UG二次开发选择面的类型

 1 #define FaceRules_SingleFace (1 << 0); //单个面
 2 #define FaceRules_RegionFaces (1 << 1); //区域面
 3 #define FaceRules_TangentFaces (1 << 2); //相切面
 4 #define FaceRules_TangentRegionFaces (1 << 3); //相切区域面
 5 #define FaceRules_BodyFaces (1 << 4); //体的面
 6 #define FaceRules_FeatureFaces (1 << 5); //特征面
 7 #define FaceRules_AdjacentFaces (1 << 6); //相邻面
 8 #define FaceRules_ConnectedBlendFaces (1 << 7); //相连的圆角面
 9 #define FaceRules_AllBlendFaces (1 << 8); //所有圆角面
10 #define FaceRules_RibFaces (1 << 9); //筋板面
11 #define FaceRules_SlotFaces (1 <<10); //键槽面
12 #define FaceRules_BossandPocketFaces (1 <<11); //凸台面或腔面
13 #define FaceRules_MergedRibFaces (1 <<12); //已合并的筋板面
14 #define FaceRules_RegionBoundaryFaces (1 <<13); //区域边界面
15 #define FaceRules_FaceandAdjacentFaces (1 <<14); //面与相邻面
16 
17  
18 
19 //用法
20 
21 face_select0->SetSelectModeAsString("Single");  //设置单选 多选
22 
23 int FaceRules = FaceRules_SingleFace ;
24 face_select0->SetFaceRules(FaceRules );

 

posted @ 2020-11-29 07:30  阿、、呆  阅读(777)  评论(3)    收藏  举报