nop中 插件机制是比较值得学习的:
Nop 插件学习:
1、 项目里面的生成必须是采用 直接编辑项目文件,参考nop原本的项目文件
动态加载插件的方法-mvc3 参考:
using System.Linq;
using System.Web;
using System.IO;
using System.Web.Hosting;
using System.Web.Compilation;
using System.Reflection;
[assembly: PreApplicationStartMethod(typeof(PluginFramework.Plugins.PreApplicationInit), "Initialize")]
namespace PluginFramework.Plugins
{
public class PreApplicationInit
{
static PreApplicationInit()
{
PluginFolder = new DirectoryInfo(HostingEnvironment.MapPath("~/plugins"));
ShadowCopyFolder = new DirectoryInfo(HostingEnvironment.MapPath("~/plugins/temp"));
}
/// <summary>
/// The source plugin folder from which to shadow copy from
/// </summary>
/// <remarks>
/// This folder can contain sub folderst to organize plugin types
/// </remarks>
private static readonly DirectoryInfo PluginFolder;
/// <summary>
/// The folder to shadow copy the plugin DLLs to use for running the app
/// </summary>
private static readonly DirectoryInfo ShadowCopyFolder;
public static void Initialize()
{
Directory.CreateDirectory(ShadowCopyFolder.FullName);
//clear out plugins)
foreach (var f in ShadowCopyFolder.GetFiles("*.dll", SearchOption.AllDirectories))
{
f.Delete();
}
//shadow copy files
foreach (var plug in PluginFolder.GetFiles("*.dll", SearchOption.AllDirectories))
{
var di = Directory.CreateDirectory(Path.Combine(ShadowCopyFolder.FullName, plug.Directory.Name));
// NOTE: You cannot rename the plugin DLL to a different name, it will fail because the assembly name is part if it's manifest
// (a reference to how assemblies are loaded: http://msdn.microsoft.com/en-us/library/yx7xezcf )
File.Copy(plug.FullName, Path.Combine(di.FullName, plug.Name), true);
}
// Now, we need to tell the BuildManager that our plugin DLLs exists and to reference them.
// There are different Assembly Load Contexts that we need to take into account which
// are defined in this article here:
// http://blogs.msdn.com/b/suzcook/archive/2003/05/29/57143.aspx
// * This will put the plugin assemblies in the 'Load' context
// This works but requires a 'probing' folder be defined in the web.config
foreach (var a in
ShadowCopyFolder
.GetFiles("*.dll", SearchOption.AllDirectories)
.Select(x => AssemblyName.GetAssemblyName(x.FullName))
.Select(x => Assembly.Load(x.FullName)))
{
BuildManager.AddReferencedAssembly(a);
}
// * This will put the plugin assemblies in the 'LoadFrom' context
// This works but requires a 'probing' folder be defined in the web.config
// This is the slowest and most error prone version of the Load contexts.
//foreach (var a in
// ShadowCopyFolder
// .GetFiles("*.dll", SearchOption.AllDirectories)
// .Select(plug => Assembly.LoadFrom(plug.FullName)))
//{
// BuildManager.AddReferencedAssembly(a);
//}
// * This will put the plugin assemblies in the 'Neither' context ( i think )
// This nearly works but fails during view compilation.
// This DOES work for resolving controllers but during view compilation which is done with the RazorViewEngine,
// the CodeDom building doesn't reference the plugin assemblies directly.
//foreach (var a in
// ShadowCopyFolder
// .GetFiles("*.dll", SearchOption.AllDirectories)
// .Select(plug => Assembly.Load(File.ReadAllBytes(plug.FullName))))
//{
// BuildManager.AddReferencedAssembly(a);
//}
}
}
}
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