使用juce制作vst插件
制作一个左声道延迟,右声道不作任何处理的插件
一.下载juce,visual studio 2019, adobe Audition软件
二,打开juce软件,project Name 改为myPlugin,其他设置保持默认即可(此处我用的是delayVst),点击create project...
三,创建后的界面如下,其中processor负责数据的处理,Editor复制ui界面交互
四,删除 pluginEditor.cpp 和PluginEditor.h文件,重新建立一个main.cpp文件,界面如下
五,其中main.cpp的代码如下
#include <JuceHeader.h> #include "PluginProcessor.h" juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new DelayVstAudioProcessor(); }
PluginProcessor.cpp代码如下
/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" //============================================================================== DelayVstAudioProcessor::DelayVstAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", juce::AudioChannelSet::stereo(), true) #endif .withOutput ("Output", juce::AudioChannelSet::stereo(), true) #endif ) #endif { addParameter(mTime = new juce::AudioParameterFloat("time", "Time", 0.0f, 2000.0f, 30.0f)); } //============================================================================== const juce::String DelayVstAudioProcessor::getName() const { return JucePlugin_Name; } bool DelayVstAudioProcessor::acceptsMidi() const { #if JucePlugin_WantsMidiInput return true; #else return false; #endif } bool DelayVstAudioProcessor::producesMidi() const { #if JucePlugin_ProducesMidiOutput return true; #else return false; #endif } bool DelayVstAudioProcessor::isMidiEffect() const { #if JucePlugin_IsMidiEffect return true; #else return false; #endif } double DelayVstAudioProcessor::getTailLengthSeconds() const { return 0.0; } int DelayVstAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int DelayVstAudioProcessor::getCurrentProgram() { return 0; } void DelayVstAudioProcessor::setCurrentProgram (int index) { } const juce::String DelayVstAudioProcessor::getProgramName (int index) { return {}; } void DelayVstAudioProcessor::changeProgramName (int index, const juce::String& newName) { } //============================================================================== void DelayVstAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { mSampleRate = sampleRate; mDelayBuffer.setSize(getTotalNumOutputChannels(), 2.0 * (samplesPerBlock + sampleRate), false, false); mDelayBuffer.clear(); } void DelayVstAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } #ifndef JucePlugin_PreferredChannelConfigurations bool DelayVstAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect juce::ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. // Some plugin hosts, such as certain GarageBand versions, will only // load plugins that support stereo bus layouts. if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif //音频数据处理模块,,此处是代码关键 void DelayVstAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages) { if(Bus* inputBus = getBus(true, 0)) { auto time = mTime->get(); // 将buffer中的数据拷贝到delaybuffer中 for (int i = 0; i < mDelayBuffer.getNumChannels(); ++i) { const int intputChannelNum = inputBus->getChannelIndexInProcessBlockBuffer(std::min(i, inputBus->getNumberOfChannels())); wirteToDelayBuffer(buffer, intputChannelNum, i, mWritePos, 1.0, 1.0, true); } auto readPos = juce::roundToInt(mWritePos - (mSampleRate * time / 1000.0)); if (readPos < 0) readPos += mDelayBuffer.getNumSamples(); // 将delaybuffer中的数据拷贝到buffer中,实现一个声道的buffer数据延迟 if (Bus* outputBus = getBus(false, 0)) { readFromDelayBuffer(buffer, 0, 0, readPos, 1.0, 1.0, true); } mWritePos += buffer.getNumSamples(); if (mWritePos >= mDelayBuffer.getNumSamples()) mWritePos -= mDelayBuffer.getNumSamples(); } } //============================================================================== bool DelayVstAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } //============================================================================== void DelayVstAudioProcessor::getStateInformation (juce::MemoryBlock& destData) { // You should use this method to store your parameters in the memory block. // You could do that either as raw data, or use the XML or ValueTree classes // as intermediaries to make it easy to save and load complex data. juce::MemoryOutputStream stream(destData, true); stream.writeFloat(*mTime); } void DelayVstAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { // You should use this method to restore your parameters from this memory block, // whose contents will have been created by the getStateInformation() call. juce::MemoryInputStream stream(data, static_cast<size_t> (sizeInBytes), false); mTime->setValueNotifyingHost(stream.readFloat()); } //============================================================================== void DelayVstAudioProcessor::wirteToDelayBuffer(juce::AudioSampleBuffer& buffer, const int channelIn, const int channelOut, const int writePos, float startGain, float endGain, bool replacing) { if (writePos + buffer.getNumSamples() <= mDelayBuffer.getNumSamples()) { if (replacing) mDelayBuffer.copyFromWithRamp(channelOut, writePos, buffer.getReadPointer(channelIn), buffer.getNumSamples(), startGain, endGain); else mDelayBuffer.addFromWithRamp(channelOut, writePos, buffer.getReadPointer(channelIn), buffer.getNumSamples(), startGain, endGain); } else { const auto midPos = mDelayBuffer.getNumSamples() - writePos; const auto midGain = juce::jmap(float(midPos) / buffer.getNumSamples(), startGain, endGain); if (replacing) { mDelayBuffer.copyFromWithRamp(channelOut, writePos, buffer.getReadPointer(channelIn), midPos, startGain, midGain); mDelayBuffer.copyFromWithRamp(channelOut, 0, buffer.getReadPointer(channelIn, midPos), buffer.getNumSamples() - midPos, midGain, endGain); } else { mDelayBuffer.addFromWithRamp(channelOut, writePos, buffer.getReadPointer(channelIn), midPos, startGain, midGain); mDelayBuffer.addFromWithRamp(channelOut, 0, buffer.getReadPointer(channelIn, midPos), buffer.getNumSamples() - midPos, midGain, endGain); } } } void DelayVstAudioProcessor::readFromDelayBuffer(juce::AudioSampleBuffer& buffer, const int channelIn, const int channelOut, const int readPos, float startGain, float endGain, bool replacing) { if (readPos + buffer.getNumSamples() <= mDelayBuffer.getNumSamples()) { if (replacing) buffer.copyFromWithRamp(channelOut, 0, mDelayBuffer.getReadPointer(channelIn, readPos), buffer.getNumSamples(), startGain, endGain); else buffer.addFromWithRamp(channelOut, 0, mDelayBuffer.getReadPointer(channelIn, readPos), buffer.getNumSamples(), startGain, endGain); } else { const auto midPos = mDelayBuffer.getNumSamples() - readPos; const auto midGain = juce::jmap(float(midPos) / buffer.getNumSamples(), startGain, endGain); if (replacing) { buffer.copyFromWithRamp(channelOut, 0, mDelayBuffer.getReadPointer(channelIn, readPos), midPos, startGain, midGain); buffer.copyFromWithRamp(channelOut, midPos, mDelayBuffer.getReadPointer(channelIn), buffer.getNumSamples() - midPos, midGain, endGain); } else { buffer.addFromWithRamp(channelOut, 0, mDelayBuffer.getReadPointer(channelIn, readPos), midPos, startGain, midGain); buffer.addFromWithRamp(channelOut, midPos, mDelayBuffer.getReadPointer(channelIn), buffer.getNumSamples() - midPos, midGain, endGain); } } }
PluginEditor.h代码如下
/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #pragma once #include <JuceHeader.h> using namespace juce; //============================================================================== /** */ class DelayVstAudioProcessor : public juce::AudioProcessor { public: //============================================================================== DelayVstAudioProcessor(); //============================================================================== void prepareToPlay (double sampleRate, int samplesPerBlock) override; void releaseResources() override; void wirteToDelayBuffer(juce::AudioSampleBuffer& buffer, const int channelIn, const int channelOut, const int writePos, float startGain, float endGain, bool replacing); void DelayVstAudioProcessor::readFromDelayBuffer(juce::AudioSampleBuffer& buffer, const int channelIn, const int channelOut, const int readPos, float startGain, float endGain, bool replacing); #ifndef JucePlugin_PreferredChannelConfigurations bool isBusesLayoutSupported (const BusesLayout& layouts) const override; #endif void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override; juce::AudioProcessorEditor* createEditor() override { return new juce::GenericAudioProcessorEditor(*this); } //============================================================================== bool hasEditor() const override; //============================================================================== const juce::String getName() const override; bool acceptsMidi() const override; bool producesMidi() const override; bool isMidiEffect() const override; double getTailLengthSeconds() const override; //============================================================================== int getNumPrograms() override; int getCurrentProgram() override; void setCurrentProgram (int index) override; const juce::String getProgramName (int index) override; void changeProgramName (int index, const juce::String& newName) override; //============================================================================== void getStateInformation (juce::MemoryBlock& destData) override; void setStateInformation (const void* data, int sizeInBytes) override; private: //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DelayVstAudioProcessor) juce::AudioSampleBuffer mDelayBuffer; int mWritePos = 0; double mSampleRate = 0; juce::AudioParameterFloat* mTime; };
六,在juce中代开visual studio 2019,然后右键选择myPlugin_VST,点击生成即可生成vst插件
七,将生成的VST插件放入C:\Program Files\Common Files\VST3目录,打开adobe audition软件,点击 效果->音频增效管理器->扫描增效工具,扫描结果见下图。如果不能显示插件,尝试重启或者更换audition版本,我使用的2020版本正常。
八,在audition软件中点击 文件- > 新建 --> 多轨道会话,选择一个轨道插入音频文件,然后点击 效果 -> 批处理 技能看到和使用插件,效果如下
参考资料:
https://github.com/ffAudio/ffTapeDelay/blob/master/Source/TapeDelayProcessor.cpp