<转载>Win32控制台工程中创建窗口
有的时候,用控制台同步输出调试信息、程序状态量,比出Log、弹出报错对话框等方法来得有效。那么如何做到呢?如下:
简而言之,用GetModuleHandle()函数获得当前程序实例句柄,其它地方与常见的Win32创建窗体方法相同。
看MSDN中这句:
If this parameter is NULL, GetModuleHandle returns a handle to the file used to create the calling process. |
所以“GetModuleHandle(NULL)”返回的就是当前程序实例句柄。
#include <iostream> #include <tchar.h> #include <windows.h> #define MAX_STR 100 // 全局变量: HINSTANCE hInst; // 当前实例 TCHAR szTitle[MAX_STR] = _TEXT("Console_Win Demo"); // 标题栏文本 TCHAR szWindowClass[MAX_STR] = _TEXT("Console_Win Demo"); // 主窗口类名 // 此代码模块中包含的函数的前向声明: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE hInstance, int nCmdShow); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int CreateMyWindow() { std::cout << "Console_Win Demo" << std::endl << std::endl; std::cout << "================================" << std::endl << std::endl; HINSTANCE hInstance = NULL; int nCmdShow = SW_SHOW; // 该变量取值参见MSDN /* GetModuleHandle(NULL); 这将返回自身应用程序句柄 */ hInstance = GetModuleHandle(NULL); std::cout << "hInstance: " << hInstance << std::endl; std::cout << "hInstance->unused: " << hInstance->unused << std::endl << std::endl; std::cout << "================================" << std::endl << std::endl; MSG msg; MyRegisterClass(hInstance); // 执行应用程序初始化: if (!InitInstance (hInstance, nCmdShow)) { std::cout << "Error in InitInstance()!" << std::endl; return FALSE; } // 主消息循环: while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam; } // // 函数: MyRegisterClass() // // 目的: 注册窗口类。 // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = NULL; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL; return RegisterClassEx(&wcex); } // // 函数: InitInstance(HANDLE, int) // // 目的: 保存实例句柄并创建主窗口。 // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // 将实例句柄存储在全局变量中 hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // 函数: WndProc(HWND, unsigned, WORD, LONG) // // 目的: 处理主窗口的消息。 // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_CREATE: std::cout << "Hello! I'm a CONSOLE. The WINDOW is my baby." << std::endl; break; case WM_COMMAND: break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); std::cout << "Goodbye!" << std::endl << std::endl; break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }