博客代码高亮测试
AS3——
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 | <?xml version= "1.0" encoding= "utf-8" ?> <s:Application xmlns:fx= "http://ns.adobe.com/mxml/2009" xmlns:s= "library://ns.adobe.com/flex/spark" xmlns:mx= "library://ns.adobe.com/flex/mx" minWidth= "400" minHeight= "300" initialize= "initApp()" addedToStage= "onAddedToStage()" > <fx:Declarations> <!-- 将非可视元素(例如服务、值对象)放在此处 --> </fx:Declarations> <fx:Script> <![CDATA[ import away3d.cameras.*; import away3d.core.base.*; import away3d.events.*; import away3d.materials.*; import away3d.primitives.*; import mx.core.UIComponent; private var m_world:WorldShow = null ; private var m_worldCtl:UIComponent = null ; private function initApp(): void { doAdd(); } private function onAddedToStage(): void { //doAdd(); if ( null !=stage && null !=m_world) { stage.focus = m_world; } } private function doAdd(): void { if ( null !=m_world) return ; m_world = new WorldShow(); m_world.addEventListener(CameraEvent.CAMERA_UPDATED, onCameraUpdated, false , 0 , true ); m_world.addEventListener(WorldShow.SELECTED_CHANGED, onSelectedChanged, false , 0 , true ); //cvsWorld.addChild(pan); m_worldCtl = new UIComponent(); m_worldCtl.addChild(m_world); //cvsWorld.addChildAt(m_worldCtl, 0); // 最底层 cvsWorld.addElementAt(m_worldCtl, 0 ); if ( null !=stage) { stage.focus = m_world; } } private function doRemove(): void { if ( null ==m_world) return ; // m_worldCtl.removeChild(m_world); //cvsWorld.removeChild(m_worldCtl); cvsWorld.removeElement(m_worldCtl); m_world = null ; m_worldCtl = null ; } private function doFullScreen(): void { if (stage.displayState == StageDisplayState.NORMAL) { stage.displayState = StageDisplayState.FULL_SCREEN; } else { stage.displayState = StageDisplayState.NORMAL; } } private function doSetPos(): void { if ( null ==m_world) return ; var nx: Number = Number (txtX.text); var ny: Number = Number (txtY.text); var nz: Number = Number (txtZ.text); var nrx: Number = Number (txtRX.text); var nry: Number = Number (txtRY.text); var nrz: Number = Number (txtRZ.text); var camera:Camera3D=m_world.camera; camera.rotationX = nrx; camera.rotationY = nry; camera.rotationZ = nrz; camera.position = new Vector3D(nx, ny, nz); camera.update(); //camera.hover(true); m_world.notifyCameraUpdate(); } // 镜头改变事件 private function onCameraUpdated(e:CameraEvent): void { // if ( null ==e) return ; var camera:Camera3D = e.camera; //trace(camera.x); if ( null ==camera) return ; // txtX.text = String (camera.x.toFixed( 2 )); txtY.text = String (camera.y.toFixed( 2 )); txtZ.text = String (camera.z.toFixed( 2 )); txtRX.text = String (camera.rotationX.toFixed( 2 )); txtRY.text = String (camera.rotationY.toFixed( 2 )); txtRZ.text = String (camera.rotationZ.toFixed( 2 )); txtfov.text = String (camera.fov.toFixed( 2 )); txtfocus.text = String (camera.focus.toFixed( 2 )); txtzoom.text = String (camera.zoom.toFixed( 2 )); } private function doSetFov(): void { if ( null ==m_world) return ; m_world.camera.fov = Number (txtfov.text); m_world.fovDefault = m_world.camera.fov; m_world.camera.update(); m_world.notifyCameraUpdate(); } private function doSetFocus(): void { if ( null ==m_world) return ; m_world.camera.focus = Number (txtfocus.text); var fov: Number = Number (txtfovDef.text); if (! isNaN (fov) && fov> 0 ) { m_world.camera.update(); m_world.camera.fov = fov; m_world.fovDefault = fov; } else { m_world.camera.update(); m_world.fovDefault = m_world.camera.fov; } m_world.camera.update(); m_world.notifyCameraUpdate(); } private function doSetZoom(): void { if ( null ==m_world) return ; m_world.camera.zoom = Number (txtzoom.text); m_world.camera.update(); m_world.fovDefault = m_world.camera.fov; m_world.camera.update(); m_world.notifyCameraUpdate(); } private function onSelectedChanged(e:MouseEvent3D): void { if ( null ==e) return ; if ( null ==e.object) return ; //trace(e.object.name); txtObjName.text = e.object.name; txtOX.text = String (e.object.x.toFixed( 2 )); txtOY.text = String (e.object.y.toFixed( 2 )); txtOZ.text = String (e.object.z.toFixed( 2 )); txtORX.text = String (e.object.rotationX.toFixed( 2 )); txtORY.text = String (e.object.rotationY.toFixed( 2 )); txtORZ.text = String (e.object.rotationZ.toFixed( 2 )); } private function doObjSetPos(): void { if ( null ==m_world) return ; if ( null ==m_world.selected) return ; var nx: Number = Number (txtOX.text); var ny: Number = Number (txtOY.text); var nz: Number = Number (txtOZ.text); var nrx: Number = Number (txtORX.text); var nry: Number = Number (txtORY.text); var nrz: Number = Number (txtORZ.text); m_world.selected.position = new Vector3D(nx, ny, nz, 1 ); } protected function chkmoveLockY_clickHandler(event:MouseEvent): void { // TODO Auto-generated method stub m_world.moveLockY = chkmoveLockY.selected; } protected function chklimitCamera_clickHandler(event:MouseEvent): void { // TODO Auto-generated method stub m_world.limitCamera = chklimitCamera.selected; } ]]> </fx:Script> <s:Group id= "cvsWorld" x= "0" y= "0" width= "100%" height= "100%" > <s:Panel id= "pnlTool" y= "10" right= "10" width= "316" height= "200" backgroundAlpha= "0.60" title= "WorldShow" > <mx:TabNavigator width= "100%" height= "100%" creationPolicy= "all" backgroundAlpha= "0.10" > <s:NavigatorContent width= "100%" height= "100%" label = "World" > <s:VGroup x= "0" y= "0" width= "100%" height= "100%" > <s:HGroup width= "100%" > <s:Button id= "btnAdd" label = "Add" click= "doAdd()" /> <s:Button id= "btnRemove" label = "Remove" click= "doRemove()" /> <s:Button id= "btnFullScreen" label = "FullScreen" click= "doFullScreen()" /> </s:HGroup> <s:HGroup width= "100%" > <s:CheckBox id= "chkmoveLockY" label = "moveLockY(Y锁定移动)" click= "chkmoveLockY_clickHandler(event)" selected= "true" /> <s:CheckBox id= "chklimitCamera" label = "limitCamera(限制镜头)" click= "chklimitCamera_clickHandler(event)" selected= "true" /> </s:HGroup> </s:VGroup> </s:NavigatorContent> <s:NavigatorContent width= "100%" height= "100%" label = "Camera" > <s:VGroup x= "0" y= "0" width= "100%" height= "100%" > <s:HGroup width= "100%" > <s:Button id= "btnSetPos" label = "SetPos" click= "doSetPos()" /> </s:HGroup> <s:HGroup width= "100%" > <s:Label text= "x:" /> <s:TextInput id= "txtX" width= "80" /> <s:Label text= "y:" /> <s:TextInput id= "txtY" width= "80" /> <s:Label text= "z:" /> <s:TextInput id= "txtZ" width= "80" /> </s:HGroup> <s:HGroup width= "100%" > <s:Label text= "rx:" /> <s:TextInput id= "txtRX" width= "80" /> <s:Label text= "ry:" /> <s:TextInput id= "txtRY" width= "80" /> <s:Label text= "rz:" /> <s:TextInput id= "txtRZ" width= "80" /> </s:HGroup> <s:HGroup width= "100%" > <s:Label text= "fov:" /> <s:TextInput id= "txtfov" width= "64" /> <s:Label text= "focus:" /> <s:TextInput id= "txtfocus" width= "64" /> <s:Label text= "zoom:" /> <s:TextInput id= "txtzoom" width= "64" /> </s:HGroup> <s:HGroup width= "100%" > <s:Button id= "btnSetFov" label = "set fov" click= "doSetFov()" /> <s:Button id= "btnSetFocus" label = "set focus" click= "doSetFocus()" /> <s:TextInput id= "txtfovDef" width= "80" prompt= "fov默认值。当按下“set foucs”时,同时会修改fov。若该文本框为空,就不修改。" /> <s:Button id= "btnSetZoom" label = "set zoom" click= "doSetZoom()" /> </s:HGroup> </s:VGroup> </s:NavigatorContent> <s:NavigatorContent width= "100%" height= "100%" label = "Object" > <s:VGroup x= "0" y= "0" width= "100%" height= "100%" > <s:HGroup width= "100%" > <s:Button id= "btnObjSetPos" label = "SetPos" click= "doObjSetPos()" /> <s:TextInput id= "txtObjName" width= "100%" /> </s:HGroup> <s:HGroup width= "100%" > <s:Label text= "x:" /> <s:TextInput id= "txtOX" width= "80" /> <s:Label text= "y:" /> <s:TextInput id= "txtOY" width= "80" /> <s:Label text= "z:" /> <s:TextInput id= "txtOZ" width= "80" /> </s:HGroup> <s:HGroup width= "100%" > <s:Label text= "rx:" /> <s:TextInput id= "txtORX" width= "80" /> <s:Label text= "ry:" /> <s:TextInput id= "txtORY" width= "80" /> <s:Label text= "rz:" /> <s:TextInput id= "txtORZ" width= "80" /> </s:HGroup> </s:VGroup> </s:NavigatorContent> </mx:TabNavigator> </s:Panel> </s:Group> </s:Application> |
C#——
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 | using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace TryPointerCall { /// <summary> /// 指针操作接口 /// </summary> public interface IPointerCall { /// <summary> /// 指针操作 /// </summary> /// <param name="p">源指针</param> /// <returns>修改后指针</returns> unsafe byte * Ptr( byte * p); } #region 非泛型 /// <summary> /// [非泛型] 指针操作基类 /// </summary> public abstract class PointerCall : IPointerCall { public abstract unsafe byte * Ptr( byte * p); } /// <summary> /// [非泛型] 指针操作派生类: 指针+偏移 /// </summary> public sealed class PointerCallAdd : PointerCall { /// <summary> /// 偏移值 /// </summary> public int Offset = 0; public override unsafe byte * Ptr( byte * p) { return unchecked (p + Offset); } } /// <summary> /// [非泛型] 指针操作密封类: 指针+偏移 /// </summary> public sealed unsafe class SldPointerCallAdd : IPointerCall { /// <summary> /// 偏移值 /// </summary> public int Offset = 0; public unsafe byte * Ptr( byte * p) { return unchecked (p + Offset); } } /// <summary> /// [非泛型] 指针操作结构体: 指针+偏移 /// </summary> public struct SPointerCallAdd : IPointerCall { /// <summary> /// 偏移值 /// </summary> public int Offset; public unsafe byte * Ptr( byte * p) { return unchecked (p + Offset); } } #endregion #region 泛型 // !!! C#不支持将整数类型作为泛型约束 !!! //public abstract class GenPointerCall<T> : IPointerCall where T: int, long //{ // public abstract unsafe byte* Ptr(byte* p); // void d() // { // } //} #endregion #region 全部测试 /// <summary> /// 指针操作的一些常用函数 /// </summary> public static class PointerCallTool { #if DEBUG private const int CountLoop = 10000000; // 循环次数 #else private const int CountLoop = 200000000; // 循环次数 #endif /// <summary> /// 调用指针操作 /// </summary> /// <typeparam name="T">具有IPointerCall接口的类型。</typeparam> /// <param name="ptrcall">调用者</param> /// <param name="p">源指针</param> /// <returns>修改后指针</returns> public static unsafe byte * CallPtr<T>(T ptrcall, byte * p) where T : IPointerCall { return ptrcall.Ptr(p); } public static unsafe byte * CallClassPtr<T>(T ptrcall, byte * p) where T : PointerCall { return ptrcall.Ptr(p); } public static unsafe byte * CallRefPtr<T>( ref T ptrcall, byte * p) where T : IPointerCall { return ptrcall.Ptr(p); } // C#不允许将特定的结构体作为泛型约束。所以对于结构体只能采用上面那个方法,通过IPointerCall接口进行约束,可能会造成性能下降。 //public static unsafe byte* SCallPtr<T>(T ptrcall, byte* p) where T : SPointerCallAdd //{ // return ptrcall.Ptr(p); //} private static int TryIt_Static_Offset; private static unsafe byte * TryIt_Static_Ptr( byte * p) { return unchecked (p + TryIt_Static_Offset); } /// <summary> /// 执行测试 - 静态调用 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_Static(StringBuilder sOut, int CountLoop) { TryIt_Static_Offset = 1; // == 性能测试 == byte * p = null ; Stopwatch sw = new Stopwatch(); int i; unchecked { #region 测试 // 硬编码.栈变量 int iOffset = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + iOffset; } sw.Stop(); sOut.AppendLine( string .Format( "硬编码.栈变量:\t{0}" , sw.ElapsedMilliseconds)); // 硬编码.栈分配 int * pOffset = stackalloc int [1]; pOffset[0] = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + pOffset[0]; } sw.Stop(); sOut.AppendLine( string .Format( "硬编码.栈分配:\t{0}" , sw.ElapsedMilliseconds)); // 硬编码.静态 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + TryIt_Static_Offset; } sw.Stop(); sOut.AppendLine( string .Format( "硬编码.静态:\t{0}" , sw.ElapsedMilliseconds)); // 静态调用 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = TryIt_Static_Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "静态调用:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 测试 } } private static long TryIt_Static64_Offset; private static unsafe byte * TryIt_Static64_Ptr( byte * p) { return unchecked (p + TryIt_Static64_Offset); } /// <summary> /// 执行测试 - 静态调用 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_Static64(StringBuilder sOut, int CountLoop) { TryIt_Static64_Offset = 1; // == 性能测试 == byte * p = null ; Stopwatch sw = new Stopwatch(); int i; unchecked { #region 测试 // 硬编码.栈变量 long iOffset = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + iOffset; } sw.Stop(); sOut.AppendLine( string .Format( "64硬编码.栈变量:\t{0}" , sw.ElapsedMilliseconds)); // 硬编码.栈分配 long * pOffset = stackalloc long [1]; pOffset[0] = 1; sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + pOffset[0]; } sw.Stop(); sOut.AppendLine( string .Format( "64硬编码.栈分配:\t{0}" , sw.ElapsedMilliseconds)); // 硬编码.静态 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = p + TryIt_Static64_Offset; } sw.Stop(); sOut.AppendLine( string .Format( "64硬编码.静态:\t{0}" , sw.ElapsedMilliseconds)); // 静态调用 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = TryIt_Static64_Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "64静态调用:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 测试 } } /// <summary> /// 执行测试 - 非泛型 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_NoGen(StringBuilder sOut, int CountLoop) { // 创建 PointerCallAdd pca = new PointerCallAdd(); SldPointerCallAdd dpca = new SldPointerCallAdd(); SPointerCallAdd spca; pca.Offset = 1; spca.Offset = 1; // 转型 PointerCall pca_base = pca; IPointerCall pca_itf = pca; IPointerCall dpca_itf = dpca; IPointerCall spca_itf = spca; // == 性能测试 == byte * p = null ; Stopwatch sw = new Stopwatch(); int i; unchecked { #region 调用 #region 直接调用 // 调用派生类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = pca.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用派生类:\t{0}" , sw.ElapsedMilliseconds)); // 调用密封类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = dpca.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用密封类:\t{0}" , sw.ElapsedMilliseconds)); // 调用结构体 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = spca.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用结构体:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 直接调用 #region 间接调用 // 调用基类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = pca_base.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用基类:\t{0}" , sw.ElapsedMilliseconds)); // 调用派生类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = pca_itf.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用派生类的接口:\t{0}" , sw.ElapsedMilliseconds)); // 调用密封类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = dpca_itf.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用密封类的接口:\t{0}" , sw.ElapsedMilliseconds)); // 调用结构体的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = spca_itf.Ptr(p); } sw.Stop(); sOut.AppendLine( string .Format( "调用结构体的接口:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 间接调用 #endregion // 调用 #region 泛型调用 #region 泛型基类约束 // 基类泛型调用派生类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallClassPtr(pca, p); } sw.Stop(); sOut.AppendLine( string .Format( "基类泛型调用派生类:\t{0}" , sw.ElapsedMilliseconds)); // 基类泛型调用基类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallClassPtr(pca_base, p); } sw.Stop(); sOut.AppendLine( string .Format( "基类泛型调用基类:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 泛型基类约束 #region 泛型接口约束 - 直接调用 // 接口泛型调用派生类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(pca, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用派生类:\t{0}" , sw.ElapsedMilliseconds)); // 接口泛型调用密封类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(dpca, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用密封类:\t{0}" , sw.ElapsedMilliseconds)); // 接口泛型调用结构体 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(spca, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用结构体:\t{0}" , sw.ElapsedMilliseconds)); // 接口泛型调用结构体引用 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallRefPtr( ref spca, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用结构体引用:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 直接调用 #region 间接调用 // 接口泛型调用基类 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(pca_base, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用基类:\t{0}" , sw.ElapsedMilliseconds)); // 接口泛型调用派生类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(pca_itf, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用派生类的接口:\t{0}" , sw.ElapsedMilliseconds)); // 接口泛型调用密封类的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(dpca_itf, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用密封类的接口:\t{0}" , sw.ElapsedMilliseconds)); // 接口泛型调用结构体的接口 sw.Reset(); sw.Start(); for (i = 0; i < CountLoop; ++i) { p = CallPtr(spca_itf, p); } sw.Stop(); sOut.AppendLine( string .Format( "接口泛型调用结构体的接口:\t{0}" , sw.ElapsedMilliseconds)); #endregion // 间接调用 #endregion // 泛型调用 } } /// <summary> /// 执行测试 - 泛型 /// </summary> /// <param name="sOut">文本输出</param> private static unsafe void TryIt_Gen(StringBuilder sOut, int CountLoop) { // !!! C#不支持将整数类型作为泛型约束 !!! } /// <summary> /// 执行测试 /// </summary> public static string TryIt() { StringBuilder sOut = new StringBuilder(); sOut.AppendLine( "== PointerCallTool.TryIt() ==" ); TryIt_Static(sOut, CountLoop); TryIt_Static64(sOut, CountLoop); TryIt_NoGen(sOut, CountLoop); TryIt_Gen(sOut, CountLoop); sOut.AppendLine(); return sOut.ToString(); } /// <summary> /// 执行测试 - static /// </summary> public static string TryItStatic() { StringBuilder sOut = new StringBuilder(); int cnt = CountLoop * 10; sOut.AppendLine( "== PointerCallTool.TryItStatic() ==" ); TryIt_Static(sOut, cnt); TryIt_Static64(sOut, cnt); sOut.AppendLine(); return sOut.ToString(); } } #endregion } |
表格——
环境 | 分类 | 基类 | 派生类 | 密封类 | 结构体 | 结构体的引用 |
---|---|---|---|---|---|---|
A_2005 | 直接调用 | 566 | 563 | 161 | 163 | |
接口调用 | 727 | 721 | 1045 | |||
基类约束泛型调用 | 902 | 910 | ||||
接口约束泛型调用 | 1407 | 1405 | 566 | 480 | ||
接口约束泛型调用接口 | 1409 | 1410 | 1402 | 1617 | ||
A_2010 | 直接调用 | 573 | 568 | 162 | 161 | |
接口调用 | 731 | 730 | 1134 | |||
基类约束泛型调用 | 785 | 795 | ||||
接口约束泛型调用 | 733 | 808 | 160 | 161 | ||
接口约束泛型调用接口 | 728 | 727 | 808 | 1128 | ||
B_2005 | 直接调用 | 668 | 670 | 101 | 116 | |
接口调用 | 767 | 957 | 1318 | |||
基类约束泛型调用 | 1092 | 1274 | ||||
接口约束泛型调用 | 1634 | 1733 | 671 | 700 | ||
接口约束泛型调用接口 | 1767 | 1702 | 1719 | 1859 | ||
B_2010 | 直接调用 | 660 | 668 | 103 | 102 | |
接口调用 | 862 | 862 | 1340 | |||
基类约束泛型调用 | 676 | 789 | ||||
接口约束泛型调用 | 862 | 956 | 101 | 98 | ||
接口约束泛型调用接口 | 764 | 966 | 958 | 1499 | ||
B64_2005 | 直接调用 | 675 | 676 | 102 | 191 | |
接口调用 | 862 | 870 | 1344 | |||
基类约束泛型调用 | 1346 | 1256 | ||||
接口约束泛型调用 | 1633 | 1743 | 864 | 769 | ||
接口约束泛型调用接口 | 1631 | 1730 | 1635 | 2208 | ||
B64_2010 | 直接调用 | 577 | 580 | 767 | 772 | |
接口调用 | 770 | 771 | 1253 | |||
基类约束泛型调用 | 1250 | 1287 | ||||
接口约束泛型调用 | 1633 | 1638 | 1250 | 961 | ||
接口约束泛型调用接口 | 1635 | 1634 | 1637 | 2117 |
分类 | 基类 | 派生类 | 密封类 | 结构体 | 结构体的引用 |
直接调用 | 577 | 580 | 767 | 772 | |
接口调用 | 770 | 771 | 1253 | ||
基类约束泛型调用 | 1250 | 1287 | |||
接口约束泛型调用 | 1633 | 1638 | 1250 | 961 | |
接口约束泛型调用接口 | 1635 | 1634 | 1637 | 2117 |
(完)
分类:
Y00 Recycle_回收站
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