C#SocketAsyncEventArgs实现高效能多并发TCPSocket通信 (服务器实现)
http://freshflower.iteye.com/blog/2285272
想着当初到处找不到相关资料来实现.net的Socket通信的痛苦与心酸, 于是将自己写的代码公布给大家, 让大家少走点弯路, 以供参考. 若是觉得文中的思路有哪里不正确的地方, 欢迎大家指正, 共同进步.
说到Socket通信, 必须要有个服务端, 打开一个端口进行监听(废话!) 可能大家都会把socket.Accept方法放在一个while(true)的循环里, 当然也没有错, 但个人认为这个不科学, 极大可能地占用服务资源. 赞成的请举手. 所以我想从另外一个方面解决这个问题. 之后是在MSDN找到SocketAsyncEventArgs的一个实例, 然后拿来改改, 有需要的同学可以看看MSDN的官方实例.https://msdn.microsoft.com/en-us/library/system.net.sockets.socketasynceventargs(v=vs.110).aspx
需要了解客户端写法的, 请参考: 客户端实现http://freshflower.iteye.com/blog/2285286
不多说, 接下来贴代码, 这个实例中需要用到几个类:
1. BufferManager类, 管理传输流的大小 原封不动地拷贝过来,
2. SocketEventPool类: 管理SocketAsyncEventArgs的一个应用池. 有效地重复使用.
3. AsyncUserToken类: 这个可以根据自己的实际情况来定义.主要作用就是存储客户端的信息.
4. SocketManager类: 核心,实现Socket监听,收发信息等操作.
BufferManager类
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net.Sockets;
- using System.Text;
- namespace Plates.Service
- {
- class BufferManager
- {
- int m_numBytes; // the total number of bytes controlled by the buffer pool
- byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager
- Stack<int> m_freeIndexPool; //
- int m_currentIndex;
- int m_bufferSize;
- public BufferManager(int totalBytes, int bufferSize)
- {
- m_numBytes = totalBytes;
- m_currentIndex = 0;
- m_bufferSize = bufferSize;
- m_freeIndexPool = new Stack<int>();
- }
- // Allocates buffer space used by the buffer pool
- public void InitBuffer()
- {
- // create one big large buffer and divide that
- // out to each SocketAsyncEventArg object
- m_buffer = new byte[m_numBytes];
- }
- // Assigns a buffer from the buffer pool to the
- // specified SocketAsyncEventArgs object
- //
- // <returns>true if the buffer was successfully set, else false</returns>
- public bool SetBuffer(SocketAsyncEventArgs args)
- {
- if (m_freeIndexPool.Count > 0)
- {
- args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
- }
- else
- {
- if ((m_numBytes - m_bufferSize) < m_currentIndex)
- {
- return false;
- }
- args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
- m_currentIndex += m_bufferSize;
- }
- return true;
- }
- // Removes the buffer from a SocketAsyncEventArg object.
- // This frees the buffer back to the buffer pool
- public void FreeBuffer(SocketAsyncEventArgs args)
- {
- m_freeIndexPool.Push(args.Offset);
- args.SetBuffer(null, 0, 0);
- }
- }
- }
SocketEventPool类:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net.Sockets;
- using System.Text;
- namespace Plates.Service
- {
- class SocketEventPool
- {
- Stack<SocketAsyncEventArgs> m_pool;
- public SocketEventPool(int capacity)
- {
- m_pool = new Stack<SocketAsyncEventArgs>(capacity);
- }
- public void Push(SocketAsyncEventArgs item)
- {
- if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
- lock (m_pool)
- {
- m_pool.Push(item);
- }
- }
- // Removes a SocketAsyncEventArgs instance from the pool
- // and returns the object removed from the pool
- public SocketAsyncEventArgs Pop()
- {
- lock (m_pool)
- {
- return m_pool.Pop();
- }
- }
- // The number of SocketAsyncEventArgs instances in the pool
- public int Count
- {
- get { return m_pool.Count; }
- }
- public void Clear()
- {
- m_pool.Clear();
- }
- }
- }
AsyncUserToken类
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- namespace Plates.Service
- {
- class AsyncUserToken
- {
- /// <summary>
- /// 客户端IP地址
- /// </summary>
- public IPAddress IPAddress { get; set; }
- /// <summary>
- /// 远程地址
- /// </summary>
- public EndPoint Remote { get; set; }
- /// <summary>
- /// 通信SOKET
- /// </summary>
- public Socket Socket { get; set; }
- /// <summary>
- /// 连接时间
- /// </summary>
- public DateTime ConnectTime { get; set; }
- /// <summary>
- /// 所属用户信息
- /// </summary>
- public UserInfoModel UserInfo { get; set; }
- /// <summary>
- /// 数据缓存区
- /// </summary>
- public List<byte> Buffer { get; set; }
- public AsyncUserToken()
- {
- this.Buffer = new List<byte>();
- }
- }
- }
SocketManager类
- using Plates.Common;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- namespace Plates.Service
- {
- class SocketManager
- {
- private int m_maxConnectNum; //最大连接数
- private int m_revBufferSize; //最大接收字节数
- BufferManager m_bufferManager;
- const int opsToAlloc = 2;
- Socket listenSocket; //监听Socket
- SocketEventPool m_pool;
- int m_clientCount; //连接的客户端数量
- Semaphore m_maxNumberAcceptedClients;
- List<AsyncUserToken> m_clients; //客户端列表
- #region 定义委托
- /// <summary>
- /// 客户端连接数量变化时触发
- /// </summary>
- /// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,一般为1)</param>
- /// <param name="token">增加用户的信息</param>
- public delegate void OnClientNumberChange(int num, AsyncUserToken token);
- /// <summary>
- /// 接收到客户端的数据
- /// </summary>
- /// <param name="token">客户端</param>
- /// <param name="buff">客户端数据</param>
- public delegate void OnReceiveData(AsyncUserToken token, byte[] buff);
- #endregion
- #region 定义事件
- /// <summary>
- /// 客户端连接数量变化事件
- /// </summary>
- public event OnClientNumberChange ClientNumberChange;
- /// <summary>
- /// 接收到客户端的数据事件
- /// </summary>
- public event OnReceiveData ReceiveClientData;
- #endregion
- #region 定义属性
- /// <summary>
- /// 获取客户端列表
- /// </summary>
- public List<AsyncUserToken> ClientList { get { return m_clients; } }
- #endregion
- /// <summary>
- /// 构造函数
- /// </summary>
- /// <param name="numConnections">最大连接数</param>
- /// <param name="receiveBufferSize">缓存区大小</param>
- public SocketManager(int numConnections, int receiveBufferSize)
- {
- m_clientCount = 0;
- m_maxConnectNum = numConnections;
- m_revBufferSize = receiveBufferSize;
- // allocate buffers such that the maximum number of sockets can have one outstanding read and
- //write posted to the socket simultaneously
- m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
- m_pool = new SocketEventPool(numConnections);
- m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
- }
- /// <summary>
- /// 初始化
- /// </summary>
- public void Init()
- {
- // Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
- // against memory fragmentation
- m_bufferManager.InitBuffer();
- m_clients = new List<AsyncUserToken>();
- // preallocate pool of SocketAsyncEventArgs objects
- SocketAsyncEventArgs readWriteEventArg;
- for (int i = 0; i < m_maxConnectNum; i++)
- {
- readWriteEventArg = new SocketAsyncEventArgs();
- readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
- readWriteEventArg.UserToken = new AsyncUserToken();
- // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
- m_bufferManager.SetBuffer(readWriteEventArg);
- // add SocketAsyncEventArg to the pool
- m_pool.Push(readWriteEventArg);
- }
- }
- /// <summary>
- /// 启动服务
- /// </summary>
- /// <param name="localEndPoint"></param>
- public bool Start(IPEndPoint localEndPoint)
- {
- try
- {
- m_clients.Clear();
- listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- listenSocket.Bind(localEndPoint);
- // start the server with a listen backlog of 100 connections
- listenSocket.Listen(m_maxConnectNum);
- // post accepts on the listening socket
- StartAccept(null);
- return true;
- }
- catch (Exception)
- {
- return false;
- }
- }
- /// <summary>
- /// 停止服务
- /// </summary>
- public void Stop()
- {
- foreach (AsyncUserToken token in m_clients)
- {
- try
- {
- token.Socket.Shutdown(SocketShutdown.Both);
- }
- catch (Exception) { }
- }
- try
- {
- listenSocket.Shutdown(SocketShutdown.Both);
- }
- catch (Exception) { }
- listenSocket.Close();
- int c_count = m_clients.Count;
- lock (m_clients) { m_clients.Clear(); }
- if (ClientNumberChange != null)
- ClientNumberChange(-c_count, null);
- }
- public void CloseClient(AsyncUserToken token)
- {
- try
- {
- token.Socket.Shutdown(SocketShutdown.Both);
- }
- catch (Exception) { }
- }
- // Begins an operation to accept a connection request from the client
- //
- // <param name="acceptEventArg">The context object to use when issuing
- // the accept operation on the server's listening socket</param>
- public void StartAccept(SocketAsyncEventArgs acceptEventArg)
- {
- if (acceptEventArg == null)
- {
- acceptEventArg = new SocketAsyncEventArgs();
- acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
- }
- else
- {
- // socket must be cleared since the context object is being reused
- acceptEventArg.AcceptSocket = null;
- }
- m_maxNumberAcceptedClients.WaitOne();
- if (!listenSocket.AcceptAsync(acceptEventArg))
- {
- ProcessAccept(acceptEventArg);
- }
- }
- // This method is the callback method associated with Socket.AcceptAsync
- // operations and is invoked when an accept operation is complete
- //
- void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
- {
- ProcessAccept(e);
- }
- private void ProcessAccept(SocketAsyncEventArgs e)
- {
- try
- {
- Interlocked.Increment(ref m_clientCount);
- // Get the socket for the accepted client connection and put it into the
- //ReadEventArg object user token
- SocketAsyncEventArgs readEventArgs = m_pool.Pop();
- AsyncUserToken userToken = (AsyncUserToken)readEventArgs.UserToken;
- userToken.Socket = e.AcceptSocket;
- userToken.ConnectTime = DateTime.Now;
- userToken.Remote = e.AcceptSocket.RemoteEndPoint;
- userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
- lock (m_clients) { m_clients.Add(userToken); }
- if (ClientNumberChange != null)
- ClientNumberChange(1, userToken);
- if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
- {
- ProcessReceive(readEventArgs);
- }
- }
- catch (Exception me)
- {
- RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
- }
- // Accept the next connection request
- if (e.SocketError == SocketError.OperationAborted) return;
- StartAccept(e);
- }
- void IO_Completed(object sender, SocketAsyncEventArgs e)
- {
- // determine which type of operation just completed and call the associated handler
- switch (e.LastOperation)
- {
- case SocketAsyncOperation.Receive:
- ProcessReceive(e);
- break;
- case SocketAsyncOperation.Send:
- ProcessSend(e);
- break;
- default:
- throw new ArgumentException("The last operation completed on the socket was not a receive or send");
- }
- }
- // This method is invoked when an asynchronous receive operation completes.
- // If the remote host closed the connection, then the socket is closed.
- // If data was received then the data is echoed back to the client.
- //
- private void ProcessReceive(SocketAsyncEventArgs e)
- {
- try
- {
- // check if the remote host closed the connection
- AsyncUserToken token = (AsyncUserToken)e.UserToken;
- if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
- {
- //读取数据
- byte[] data = new byte[e.BytesTransferred];
- Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
- lock (token.Buffer)
- {
- token.Buffer.AddRange(data);
- }
- //注意:你一定会问,这里为什么要用do-while循环?
- //如果当客户发送大数据流的时候,e.BytesTransferred的大小就会比客户端发送过来的要小,
- //需要分多次接收.所以收到包的时候,先判断包头的大小.够一个完整的包再处理.
- //如果客户短时间内发送多个小数据包时, 服务器可能会一次性把他们全收了.
- //这样如果没有一个循环来控制,那么只会处理第一个包,
- //剩下的包全部留在token.Buffer中了,只有等下一个数据包过来后,才会放出一个来.
- do
- {
- //判断包的长度
- byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
- int packageLen = BitConverter.ToInt32(lenBytes, 0);
- if (packageLen > token.Buffer.Count - 4)
- { //长度不够时,退出循环,让程序继续接收
- break;
- }
- //包够长时,则提取出来,交给后面的程序去处理
- byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
- //从数据池中移除这组数据
- lock (token.Buffer)
- {
- token.Buffer.RemoveRange(0, packageLen + 4);
- }
- //将数据包交给后台处理,这里你也可以新开个线程来处理.加快速度.
- if(ReceiveClientData != null)
- ReceiveClientData(token, rev);
- //这里API处理完后,并没有返回结果,当然结果是要返回的,却不是在这里, 这里的代码只管接收.
- //若要返回结果,可在API处理中调用此类对象的SendMessage方法,统一打包发送.不要被微软的示例给迷惑了.
- } while (token.Buffer.Count > 4);
- //继续接收. 为什么要这么写,请看Socket.ReceiveAsync方法的说明
- if (!token.Socket.ReceiveAsync(e))
- this.ProcessReceive(e);
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- catch (Exception xe)
- {
- RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
- }
- }
- // This method is invoked when an asynchronous send operation completes.
- // The method issues another receive on the socket to read any additional
- // data sent from the client
- //
- // <param name="e"></param>
- private void ProcessSend(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
- // done echoing data back to the client
- AsyncUserToken token = (AsyncUserToken)e.UserToken;
- // read the next block of data send from the client
- bool willRaiseEvent = token.Socket.ReceiveAsync(e);
- if (!willRaiseEvent)
- {
- ProcessReceive(e);
- }
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- //关闭客户端
- private void CloseClientSocket(SocketAsyncEventArgs e)
- {
- AsyncUserToken token = e.UserToken as AsyncUserToken;
- lock (m_clients) { m_clients.Remove(token); }
- //如果有事件,则调用事件,发送客户端数量变化通知
- if (ClientNumberChange != null)
- ClientNumberChange(-1, token);
- // close the socket associated with the client
- try
- {
- token.Socket.Shutdown(SocketShutdown.Send);
- }
- catch (Exception) { }
- token.Socket.Close();
- // decrement the counter keeping track of the total number of clients connected to the server
- Interlocked.Decrement(ref m_clientCount);
- m_maxNumberAcceptedClients.Release();
- // Free the SocketAsyncEventArg so they can be reused by another client
- e.UserToken = new AsyncUserToken();
- m_pool.Push(e);
- }
- /// <summary>
- /// 对数据进行打包,然后再发送
- /// </summary>
- /// <param name="token"></param>
- /// <param name="message"></param>
- /// <returns></returns>
- public void SendMessage(AsyncUserToken token, byte[] message)
- {
- if (token == null || token.Socket == null || !token.Socket.Connected)
- return;
- try
- {
- //对要发送的消息,制定简单协议,头4字节指定包的大小,方便客户端接收(协议可以自己定)
- byte[] buff = new byte[message.Length + 4];
- byte[] len = BitConverter.GetBytes(message.Length);
- Array.Copy(len, buff, 4);
- Array.Copy(message, 0, buff, 4, message.Length);
- //token.Socket.Send(buff); //这句也可以发送, 可根据自己的需要来选择
- //新建异步发送对象, 发送消息
- SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
- sendArg.UserToken = token;
- sendArg.SetBuffer(buff, 0, buff.Length); //将数据放置进去.
- token.Socket.SendAsync(sendArg);
- }
- catch (Exception e){
- RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);
- }
- }
- }
- }
调用方法:
- SocketManager m_socket = new SocketManager(200, 1024);
- m_socket.Init();
- m_socket.Start(new IPEndPoint(IPAddress.Any, 13909));
好了,大功告成, 当初自己在写这些代码的时候, 一个地方就卡上很久, 烧香拜菩萨都没有用, 只能凭网上零星的一点代码给点提示. 现在算是做个总结吧. 让大家一看就明白, Socket通信就是这样, 可简单可复杂.
上面说的是服务器,那客户端的请参考
C#如何利用SocketAsyncEventArgs实现高效能TCPSocket通信 (客户端实现)