Chapter 6 : 存取器

1. 示例代码:

 1 // Car.h文件
 2 
 3 #import <Cocoa/Cocoa.h>
 4 
 5 @interface Car : NSObject
 6 {
 7     NSString            *name;
 8     NSMutableArray *tires;
 9     Engine               *engine;
10 }
11 
12 @property (copy)   NSString  *name;
13 @property (retain) Engine    *engine;
14 
15 - (void)setTire:(Tire *)tire atIndex:(int)index;
16 - (Tire *)tireAtIndex:(int)index;
17 - (void)print;
18 
19 @end          
 1 // Car.m文件
 2 
 3 #import "Car.h"
 4 
 5 @implementation Car
 6 
 7 @synthesize name;
 8 @synthesize engine;
 9 
10 - (id)init
11 {
12     if (self = [super init])
13     {
14         name = @"Car";
15         tires = [[NSMutableArray alloc] init];
16         
17         for (int i = 0; i < 4; i++)
18         {
19             [tires addObject:[NSNull null]];
20         }
21     }
22 
23     return self;
24 }
25 
26 - (void)dealloc
27 {
28     [name release]; 
29     [tires release];
30     [engine release];
31 
32     [super dealloc];
33 }
34 
35 - (void)setTire:(Tire *)tire atIndex:(int)index;
36 {
37     [tires replaceObjectAtIndex:index withObject:tire];
38 }
39 
40 - (Tire *)tireAtIndex:(int)index
41 {
42     Tire *tire = [tires objectAtIndex:index];
43 
44     return tire;
45 }
46 
47 - (void)print
48 {
49     for (int i = 0; i < 4; i++)
50     {
51         NSLog(@"%@", [self tireAtIndex:i]);
52     }
53     NSLog(@"%@", engine);
54 }
55 
56 @end

2. 在类中定义属性:

1 // 在接口中
2 // @interface
3 
4 // 表明类对象具有float类型的属性,名称为: rainHanding
5 @property float rainHanding;
6 
7 // @end

@property的作用是自动声明属性的setter和getter方法,如上例所示,这样就可以调用-setRainHanding:来设置属性,

调用- (float)rainHanding来访问属性。

1 // @implementation
2 
3 // 在.m文件中创建属性的访问器
4 @synthesize rainHanding;
5 
6 // @end

有时你可能希望实例变量有另一个名称 ,而公开的属性有另一个名称,方法如下:

 1 // @interface
 2 {
 3     float _rainHanding;
 4 }
 5 
 6 @property float rainHanding;
 7 
 8 // @end
 9 
10 // @implementation
11 
12 @synthesize rainHanding = _rainHanding;
13 
14 // @end

3. 属性特性:

 1 // @interface 
 2 
 3 // 对象可读写,对象将被复制
 4 @property (readwrite, copy)   NSString *name;
 5 
 6 // 对象可读写,对象将被保持
 7 @property (readwrite, retain) NSString *name;
 8 
 9 // 对象只读
10 @property (readonly)             NSString *name;
11 
12 // @end

4. 补充内容:

-> C/C++中支持的内存方式Objective-C都支持(如new、delete或malloc、free), Objective-C也有自己对象分配内存的方法: alloc、allocWithZone。如果出现内存警告(Memory Warning),需要手动清除不必要的内存对象。如果还不够用,内存继续增大,系统将会强制应用退出。

-> 数据类型的字节数对应表:

posted on 2012-09-28 10:07  BankFish  阅读(208)  评论(0编辑  收藏  举报