POJ 1410 Intersection
和矩形某一条边相交,则输出T
在内部,则输出T
题目描述不对,后台数据的矩形坐标不保证是左上角和右下角,也可能是左下角和右上角,所以预先处理一下。
#include<cstdio> #include<cstring> #include<vector> #include<cmath> #include<queue> #include<list> #include<algorithm> using namespace std; int T; double xstart,ystart,xend,yend; double X1,Y1,X2,Y2; double a,b,c,d; const double eps=1e-8; #define zero(x)(((x)>0?(x):(-x))<eps) struct point { double x; double y; point (double a,double b){x=a;y=b;} }; double xmult(point p1,point p2,point p0) { return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y); } int dots_inline(point p1,point p2,point p3) { return zero(xmult(p1,p2,p3)); } int same_side(point p1,point p2,point l1,point l2) { return xmult(l1,p1,l2)*xmult(l1,p2,l2)>eps; } int dot_online_in(point p,point l1,point l2) { return zero(xmult(p,l1,l2))&&(l1.x-p.x)*(l2.x-p.x)<eps&&(l1.y-p.y)*(l2.y-p.y)<eps; } int intersect_in(point u1,point u2,point v1,point v2) { if(!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2)) return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2); return dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2); } int main() { scanf("%d",&T); while(T--) { scanf("%lf%lf%lf%lf",&xstart,&ystart,&xend,¥d); scanf("%lf%lf%lf%lf",&a,&b,&c,&d); bool fail=0; point la(xstart,ystart); point lb(xend,yend); X1=min(a,c); X2=max(a,c); Y1=max(b,d); Y2=min(b,d); point pa(X1,Y1); point pb(X2,Y1); point pc(X1,Y2); point pd(X2,Y2); //和矩形某一条边相交,则输出T if(intersect_in(la,lb,pa,pb)) fail=1; if(intersect_in(la,lb,pa,pc)) fail=1; if(intersect_in(la,lb,pd,pb)) fail=1; if(intersect_in(la,lb,pd,pc)) fail=1; //在内部,则输出T if(X1<=xstart&&xstart<=X2&&X1<=xend&&xend<=X2&&Y2<=ystart&&ystart<=Y1&&Y2<=yend&¥d<=Y1) fail=1; if(fail) printf("T\n"); else printf("F\n"); } return 0; }