1.Redis 安装测试:
安装:
安装包 链接:https://pan.baidu.com/s/1BzuqRNJHW1MiB4xm4UT4MA 提取码:pvrj
使用:
运行包内 redis-server.exe 启动 Redis 服务 ,运行包内 redis-cli.exe 启动客户端 (本地自联)
远程到主机为 127.0.0.1,端口为 6379 ,密码为 mypass 的 redis 服务上 : redis-cli -h 127.0.0.1 -p 6379 -a "mypass"
命令:
检测连接 ping PONG
增:set key value (setnx key value只有在 key 不存在时设置 key 的值 , exists key 存在 (integer) 1,不存在 (integer) 0)
删:del key (命令执行后输出 (integer) 1,否则将输出 (integer) 0)
改: set key value (rename key newkey 修改key, renamenx key newkey 仅当 newkey 不存在时,将 key 改名为 newkey)
查: get key (type key 查看value类型 ,strlen key 返回 key 所储存的字符串值的长度)
2.Unity-Redis 存储调用:
untiy工程需添加dll:链接:https://pan.baidu.com/s/1mPI4HYPTP5rfi3q-C3y-WQ 提取码:0wod
using UnityEngine; using ServiceStack.Redis; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; public class Unity_Redis : MonoBehaviour { string exePath = @"F:\Redis\Redis-x64-5.0.10\redis-server.exe"; //string exePath = Application.dataPath + "/Resources/redis-server.exe"; RedisClient redisClient = new RedisClient("127.0.0.1", 6379); private void Start() { //var P_exe = Process.Start(exePath); //Application.OpenURL(exePath); Process pro = new Process(); pro.StartInfo.FileName = exePath; pro.StartInfo.UseShellExecute = true; pro.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; pro.Start(); } private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { redisClient.Add<string>("name", "xiaolang"); UnityEngine.Debug.Log("添加:name -- " + redisClient.Get<string>("name")); } if (Input.GetKeyDown(KeyCode.W)) { UnityEngine.Debug.Log("删除:name -- " + redisClient.Get<string>("name")); redisClient.Del("name"); } if (Input.GetKeyDown(KeyCode.Delete)) { redisClient.FlushAll(); UnityEngine.Debug.Log("清理Redis"); } } private void OnDestroy() { KillProcess("redis-server"); } private void KillProcess(string processName) { //processName是exe的文件名 Process[] processes = Process.GetProcesses(); foreach (Process process in processes) { try { if (!process.HasExited) { if (process.ProcessName == processName) { process.Kill(); UnityEngine.Debug.Log("已关闭进程"); } } } catch (Exception e) { UnityEngine.Debug.Log(e.ToString()); } } } }
参考:https://www.jianshu.com/p/fab041e93b52