptrNode p = new ptrNode(&j);
ptr.next = &p;
}
}
public class Node
{
private string name;
private Node head;
private Node next;
private int index;
public string Name
{
get { return this.name; }
set { this.name = value; }
}
public Node Head
{
get { return this.head; }
}
public Node Next
{
get { return this.next; }
}
public Node()
{
name = "NodeHead";
}
public void addNode(string name)
{
Node x = this;
Node t = new Node();
t.name = name;
while (x.next != null)
{
x = x.next;
}
x.next = t;
t.head = x;
index = index + 1;
}
public void delNode(int index)
{
Node temp = this;
int i = 0;
while (i < index)
{
temp = temp.next;
i += 1;
}
temp.head.next = temp.next;
}
}
unsafe struct ptrNode
{
public int* id;
public ptrNode* next;
public ptrNode(int * aid)
{
id = aid;
next = null;
}
}
}