博客园之背景特效

一, 彩带

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>
</body>
<script async="" type="text/javascript">
    (function (name, factory) {
        if (typeof window === "object") {
            window[name] = factory();
        }
    })("Ribbons", function () {
        var _w = window, _b = document.body, _d = document.documentElement;
        var random = function () {
            if (arguments.length === 1) {
                if (Array.isArray(arguments[0])) {
                    var index = Math.round(random(0, arguments[0].length - 1));
                    return arguments[0][index];
                }
                return random(0, arguments[0]);
            } else if (arguments.length === 2) {
                return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
            }
            return 0;
        };
        var screenInfo = function (e) {
            var width = Math.max(0, _w.innerWidth || _d.clientWidth || _b.clientWidth || 0),
                height = Math.max(0, _w.innerHeight || _d.clientHeight || _b.clientHeight || 0),
                scrollx = Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) - (_d.clientLeft || 0),
                scrolly = Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) - (_d.clientTop || 0);
            return {
                width: width,
                height: height,
                ratio: width / height,
                centerx: width / 2,
                centery: height / 2,
                scrollx: scrollx,
                scrolly: scrolly
            };
        };
        var mouseInfo = function (e) {
            var screen = screenInfo(e), mousex = e ? Math.max(0, e.pageX || e.clientX || 0) : 0,
                mousey = e ? Math.max(0, e.pageY || e.clientY || 0) : 0;
            return {
                mousex: mousex,
                mousey: mousey,
                centerx: mousex - screen.width / 2,
                centery: mousey - screen.height / 2
            };
        };
        var Point = function (x, y) {
            this.x = 0;
            this.y = 0;
            this.set(x, y);
        };
        Point.prototype = {
            constructor: Point, set: function (x, y) {
                this.x = x || 0;
                this.y = y || 0;
            }, copy: function (point) {
                this.x = point.x || 0;
                this.y = point.y || 0;
                return this;
            }, multiply: function (x, y) {
                this.x *= x || 1;
                this.y *= y || 1;
                return this;
            }, divide: function (x, y) {
                this.x /= x || 1;
                this.y /= y || 1;
                return this;
            }, add: function (x, y) {
                this.x += x || 0;
                this.y += y || 0;
                return this;
            }, subtract: function (x, y) {
                this.x -= x || 0;
                this.y -= y || 0;
                return this;
            }, clampX: function (min, max) {
                this.x = Math.max(min, Math.min(this.x, max));
                return this;
            }, clampY: function (min, max) {
                this.y = Math.max(min, Math.min(this.y, max));
                return this;
            }, flipX: function () {
                this.x *= -1;
                return this;
            }, flipY: function () {
                this.y *= -1;
                return this;
            }
        };
        var Factory = function (options) {
            this._canvas = null;
            this._context = null;
            this._sto = null;
            this._width = 0;
            this._height = 0;
            this._scroll = 0;
            this._ribbons = [];
            this._options = {
                colorSaturation: "80%",
                colorBrightness: "60%",
                colorAlpha: 0.65,
                colorCycleSpeed: 6,
                verticalPosition: "center",
                horizontalSpeed: 200,
                ribbonCount: 4,
                strokeSize: 0,
                parallaxAmount: -0.5,
                animateSections: true
            };
            this._onDraw = this._onDraw.bind(this);
            this._onResize = this._onResize.bind(this);
            this._onScroll = this._onScroll.bind(this);
            this.setOptions(options);
            this.init();
        };
        Factory.prototype = {
            constructor: Factory, setOptions: function (options) {
                if (typeof options === "object") {
                    for (var key in options) {
                        if (options.hasOwnProperty(key)) {
                            this._options[key] = options[key];
                        }
                    }
                }
            }, init: function () {
                try {
                    this._canvas = document.createElement("canvas");
                    this._canvas.style["display"] = "block";
                    this._canvas.style["position"] = "fixed";
                    this._canvas.style["margin"] = "0";
                    this._canvas.style["padding"] = "0";
                    this._canvas.style["border"] = "0";
                    this._canvas.style["outline"] = "0";
                    this._canvas.style["left"] = "0";
                    this._canvas.style["top"] = "0";
                    this._canvas.style["width"] = "100%";
                    this._canvas.style["height"] = "100%";
                    this._canvas.style["z-index"] = "-1";
                    this._canvas.style["background-color"] = "#1f1f1f";
                    this._canvas.id = "bgCanvas";
                    this._onResize();
                    this._context = this._canvas.getContext("2d");
                    this._context.clearRect(0, 0, this._width, this._height);
                    this._context.globalAlpha = this._options.colorAlpha;
                    // 这里可以设置是否随着窗口的滚动而滚动
                    window.addEventListener("resize", this._onResize);
                    window.addEventListener("scroll", this._onScroll);
                    // 这里设置添加的位置
                    var body_ = document.getElementsByTagName('body')[0];
                    body_.appendChild(this._canvas);
                } catch (e) {
                    console.warn("Canvas Context Error: " + e.toString());
                    return;
                }
                this._onDraw();
            }, addRibbon: function () {
                var dir = Math.round(random(1, 9)) > 5 ? "right" : "left", stop = 1000, hide = 200, min = 0 - hide,
                    max = this._width + hide, movex = 0, movey = 0, startx = dir === "right" ? min : max,
                    starty = Math.round(random(0, this._height));
                if (/^(top|min)$/i.test(this._options.verticalPosition)) {
                    starty = 0 + hide;
                } else if (/^(middle|center)$/i.test(this._options.verticalPosition)) {
                    starty = this._height / 2;
                } else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) {
                    starty = this._height - hide;
                }
                var ribbon = [], point1 = new Point(startx, starty), point2 = new Point(startx, starty), point3 = null,
                    color = Math.round(random(0, 360)), delay = 0;
                while (true) {
                    if (stop <= 0) break;
                    stop--;
                    movex = Math.round((Math.random() * 1 - 0.2) * this._options.horizontalSpeed);
                    movey = Math.round((Math.random() * 1 - 0.5) * (this._height * 0.25));
                    point3 = new Point();
                    point3.copy(point2);
                    if (dir === "right") {
                        point3.add(movex, movey);
                        if (point2.x >= max) break;
                    } else if (dir === "left") {
                        point3.subtract(movex, movey);
                        if (point2.x <= min) break;
                    }
                    ribbon.push({
                        point1: new Point(point1.x, point1.y),
                        point2: new Point(point2.x, point2.y),
                        point3: point3,
                        color: color,
                        delay: delay,
                        dir: dir,
                        alpha: 0,
                        phase: 0
                    });
                    point1.copy(point2);
                    point2.copy(point3);
                    delay += 4;
                    color += this._options.colorCycleSpeed;
                }
                this._ribbons.push(ribbon);
            }, _drawRibbonSection: function (section) {
                if (section) {
                    if (section.phase >= 1 && section.alpha <= 0) {
                        return true;
                    }
                    if (section.delay <= 0) {
                        section.phase += 0.02;
                        section.alpha = Math.sin(section.phase) * 1;
                        section.alpha = section.alpha <= 0 ? 0 : section.alpha;
                        section.alpha = section.alpha >= 1 ? 1 : section.alpha;
                        if (this._options.animateSections) {
                            var mod = Math.sin(1 + section.phase * Math.PI / 2) * 0.1;
                            if (section.dir === "right") {
                                section.point1.add(mod, 0);
                                section.point2.add(mod, 0);
                                section.point3.add(mod, 0);
                            } else {
                                section.point1.subtract(mod, 0);
                                section.point2.subtract(mod, 0);
                                section.point3.subtract(mod, 0);
                            }
                            section.point1.add(0, mod);
                            section.point2.add(0, mod);
                            section.point3.add(0, mod);
                        }
                    } else {
                        section.delay -= 0.5;
                    }
                    var s = this._options.colorSaturation, l = this._options.colorBrightness,
                        c = "hsla(" + section.color + ", " + s + ", " + l + ", " + section.alpha + " )";
                    this._context.save();
                    if (this._options.parallaxAmount !== 0) {
                        this._context.translate(0, this._scroll * this._options.parallaxAmount);
                    }
                    this._context.beginPath();
                    this._context.moveTo(section.point1.x, section.point1.y);
                    this._context.lineTo(section.point2.x, section.point2.y);
                    this._context.lineTo(section.point3.x, section.point3.y);
                    this._context.fillStyle = c;
                    this._context.fill();
                    if (this._options.strokeSize > 0) {
                        this._context.lineWidth = this._options.strokeSize;
                        this._context.strokeStyle = c;
                        this._context.lineCap = "round";
                        this._context.stroke();
                    }
                    this._context.restore();
                }
                return false;
            }, _onDraw: function () {
                for (var i = 0, t = this._ribbons.length; i < t; ++i) {
                    if (!this._ribbons[i]) {
                        this._ribbons.splice(i, 1);
                    }
                }
                this._context.clearRect(0, 0, this._width, this._height);
                for (var a = 0; a < this._ribbons.length; ++a) {
                    var ribbon = this._ribbons[a], numSections = ribbon.length, numDone = 0;
                    for (var b = 0; b < numSections; ++b) {
                        if (this._drawRibbonSection(ribbon[b])) {
                            numDone++;
                        }
                    }
                    if (numDone >= numSections) {
                        this._ribbons[a] = null;
                    }
                }
                if (this._ribbons.length < this._options.ribbonCount) {
                    this.addRibbon();
                }
                requestAnimationFrame(this._onDraw);
            }, _onResize: function (e) {
                var screen = screenInfo(e);
                this._width = screen.width;
                this._height = screen.height;
                if (this._canvas) {
                    this._canvas.width = this._width;
                    this._canvas.height = this._height;
                    if (this._context) {
                        this._context.globalAlpha = this._options.colorAlpha;
                    }
                }
            }, _onScroll: function (e) {
                var screen = screenInfo(e);
                this._scroll = screen.scrolly;
            }
        };
        return Factory;
    });
    new Ribbons();
</script>
</html>

二, 粒子球

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>
<!--网格动态背景开始-->
<script type="text/javascript">

    !function () {
        //封装方法,压缩之后减少文件大小
        function get_attribute(node, attr, default_value) {
            return node.getAttribute(attr) || default_value;
        }

        //封装方法,压缩之后减少文件大小
        function get_by_tagname(name) {
            return document.getElementsByTagName(name);
        }

        //获取配置参数
        function get_config_option() {
            var scripts = get_by_tagname("script"),
                script_len = scripts.length,
                script = scripts[script_len - 1]; //当前加载的script
            return {
                l: script_len, //长度,用于生成id用
                z: get_attribute(script, "zIndex", -1), //z-index
                o: get_attribute(script, "opacity", 0.8), //opacity
                c: get_attribute(script, "color", "255,255,255"), //color
                n: get_attribute(script, "count", 350) //count
            };
        }

        //设置canvas的高宽
        function set_canvas_size() {
            canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
                canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
        }

        //绘制过程
        function draw_canvas() {
            context.clearRect(0, 0, canvas_width, canvas_height);
            //随机的线条和当前位置联合数组
            var e, i, d, x_dist, y_dist, dist; //临时节点
            //遍历处理每一个点
            random_points.forEach(function (r, idx) {
                r.x += r.xa,
                    r.y += r.ya, //移动
                    r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
                    r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
                    context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
                //从下一个点开始
                for (i = idx + 1; i < all_array.length; i++) {
                    e = all_array[i];
                    // 当前点存在
                    if (null !== e.x && null !== e.y) {
                        x_dist = r.x - e.x; //x轴距离 l
                        y_dist = r.y - e.y; //y轴距离 n
                        dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

                        dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
                            d = (e.max - dist) / e.max,
                            context.beginPath(),
                            context.lineWidth = d / 2,
                            context.strokeStyle = "#000000",
                            context.moveTo(r.x, r.y),
                            context.lineTo(e.x, e.y),
                            context.stroke());
                    }
                }
            }), frame_func(draw_canvas);
        }

        //创建画布,并添加到body中
        var the_canvas = document.createElement("canvas"), //画布
            config = get_config_option(), //配置
            canvas_id = "c_n" + config.l, //canvas id
            context = the_canvas.getContext("2d"), canvas_width, canvas_height,
            frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (func) {
                window.setTimeout(func, 1000 / 40);
            }, random = Math.random,
            current_point = {
                x: null, //当前鼠标x
                y: null, //当前鼠标y
                max: 20000 // 圈半径的平方
            },
            all_array;
        the_canvas.id = canvas_id;
        the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
        get_by_tagname("body")[0].appendChild(the_canvas);

        //初始化画布大小
        set_canvas_size();
        window.onresize = set_canvas_size;
        //当时鼠标位置存储,离开的时候,释放当前位置信息
        window.onmousemove = function (e) {
            e = e || window.event;
            current_point.x = e.clientX;
            current_point.y = e.clientY;
        }, window.onmouseout = function () {
            current_point.x = null;
            current_point.y = null;
        };
        //随机生成config.n条线位置信息
        for (var random_points = [], i = 0; config.n > i; i++) {
            var x = random() * canvas_width, //随机位置
                y = random() * canvas_height,
                xa = 2 * random() - 1, //随机运动方向
                ya = 2 * random() - 1;
            // 随机点
            random_points.push({
                x: x,
                y: y,
                xa: xa,
                ya: ya,
                max: 6000 //沾附距离
            });
        }
        all_array = random_points.concat([current_point]);
        //0.1秒后绘制
        setTimeout(function () {
            draw_canvas();
        }, 100);
    }();
</script>
</body>
</html>

三, 滴墨水

<!DOCTYPE html>
<html lang="en">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>canvas</title>
    <style type="text/css">
        * {
            margin: 0;
            padding: 0;
        }

        body {
            width: 100%;
            height: 100%;
            overflow: hidden;
            position: fixed;
        }
    </style>
    <script src="http://www.jq22.com/jquery/jquery-1.10.2.js"></script>
    <script src="https://libs.baidu.com/jquery/1.10.2/jquery.min.js"></script>
</head>
<body>
<canvas id="c" width="1536"></canvas>
<script type="text/javascript">
    $(document).ready(function () {
        var canvas = document.getElementById("c");
        var ctx = canvas.getContext("2d");
        var c = $("#c");
        var w, h;
        var pi = Math.PI;
        var all_attribute = {
            num: 100,            			 // 个数
            start_probability: 0.1,		     // 如果数量小于num,有这些几率添加一个新的
            radius_min: 1,   			     // 初始半径最小值
            radius_max: 2,   			     // 初始半径最大值
            radius_add_min: .3,               // 半径增加最小值
            radius_add_max: .5,               // 半径增加最大值
            opacity_min: 0.3,                 // 初始透明度最小值
            opacity_max: 0.5, 				 // 初始透明度最大值
            opacity_prev_min: .003,            // 透明度递减值最小值
            opacity_prev_max: .005,            // 透明度递减值最大值
            light_min: 40,                 // 颜色亮度最小值
            light_max: 70,                 // 颜色亮度最大值
        };
        var style_color = find_random(0, 360);
        var all_element = [];
        window_resize();

        function start() {
            window.requestAnimationFrame(start);
            style_color += .1;
            ctx.fillStyle = 'hsl(' + style_color + ',100%,97%)';
            ctx.fillRect(0, 0, w, h);
            if (all_element.length < all_attribute.num && Math.random() < all_attribute.start_probability) {
                all_element.push(new ready_run);
            }
            all_element.map(function (line) {
                line.to_step();
            })
        }

        function ready_run() {
            this.to_reset();
        }

        ready_run.prototype = {
            to_reset: function () {
                var t = this;
                t.x = find_random(0, w);
                t.y = find_random(0, h);
                t.radius = find_random(all_attribute.radius_min, all_attribute.radius_max);
                t.radius_change = find_random(all_attribute.radius_add_min, all_attribute.radius_add_max);
                t.opacity = find_random(all_attribute.opacity_min, all_attribute.opacity_max);
                t.opacity_change = find_random(all_attribute.opacity_prev_min, all_attribute.opacity_prev_max);
                t.light = find_random(all_attribute.light_min, all_attribute.light_max);
                t.color = 'hsl(' + style_color + ',100%,' + t.light + '%)';
            },
            to_step: function () {
                var t = this;
                t.opacity -= t.opacity_change;
                t.radius += t.radius_change;
                if (t.opacity <= 0) {
                    t.to_reset();
                    return false;
                }
                ctx.fillStyle = t.color;
                ctx.globalAlpha = t.opacity;
                ctx.beginPath();
                ctx.arc(t.x, t.y, t.radius, 0, 2 * pi, true);
                ctx.closePath();
                ctx.fill();
                ctx.globalAlpha = 1;
            }
        }

        function window_resize() {
            w = window.innerWidth;
            h = window.innerHeight;
            canvas.width = w;
            canvas.height = h;
        }

        $(window).resize(function () {
            window_resize();
        });

        function find_random(num_one, num_two) {
            return Math.random() * (num_two - num_one) + num_one;
        }

        (function () {
            var lastTime = 0;
            var vendors = ['webkit', 'moz'];
            for (var xx = 0; xx < vendors.length && !window.requestAnimationFrame; ++xx) {
                window.requestAnimationFrame = window[vendors[xx] + 'RequestAnimationFrame'];
                window.cancelAnimationFrame = window[vendors[xx] + 'CancelAnimationFrame'] ||
                    window[vendors[xx] + 'CancelRequestAnimationFrame'];
            }

            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame = function (callback, element) {
                    var currTime = new Date().getTime();
                    var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
                    var id = window.setTimeout(function () {
                        callback(currTime + timeToCall);
                    }, timeToCall);
                    lastTime = currTime + timeToCall;
                    return id;
                };
            }
            if (!window.cancelAnimationFrame) {
                window.cancelAnimationFrame = function (id) {
                    clearTimeout(id);
                };
            }
        }());
        start();
    });
</script>
</body>
</html>
posted @ 2019-08-28 13:28  怀心抱素  阅读(1243)  评论(0编辑  收藏  举报