关闭客户端连接的两种情况

关于连接状态改变的情况
客户端下线的两种方式
1.客户端主动下线
子线程会收到socket状态改变的消息
/* 连接状态改变 */
static void conn_eventcb(struct bufferevent *bev, short events, void *user_data)
{
    auto c2 = (Channel2*)user_data;
    auto c = c2->channel;
    if(c->m_is_disconnected)
    {
        int a = 0;
        return ;
    }
    static int offline = 0;
    if((events & BEV_EVENT_EOF) || (events & BEV_EVENT_ERROR)) 
    {
        { //如果已经下线,即不用做下线处理
            std::lock_guard<std::mutex> lock(c2->ser->m_lts_mtx);
            if(!c2->ser->m_allChannels[c->m_id])
                return;
        }
        //printf("Connection closed.\n"); //BEV_EVENT_EOF
        printf("Got an error on the connection: %s channel_id = %d, offline = %d, wait_offline = %d\n",
            strerror(errno), c->m_id, ++offline, c2->ser->m_offline_que.size());/*XXX win32*/
        {
            c->m_is_disconnected = true;
            c->m_event->on_stat_change(c->m_id, link_stat::link_disconnected);
        }
        {
            auto ser = c2->ser;
            LibEvtServer::OffChannel2 offc2 = { GetTickCount(), bev->ev_read.ev_fd, c2};

            {//防止libevent thread 和 主线程(send_data)同时访问m_offline_que。
                std::lock_guard<std::mutex> lock(ser->m_offline_mtx);
                ser->m_offline_que.push(offc2);
#ifdef MUL_LIBEVENT_THREAD
            }
            {//防止多个libevent thread 线程同时访问下面公共变量
                std::lock_guard<std::mutex> lock(ser->m_lts_mtx);
#endif
                ser->m_allChannels[c->m_id] = NULL;
                ser->m_ids->freeId(c->m_id);//[L]将id归还。
            }
            //int read_fd = bev->ev_read.ev_fd;
            //int write_fd = bev->ev_write.ev_fd;
        }
    
    }
    /* None of the other events can happen here, since we haven't enabled
     * timeouts */
}

2.踢下线
bool LibEvtServer::close_channel(int channel_id)
{
    auto c2 = m_allChannels[channel_id];
    if(!c2->channel || c2->channel->m_is_disconnected)
        return false;

    auto c = c2->channel;
    LibEvtServer::OffChannel2 offc2 = { GetTickCount(), c->m_bev->ev_read.ev_fd, c2};
    {
        std::lock_guard<std::mutex> lock(m_offline_mtx);
        m_offline_que.push(offc2);//他也是将其push到这个下线队列中
#ifdef MUL_LIBEVENT_THREAD
    }
    {//防止多个libevent thread 线程同时访问下面公共变量
        std::lock_guard<std::mutex> lock(m_lts_mtx);
#endif
        m_allChannels[c->m_id] = NULL;
        m_ids->freeId(c->m_id);//[L]将id归还。
    }
    return true;
}

在主线程中是什么时候关闭套接字的呢
在包发送超过100个的时候执行一次下线
bool LibEvtServer::free_one_link()
{
    /**
     *①让主线程来决定连接,为了保证bufferevent_write的第一个参数绝对有效;
     *②一次处理一个,保证实时性。
     */
    if(m_offline_que.size())
    {
        OffChannel2* offc2 = NULL;
        {
            std::lock_guard<std::mutex> lock(m_offline_mtx);
            offc2 = &(m_offline_que.front());//注意需要用成员的引用或地址
        }
        if(offc2->c2)
        {
            delete offc2->c2->channel;//bufferevent_free(...)
            delete offc2->c2;
            offc2->c2 = nullptr;
        }
        if((GetTickCount() - offc2->offtime) > 60*1000)//延时60秒关闭套接字,保证工作线程调完套接字操作
        {
            evutil_closesocket(offc2->sockfd);    //跨平台关闭套接字函数:Linux - close(fd); Windows - closesocket(fd)
            std::lock_guard<std::mutex> lock(m_offline_mtx);
            m_offline_que.pop();
        }
    }

    return false;
}
注意这个写直接是主线程在写,读是在线程,释放连接也是在主线程,在线程释放连接时会延迟60s,防止子线程对socket进行读操作,
这就造成了踢下线客户端不能及时收到通知,得1min之后才能提示下线,关键这种延迟关闭个人感觉也不是太好,让主线程成取写,然后主线程取关闭套接字这样为什么就能保证操作的套接字无效,我也不太清楚

 

posted @ 2014-11-16 17:10  zzyoucan  阅读(866)  评论(0编辑  收藏  举报