博客代码高亮测试
AS3——
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="400" minHeight="300" initialize="initApp()" addedToStage="onAddedToStage()"> <fx:Declarations> <!-- 将非可视元素(例如服务、值对象)放在此处 --> </fx:Declarations> <fx:Script> <![CDATA[ import away3d.cameras.*; import away3d.core.base.*; import away3d.events.*; import away3d.materials.*; import away3d.primitives.*; import mx.core.UIComponent; private var m_world:WorldShow = null; private var m_worldCtl:UIComponent = null; private function initApp():void { doAdd(); } private function onAddedToStage():void { //doAdd(); if (null!=stage && null!=m_world) { stage.focus = m_world; } } private function doAdd():void { if (null!=m_world) return; m_world = new WorldShow(); m_world.addEventListener(CameraEvent.CAMERA_UPDATED, onCameraUpdated, false, 0, true); m_world.addEventListener(WorldShow.SELECTED_CHANGED, onSelectedChanged, false, 0, true); //cvsWorld.addChild(pan); m_worldCtl = new UIComponent(); m_worldCtl.addChild(m_world); //cvsWorld.addChildAt(m_worldCtl, 0); // 最底层 cvsWorld.addElementAt(m_worldCtl, 0); if (null!=stage) { stage.focus = m_world; } } private function doRemove():void { if (null==m_world) return; // m_worldCtl.removeChild(m_world); //cvsWorld.removeChild(m_worldCtl); cvsWorld.removeElement(m_worldCtl); m_world = null; m_worldCtl = null; } private function doFullScreen():void { if (stage.displayState == StageDisplayState.NORMAL) { stage.displayState = StageDisplayState.FULL_SCREEN; } else { stage.displayState = StageDisplayState.NORMAL; } } private function doSetPos():void { if (null==m_world) return; var nx:Number = Number(txtX.text); var ny:Number = Number(txtY.text); var nz:Number = Number(txtZ.text); var nrx:Number = Number(txtRX.text); var nry:Number = Number(txtRY.text); var nrz:Number = Number(txtRZ.text); var camera:Camera3D=m_world.camera; camera.rotationX = nrx; camera.rotationY = nry; camera.rotationZ = nrz; camera.position = new Vector3D(nx, ny, nz); camera.update(); //camera.hover(true); m_world.notifyCameraUpdate(); } // 镜头改变事件 private function onCameraUpdated(e:CameraEvent):void { // if (null==e) return; var camera:Camera3D = e.camera; //trace(camera.x); if (null==camera) return; // txtX.text = String(camera.x.toFixed(2)); txtY.text = String(camera.y.toFixed(2)); txtZ.text = String(camera.z.toFixed(2)); txtRX.text = String(camera.rotationX.toFixed(2)); txtRY.text = String(camera.rotationY.toFixed(2)); txtRZ.text = String(camera.rotationZ.toFixed(2)); txtfov.text = String(camera.fov.toFixed(2)); txtfocus.text = String(camera.focus.toFixed(2)); txtzoom.text = String(camera.zoom.toFixed(2)); } private function doSetFov():void { if (null==m_world) return; m_world.camera.fov = Number(txtfov.text); m_world.fovDefault = m_world.camera.fov; m_world.camera.update(); m_world.notifyCameraUpdate(); } private function doSetFocus():void { if (null==m_world) return; m_world.camera.focus = Number(txtfocus.text); var fov:Number = Number(txtfovDef.text); if (!isNaN(fov) && fov>0) { m_world.camera.update(); m_world.camera.fov = fov; m_world.fovDefault = fov; } else { m_world.camera.update(); m_world.fovDefault = m_world.camera.fov; } m_world.camera.update(); m_world.notifyCameraUpdate(); } private function doSetZoom():void { if (null==m_world) return; m_world.camera.zoom = Number(txtzoom.text); m_world.camera.update(); m_world.fovDefault = m_world.camera.fov; m_world.camera.update(); m_world.notifyCameraUpdate(); } private function onSelectedChanged(e:MouseEvent3D):void { if (null==e) return; if (null==e.object) return; //trace(e.object.name); txtObjName.text = e.object.name; txtOX.text = String(e.object.x.toFixed(2)); txtOY.text = String(e.object.y.toFixed(2)); txtOZ.text = String(e.object.z.toFixed(2)); txtORX.text = String(e.object.rotationX.toFixed(2)); txtORY.text = String(e.object.rotationY.toFixed(2)); txtORZ.text = String(e.object.rotationZ.toFixed(2)); } private function doObjSetPos():void { if (null==m_world) return; if (null==m_world.selected) return; var nx:Number = Number(txtOX.text); var ny:Number = Number(txtOY.text); var nz:Number = Number(txtOZ.text); var nrx:Number = Number(txtORX.text); var nry:Number = Number(txtORY.text); var nrz:Number = Number(txtORZ.text); m_world.selected.position = new Vector3D(nx, ny, nz, 1); } protected function chkmoveLockY_clickHandler(event:MouseEvent):void { // TODO Auto-generated method stub m_world.moveLockY = chkmoveLockY.selected; } protected function chklimitCamera_clickHandler(event:MouseEvent):void { // TODO Auto-generated method stub m_world.limitCamera = chklimitCamera.selected; } ]]> </fx:Script> <s:Group id="cvsWorld" x="0" y="0" width="100%" height="100%"> <s:Panel id="pnlTool" y="10" right="10" width="316" height="200" backgroundAlpha="0.60" title="WorldShow"> <mx:TabNavigator width="100%" height="100%" creationPolicy="all" backgroundAlpha="0.10"> <s:NavigatorContent width="100%" height="100%" label="World"> <s:VGroup x="0" y="0" width="100%" height="100%"> <s:HGroup width="100%"> <s:Button id="btnAdd" label="Add" click="doAdd()"/> <s:Button id="btnRemove" label="Remove" click="doRemove()"/> <s:Button id="btnFullScreen" label="FullScreen" click="doFullScreen()"/> </s:HGroup> <s:HGroup width="100%"> <s:CheckBox id="chkmoveLockY" label="moveLockY(Y锁定移动)" click="chkmoveLockY_clickHandler(event)" selected="true"/> <s:CheckBox id="chklimitCamera" label="limitCamera(限制镜头)" click="chklimitCamera_clickHandler(event)" selected="true"/> </s:HGroup> </s:VGroup> </s:NavigatorContent> <s:NavigatorContent width="100%" height="100%" label="Camera"> <s:VGroup x="0" y="0" width="100%" height="100%"> <s:HGroup width="100%"> <s:Button id="btnSetPos" label="SetPos" click="doSetPos()"/> </s:HGroup> <s:HGroup width="100%"> <s:Label text="x:"/> <s:TextInput id="txtX" width="80"/> <s:Label text="y:"/> <s:TextInput id="txtY" width="80"/> <s:Label text="z:"/> <s:TextInput id="txtZ" width="80"/> </s:HGroup> <s:HGroup width="100%"> <s:Label text="rx:"/> <s:TextInput id="txtRX" width="80"/> <s:Label text="ry:"/> <s:TextInput id="txtRY" width="80"/> <s:Label text="rz:"/> <s:TextInput id="txtRZ" width="80"/> </s:HGroup> <s:HGroup width="100%"> <s:Label text="fov:"/> <s:TextInput id="txtfov" width="64"/> <s:Label text="focus:"/> <s:TextInput id="txtfocus" width="64"/> <s:Label text="zoom:"/> <s:TextInput id="txtzoom" width="64"/> </s:HGroup> <s:HGroup width="100%"> <s:Button id="btnSetFov" label="set fov" click="doSetFov()"/> <s:Button id="btnSetFocus" label="set focus" click="doSetFocus()"/> <s:TextInput id="txtfovDef" width="80" prompt="fov默认值。当按下“set foucs”时,同时会修改fov。若该文本框为空,就不修改。"/> <s:Button id="btnSetZoom" label="set zoom" click="doSetZoom()"/> </s:HGroup> </s:VGroup> </s:NavigatorContent> <s:NavigatorContent width="100%" height="100%" label="Object"> <s:VGroup x="0" y="0" width="100%" height="100%"> <s:HGroup width="100%"> <s:Button id="btnObjSetPos" label="SetPos" click="doObjSetPos()"/> <s:TextInput id="txtObjName" width="100%"/> </s:HGroup> <s:HGroup width="100%"> <s:Label text="x:"/> <s:TextInput id="txtOX" width="80"/> <s:Label text="y:"/> <s:TextInput id="txtOY" width="80"/> <s:Label text="z:"/> <s:TextInput id="txtOZ" width="80"/> </s:HGroup> <s:HGroup width="100%"> <s:Label text="rx:"/> <s:TextInput id="txtORX" width="80"/> <s:Label text="ry:"/> <s:TextInput id="txtORY" width="80"/> <s:Label text="rz:"/> <s:TextInput id="txtORZ" width="80"/> </s:HGroup> </s:VGroup> </s:NavigatorContent> </mx:TabNavigator> </s:Panel> </s:Group> </s:Application>
C#——
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace TryPointerCall { /// <summary> /// 指针操作接口 /// </summary> public interface IPointerCall { /// <summary> /// 指针操作 /// </summary> /// <param name="p">源指针</param> /// <returns>修改后指针</returns> unsafe byte* Ptr(byte* p); } #region 非泛型 /// <summary> /// [非泛型] 指针操作基类 /// </summary> public abstract class PointerCall : IPointerCall { public abstract unsafe byte* Ptr(byte* p); } /// <summary> /// [非泛型] 指针操作派生类: 指针+偏移 /// </summary> public sealed class PointerCallAdd : PointerCall { /// <summary> /// 偏移值 /// </summary> public int Offset = 0; public override unsafe byte* Ptr(byte* p) { return unchecked(p + Offset); } } /// <summary> /// [非泛型] 指针操作密封类: 指针+偏移 /// </summary> public sealed unsafe class SldPointerCallAdd : IPointerCall { /// <summary> /// 偏移值 /// </summary> public int Offset = 0; public unsafe byte* Ptr(byte* p) { return unchecked(p + Offset); } } /// <summary> /// [非泛型] 指针操作结构体: 指针+偏移 /// </summary> public struct SPointerCallAdd : IPointerCall { /// <summary> /// 偏移值 /// </summary> public int Offset; public unsafe byte* Ptr(byte* p) { return unchecked(p + Offset); } } #endregion #region 泛型 // !!! C#不支持将整数类型作为泛型约束 !!! //public abstract class GenPointerCall<T> : IPointerCall where T: int, long //{ // public abstract unsafe byte* Ptr(byte* p); // void d() // { // } //} #endregion #region 全部测试 /// <summary> /// 指针操作的一些常用函数 /// </summary> public static class PointerCallTool { #if DEBUG private const int CountLoop = 10000000; // 循环次数 #else private const int CountLoop = 200000000; // 循环次数 #endif /// <summary> /// 调用指针操作 /// </summary> /// <typeparam name="T">具有IPointerCall接口的类型。</typeparam> /// <param name="ptrcall">调用者</param> /// <param name="p">源指针</param> /// <returns>修改后指针</returns> public static unsafe byte* CallPtr<T>(T ptrcall, byte* p) where T : IPointerCall { return ptrcall.Ptr(p); } public static unsafe byte* CallClassPtr<T>(T ptrcall, byte* p) where T : PointerCall { return ptrcall.Ptr(p); } public static unsafe byte* CallRefPtr<T>(ref T ptrcall, byte* p) where T : IPointerCall { return ptrcall.Ptr(p); } // C#不允许将特定的结构体作为泛型约束。所以对于结构体只能采用上面那个方法,通过IPointerCall接口进行约束,可能会造成性能下降。 //public static unsafe byte* SCallPtr<T>(T ptrcall, byte* p) where T : SPointerCallAdd //{ // return ptrcall.Ptr(p); //} private static int TryIt_Static_Offset; private static unsafe byte* TryIt_Static_Ptr(byte* p) { return unchecked(p + TryIt_Static_Offset); } /// <summary> /// 执行测试 - 静态调用 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_Static(StringBuilder sOut, int CountLoop) { TryIt_Static_Offset = 1; // == 性能测试 == byte* p = null; Stopwatch sw = new Stopwatch(); int i; unchecked { #region 测试 // 硬编码.栈变量 int iOffset = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + iOffset; } sw.Stop(); sOut.AppendLine(string.Format("硬编码.栈变量:\t{0}", sw.ElapsedMilliseconds)); // 硬编码.栈分配 int* pOffset = stackalloc int[1]; pOffset[0] = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + pOffset[0]; } sw.Stop(); sOut.AppendLine(string.Format("硬编码.栈分配:\t{0}", sw.ElapsedMilliseconds)); // 硬编码.静态 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + TryIt_Static_Offset; } sw.Stop(); sOut.AppendLine(string.Format("硬编码.静态:\t{0}", sw.ElapsedMilliseconds)); // 静态调用 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = TryIt_Static_Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("静态调用:\t{0}", sw.ElapsedMilliseconds)); #endregion // 测试 } } private static long TryIt_Static64_Offset; private static unsafe byte* TryIt_Static64_Ptr(byte* p) { return unchecked(p + TryIt_Static64_Offset); } /// <summary> /// 执行测试 - 静态调用 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_Static64(StringBuilder sOut, int CountLoop) { TryIt_Static64_Offset = 1; // == 性能测试 == byte* p = null; Stopwatch sw = new Stopwatch(); int i; unchecked { #region 测试 // 硬编码.栈变量 long iOffset = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + iOffset; } sw.Stop(); sOut.AppendLine(string.Format("64硬编码.栈变量:\t{0}", sw.ElapsedMilliseconds)); // 硬编码.栈分配 long* pOffset = stackalloc long[1]; pOffset[0] = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + pOffset[0]; } sw.Stop(); sOut.AppendLine(string.Format("64硬编码.栈分配:\t{0}", sw.ElapsedMilliseconds)); // 硬编码.静态 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + TryIt_Static64_Offset; } sw.Stop(); sOut.AppendLine(string.Format("64硬编码.静态:\t{0}", sw.ElapsedMilliseconds)); // 静态调用 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = TryIt_Static64_Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("64静态调用:\t{0}", sw.ElapsedMilliseconds)); #endregion // 测试 } } /// <summary> /// 执行测试 - 非泛型 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_NoGen(StringBuilder sOut, int CountLoop) { // 创建 PointerCallAdd pca = new PointerCallAdd(); SldPointerCallAdd dpca = new SldPointerCallAdd(); SPointerCallAdd spca; pca.Offset = 1; spca.Offset = 1; // 转型 PointerCall pca_base = pca; IPointerCall pca_itf = pca; IPointerCall dpca_itf = dpca; IPointerCall spca_itf = spca; // == 性能测试 == byte* p = null; Stopwatch sw = new Stopwatch(); int i; unchecked { #region 调用 #region 直接调用 // 调用派生类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = pca.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用派生类:\t{0}", sw.ElapsedMilliseconds)); // 调用密封类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = dpca.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用密封类:\t{0}", sw.ElapsedMilliseconds)); // 调用结构体 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = spca.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用结构体:\t{0}", sw.ElapsedMilliseconds)); #endregion // 直接调用 #region 间接调用 // 调用基类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = pca_base.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用基类:\t{0}", sw.ElapsedMilliseconds)); // 调用派生类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = pca_itf.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用派生类的接口:\t{0}", sw.ElapsedMilliseconds)); // 调用密封类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = dpca_itf.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用密封类的接口:\t{0}", sw.ElapsedMilliseconds)); // 调用结构体的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = spca_itf.Ptr(p); } sw.Stop(); sOut.AppendLine(string.Format("调用结构体的接口:\t{0}", sw.ElapsedMilliseconds)); #endregion // 间接调用 #endregion // 调用 #region 泛型调用 #region 泛型基类约束 // 基类泛型调用派生类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallClassPtr(pca, p); } sw.Stop(); sOut.AppendLine(string.Format("基类泛型调用派生类:\t{0}", sw.ElapsedMilliseconds)); // 基类泛型调用基类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallClassPtr(pca_base, p); } sw.Stop(); sOut.AppendLine(string.Format("基类泛型调用基类:\t{0}", sw.ElapsedMilliseconds)); #endregion // 泛型基类约束 #region 泛型接口约束 - 直接调用 // 接口泛型调用派生类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(pca, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用派生类:\t{0}", sw.ElapsedMilliseconds)); // 接口泛型调用密封类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(dpca, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用密封类:\t{0}", sw.ElapsedMilliseconds)); // 接口泛型调用结构体 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(spca, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用结构体:\t{0}", sw.ElapsedMilliseconds)); // 接口泛型调用结构体引用 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallRefPtr(ref spca, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用结构体引用:\t{0}", sw.ElapsedMilliseconds)); #endregion // 直接调用 #region 间接调用 // 接口泛型调用基类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(pca_base, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用基类:\t{0}", sw.ElapsedMilliseconds)); // 接口泛型调用派生类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(pca_itf, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用派生类的接口:\t{0}", sw.ElapsedMilliseconds)); // 接口泛型调用密封类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(dpca_itf, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用密封类的接口:\t{0}", sw.ElapsedMilliseconds)); // 接口泛型调用结构体的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(spca_itf, p); } sw.Stop(); sOut.AppendLine(string.Format("接口泛型调用结构体的接口:\t{0}", sw.ElapsedMilliseconds)); #endregion // 间接调用 #endregion // 泛型调用 } } /// <summary> /// 执行测试 - 泛型 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_Gen(StringBuilder sOut, int CountLoop) { // !!! C#不支持将整数类型作为泛型约束 !!! } /// <summary> /// 执行测试 /// </summary> public static string TryIt() { StringBuilder sOut = new StringBuilder(); sOut.AppendLine("== PointerCallTool.TryIt() =="); TryIt_Static(sOut, CountLoop); TryIt_Static64(sOut, CountLoop); TryIt_NoGen(sOut, CountLoop); TryIt_Gen(sOut, CountLoop); sOut.AppendLine(); return sOut.ToString(); } /// <summary> /// 执行测试 - static /// </summary> public static string TryItStatic() { StringBuilder sOut = new StringBuilder(); int cnt = CountLoop * 10; sOut.AppendLine("== PointerCallTool.TryItStatic() =="); TryIt_Static(sOut, cnt); TryIt_Static64(sOut, cnt); sOut.AppendLine(); return sOut.ToString(); } } #endregion }
表格——
环境 | 分类 | 基类 | 派生类 | 密封类 | 结构体 | 结构体的引用 |
---|---|---|---|---|---|---|
A_2005 | 直接调用 | 566 | 563 | 161 | 163 | |
接口调用 | 727 | 721 | 1045 | |||
基类约束泛型调用 | 902 | 910 | ||||
接口约束泛型调用 | 1407 | 1405 | 566 | 480 | ||
接口约束泛型调用接口 | 1409 | 1410 | 1402 | 1617 | ||
A_2010 | 直接调用 | 573 | 568 | 162 | 161 | |
接口调用 | 731 | 730 | 1134 | |||
基类约束泛型调用 | 785 | 795 | ||||
接口约束泛型调用 | 733 | 808 | 160 | 161 | ||
接口约束泛型调用接口 | 728 | 727 | 808 | 1128 | ||
B_2005 | 直接调用 | 668 | 670 | 101 | 116 | |
接口调用 | 767 | 957 | 1318 | |||
基类约束泛型调用 | 1092 | 1274 | ||||
接口约束泛型调用 | 1634 | 1733 | 671 | 700 | ||
接口约束泛型调用接口 | 1767 | 1702 | 1719 | 1859 | ||
B_2010 | 直接调用 | 660 | 668 | 103 | 102 | |
接口调用 | 862 | 862 | 1340 | |||
基类约束泛型调用 | 676 | 789 | ||||
接口约束泛型调用 | 862 | 956 | 101 | 98 | ||
接口约束泛型调用接口 | 764 | 966 | 958 | 1499 | ||
B64_2005 | 直接调用 | 675 | 676 | 102 | 191 | |
接口调用 | 862 | 870 | 1344 | |||
基类约束泛型调用 | 1346 | 1256 | ||||
接口约束泛型调用 | 1633 | 1743 | 864 | 769 | ||
接口约束泛型调用接口 | 1631 | 1730 | 1635 | 2208 | ||
B64_2010 | 直接调用 | 577 | 580 | 767 | 772 | |
接口调用 | 770 | 771 | 1253 | |||
基类约束泛型调用 | 1250 | 1287 | ||||
接口约束泛型调用 | 1633 | 1638 | 1250 | 961 | ||
接口约束泛型调用接口 | 1635 | 1634 | 1637 | 2117 |
分类 | 基类 | 派生类 | 密封类 | 结构体 | 结构体的引用 |
直接调用 | 577 | 580 | 767 | 772 | |
接口调用 | 770 | 771 | 1253 | ||
基类约束泛型调用 | 1250 | 1287 | |||
接口约束泛型调用 | 1633 | 1638 | 1250 | 961 | |
接口约束泛型调用接口 | 1635 | 1634 | 1637 | 2117 |
(完)