Android7.0 Ninja编译原理

http://blog.csdn.net/ChaoY1116/article/details/53063082


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引言

 

使在Android N的系统上,初次使用了Ninja的编译系统。对于Ninja,最初的印象是用在了Chromium open source code的编译中,在chromium的编译环境中,使用ninja -C out/Default chrome命令,就可以利用源码编译出chrome的apk。对使用者而言,抛开对原理的探究,最直观的印象莫过于可以清楚的看到自己当前编译的进度。同时,对android而言,也可以感受到编译速度的提升带来的便捷。本文将深入分析Ninja的编译原理,以及android上面的编译改变。

正因为这个改变,所以在编译android N的code的时候需要使用OpenJDK8

编译系统的内存最少需要12G,建议16G,否则会出现JVM不足的错误。

8G内存的机器可以通过增大JVM默认值的方法来解决,但是经过测试,还是会偶尔出现JVM不足的错误

exportJAVA_OPTS='-Xmx4096M'


概念简介

 

名词:

Ninja

Blueprint

Soong

 

Ninja

Ninja是一个致力于速度的小型编译系统(类似于Make);

如果把其他编译系统比做高级语言的话,Ninja就是汇编语言

主要有两个特点:

1、可以通过其他高级的编译系统生成其输入文件;

2、它的设计就是为了更快的编译;

使用Kati把makefile转换成Ninja files,然后用Ninja编译

在不久的将来,当不再用Makefile(Android.mk)时,Kati将被去掉

ninja核心是由C/C++编写的,同时有一部分辅助功能由python和shell实现。由于其开源性,所以可以利用ninja的开源代码进行各种个性化的编译定制。

 

Github地址: https://github.com/ninja-build/ninja


Blueprint, Soong

 

Blueprint和Soong是用于一起把Blueprint 文件转换为Ninja文件。 将来需要写Blueprint文件(Android.bp),转换为Android.soong.mk(也可以直接写),然后转换为Ninja文件(build.ninja)然后用Ninja编译。

如果Android.mk和Android.bp同时存在,Android.mk会被忽略。

如果Android.bp的同级目录下有Android.soong.mk也会被include

 

1.ckati可执行文件的生成

 

在android系统中,目前还未完全切换到Ninja编译,编译的入口仍然是make命令, 如下commands以nexus为例:

source build/envsetup.sh

choosecombo

make -j4

在这边可以看到,最终编译使用的命令仍然是make.

既然是make,那就在编译中首先include到的就是build/core/main.mk了,在main.mk中,我们可以清楚的看到对Ninja的调用:

relaunch_with_ninja :=

ifneq ($(USE_NINJA),false)

ifndef BUILDING_WITH_NINJA

relaunch_with_ninja := true

endif

endif

 

由于USE_NINJA默认没有定义,所以一定会进入到这个选项中,并且将relaunch_with_ninja置为true。这样的话,就会进入到下面的重要操作语句,去include ninja的makefile.  并且在out目录下生成ninja_build的文件,显示当前是使用了ninja的编译系统。

 

 

ifeq ($(relaunch_with_ninja),true)

# Mark this is a ninjabuild.

$(shell mkdir -p $(OUT_DIR)&& touch $(OUT_DIR)/ninja_build)

includebuild/core/ninja.mk

else # !relaunch_with_ninja

ifndef BUILDING_WITH_NINJA

# Remove ninja build mark ifit exists.

$(shell rm -f $(OUT_DIR)/ninja_build)

endif

 

include build/core/ninja.mk的语句执行后,我们就可以看到真正定义ninja的地方了。由于前面简介讲了ninjia是基于开源项目编译出来的轻便的编译工具,所以这边google肯定也对ninjia进行了修改,编译,并且最终生成了一个可执行的应用程序。在simba6项目中,我们可以在prebuilts/ninja/linux-x86下面找到这个可执行的应用程序ninja。我们可以简单的运行这个ninja的命令,比如ninja –h, 就可以了解到这个command的基本用法, 也可以看到本版本的ninja使用的base version为1.6.0。

 

./ninja -h

usage: ninja [options][targets...]

if targets are unspecified,builds the 'default' target (see manual).

options:

  --version print ninja version ("1.6.0")

  -C DIR  change to DIR before doing anything else

  -f FILE specify input build file [default=build.ninja]

  -j N    run N jobs in parallel [default=6, derived from CPUs available]

  -k N    keep going until N jobs fail [default=1]

  -l N    do not start new jobs if the load average is greater than N

  -n      dry run (don't run commands but act like they succeeded)

  -v      show all command lines while building

  -d MODE enable debugging (use -d list to list modes)

  -t TOOL run a subtool (use -t list to list subtools)

    terminates toplevel options; further flagsare passed to the tool

  -w FLAG adjust warnings (use -w list to list warnings)

---------------------------------------------------------------------------------------------------

 

在声明了ninjia可执行程序的目录之后,紧接着在mk中就提及了kati的定义。

KATI ?= $(HOST_OUT_EXECUTABLES)/ckati

目标KATI是利用源码编译生成的一个可执行的程序。源码在build/kati文件夹中。这同样是一个开源的代码。

开源网站的地址为:

https://github.com/google/kati

 

我们可以clone下来最新的code,或者在源码build/kati中直接按下面的步骤来编译ckati的可执行程序。

一、添加软件源

 sudoadd-apt-repository ppa:ubuntu-toolchain-r/test

 sudo apt-get update

二、安装版本的命令:

sudo apt-get install gcc-4.8 g++-4.8 

三、查看本地版本

四、切换版本

sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.660 

sudo update-alternatives --install /usr/bin/gcc gcc/usr/bin/gcc-4.8 40 

sudo update-alternatives --install /usr/bin/g++ g++/usr/bin/g++-4.6 60 

sudo update-alternatives --install /usr/bin/g++ g++/usr/bin/g++-4.8 40 

 这里的4.6是你本机之前的版本。

sudo update-alternatives --config gcc 

sudo update-alternatives --config g++ 

选择你需要的版4.8.

在选择好了之后,执行make,即可开始编译。编译後会在根目录生成ckati的可执行程序。

 

当然,android源码是利用makefile来做的,我们可以看到ninja.mk中对ckati的makefile进行了调用。

文件地址:include build/kati/Makefile.ckati

在kati的makefile中,我们可以看到真正去编译kati的过程。

# Rule to build ckati intoKATI_BIN_PATH                                                                                                                                                                    

$(KATI_BIN_PATH)/ckati:$(KATI_CXX_OBJS) $(KATI_CXX_GENERATED_OBJS)                                   

    @mkdir -p $(dir $@)                                                                               

    $(KATI_LD) -std=c++11 $(KATI_CXXFLAGS) -o$@ $^ $(KATI_LIBS)                                      

                                                                                                      

# Rule to build normal sourcefiles into object files in KATI_INTERMEDIATES_PATH                      

$(KATI_CXX_OBJS) :$(KATI_INTERMEDIATES_PATH)/%.o: $(KATI_SRC_PATH)/%.cc                              

    @mkdir -p $(dir $@)                                                                               

    $(KATI_CXX) -c -std=c++11 $(KATI_CXXFLAGS)-o $@ $<                                               

                                                                                                      

# Rule to build generatedsource files into object files in KATI_INTERMEDIATES_PATH                   

$(KATI_CXX_GENERATED_OBJS):$(KATI_INTERMEDIATES_PATH)/%.o: $(KATI_INTERMEDIATES_PATH)/%.cc           

    @mkdir -p $(dir $@)                                                                               

$(KATI_CXX)-c -std=c++11 $(KATI_CXXFLAGS) -o $@ $<

 

这个调用简单解释一下,就是编译kati是需要依赖与KATI_CXX_OBJS和 KATI_CXX_GENERATED_OBJS这两个变量。 KATI_CXX_OBJS的生成依赖于 KATI_INTERMEDIATES_PATH下的.o,而.o文件的生成又依赖与KATI_INTERMEDIATES_PATH下的.cc文件。在生成了所有依赖的.o文件之后,会link成编译所需的ckati文件。具体的命令为:$(KATI_LD) -std=c++11$(KATI_CXXFLAGS) -o $@ $^ $(KATI_LIBS)

这样的话,就完成了ckati可执行文件的生成。

流程图可以简单归结如下:

 

2.   解析并使用ninja

ckati文件生成之后,我们接着来看是如何使用的。

接着回到ninja.mk文件中,如下是具体的调用。

 $(KATI_BUILD_NINJA): $(KATI) $(MAKEPARALLEL)$(DUMMY_OUT_MKS) $(SOONG_ANDROID_MK) FORCE            

    @echo Running kati to generatebuild$(KATI_NINJA_SUFFIX).ninja...                                   +$(hide)$(KATI_MAKEPARALLEL) $(KATI) --ninja --ninja_dir=$(OUT_DIR)--ninja_suffix=$(KATI_NINJA_SUFFIX) --regen --ignore_dirty=$(OUT_DIR)/%--no_ignore_dirty=$(SOONG_ANDROID_MK) --ignore_optional_    include=$(OUT_DIR)/%.P--detect_android_echo $(KATI_FIND_EMULATOR) -f build/core/main.mk $(KATI_GOALS)--gen_all_targets BUILDING_WITH_NINJA=true SOONG_ANDROID_MK=$(SOONG_ANDROID_MK)

 

可以看到使用kati,并且将很多的参数传入到了ckati中。

在kati文件的main函数中,可以看到接受了这些参数并且进行处理。

文件地址:build/kati/main.cc

main函数:

int main(int argc, char*argv[]) {                                                                     

  if (argc >= 2 && !strcmp(argv[1],"--realpath")) {                                                  

    HandleRealpath(argc - 2, argv + 2);                                                               

    return 0;                                                                                          

  }                                                                                                   

  Init();                                                                                             

  string orig_args;                                                                                   

  for (int i = 0; i < argc; i++) {                                                                    

    if (i)                                                                                            

      orig_args += ' ';                                                                               

    orig_args += argv[i];                                                                              

  }                                                                                                   

  g_flags.Parse(argc, argv);                                                                          

  FindFirstMakefie();                                                                                 

  if (g_flags.makefile == NULL)                                                                       

    ERROR("*** No targets specified and nomakefile found.");                                         

  // This depends on command line flags.                                                              

  if (g_flags.use_find_emulator)                                                                      

    InitFindEmulator();                                                                               

  int r = Run(g_flags.targets, g_flags.cl_vars,orig_args);                                           

  Quit();                                                                                             

  return r;                                                                                        

}

argv接受到了传入的参数後,经过处理,转化为了string,传入orig_args变量,并且调用Run函数来进行后续的处理。Run函数是kati程序的核心,用于各种文件的生成,流程的执行以及处理。我们这边只对重点内容进行分析。

任何的编译都脱离不了环境变量的支持,在编译的第一步,肯定要对环境变量进行设置。

在run函数的开始,就利用Linux标准C接口来进行了环境变量的读取和设置。

具体操作为:

extern "C" char**environ;

  for (char** p = environ; *p; p++) {                                                               

                                                    

    SetVar(*p, VarOrigin::ENVIRONMENT);                                                            

  }                                                                                                                                            

如果我们prinf打印*p的值,可以很清楚的看到该环境变量的设置。这边只截取部分环境变量用于说明该问题:

  printf("*p = %s \n", *p);                                                               

    /*                                                                                              

     *p =XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session0                            

    *p =BUILD_ENV_SEQUENCE_NUMBER=10                                                         

    *p =XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0                                  

    *p =ANDROID_BUILD_PATHS=/data/android_N/out/host/linux-x86/bin:/data/android_N/prebuilts/gcc/linux-x86/aarch64/aarch64-linux-android-4.9/bin:/data/android_N/prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.9/bin:/data/android_N/development/scripts:/data/android_N/prebuilts/devtools/tools:/data/android_N/external/selinux/prebuilts/bin:/data/android_N/prebuilts/android-emulator/linux-x86_64:

    *p = SSH_AUTH_SOCK=/tmp/keyring-941KY1/ssh                                                

     *p =MAKELEVEL=1                                                                          

    *p =DEFAULTS_PATH=/usr/share/gconf/ubuntu.default.path                                    

     *p =SESSION_MANAGER=local/chao:@/tmp/.ICE-unix/1835,unix/chao:/tmp/.ICE-unix/1835        

    *p =TARGET_BUILD_APPS=                                                                   

                                                                                                    

* */ 

 

在设置完环境变量以后,就会开始对makefile进行部分的解析。这边有个重要函数为

static voidReadBootstrapMakefile(const vector<Symbol>& targets,                                   

                                 vector<Stmt*>* stmts) {

}

函数初始定义了一些基本的变量,比如GCC,G++,SHELL,MAKE等。并且会去解析当前编译机器所拥有的cpu的核数,且进行合理分配。

以下是一些具体初始化的变量:

  /*                                                                                               

   * bootstrap =                                                                                    

   *                                                                                               

   * CC?=cc                                                                                        

   * CXX?=g++                                                                                      

   * AR?=ar                                                                                        

   * MAKE_VERSION?=3.81                                                                             

   * KATI?=ckati                                                                                   

   * SHELL=/bin/sh                                                                                 

   * .c.o:                                                                                         

   *   $(CC) $(CFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c -o $@ $<                                     

   *   .cc.o:                                                                                     

   *       $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c -o $@ $<                              

   *       MAKE?=make -j2                                                                         

   *       MAKECMDGOALS?=                                                                         

·        CURDIR:=/data/android_N                                         

并且会将这些字符串转换为对应的node结构体,保存在内存变量中,方便编译的时候使用。

for (Stmt* stmt :bootstrap_asts) {                                                              

printf("stmt = %s\n\n", stmt->DebugString().c_str());                                                                                                         

  stmt->Eval(ev);                                                                                

}                  

以下截取部分log:                                                                               

/*                                                                                                 

  stmt =AssignStmt(lhs=CC rhs=cc (cc) opstr=QUESTION_EQ dir= loc=*bootstrap*:0)                                                                                                                    

stmt = AssignStmt(lhs=CXX rhs=g++ (g++) opstr=QUESTION_EQ dir=loc=*bootstrap*:0)            

  stmt =AssignStmt(lhs=AR rhs=ar (ar) opstr=QUESTION_EQ dir= loc=*bootstrap*:0)               

  stmt =AssignStmt(lhs=MAKE_VERSION rhs=3.81 (3.81) opstr=QUESTION_EQ dir= loc=*bootstrap*:0) 

stmt = AssignStmt(lhs=KATI rhs=ckati (ckati) opstr=QUESTION_EQ dir=loc=*bootstrap*:0)       

  stmt =AssignStmt(lhs=SHELL rhs=/bin/sh (/bin/sh) opstr=EQ dir=loc=*bootstrap*:0)           

  stmt =RuleStmt(expr=.c.o: term=0 after_term=(null) loc=*bootstrap*:0)                       

  stmt =CommandStmt(Expr(SymRef(CC),  ,SymRef(CFLAGS),  , SymRef(CPPFLAGS),  , SymRef(TARGET_ARCH),  -c -o , SymRef(@),  , SymRef(<)), loc=*bootstrap*:0)

  stmt =RuleStmt(expr=.cc.o: term=0 after_term=(null) loc=*bootstrap*:0)

*/

在环境变量,编译参数都设置成功後,就会开始GenerateNinja的重要操作。

GenerateNinja的函数定义在了ninja.cc中,以下是函数的具体实现。

void GenerateNinja(constvector<DepNode*>& nodes,                                                     

                   Evaluator* ev,                                                                     

                   const string&orig_args,                                                           

                   double start_time) {                                                                

  NinjaGenerator ng(ev, start_time);                                                                  

  ng.Generate(nodes, orig_args);                                                                      

}                                                                                                                                                                                                            该函数初始化了一个 NinjaGenerator的结构体,并且继续调用 Generate的方法。

void Generate(const vector<DepNode*>&nodes,                                                                                                                                                              

                const string& orig_args){                                                          

   unlink(GetNinjaStampFilename().c_str());                                                       

    PopulateNinjaNodes(nodes);                                                                     

    GenerateNinja();                                                                                

    GenerateShell();                                                                               

    GenerateStamp(orig_args);                                                                      

  }

Generate 函数非常的重要, PopulateNinjaNodes会对前面include的makefile进行解析,并且将node进行整理。正如前面分析的link的程序会依赖.o一样,这里基本会将所依赖的.o;.a; .so进行归类,包含了所有文件下面的目录。这里举一些简单截取的例子:

node =out/host/linux-x86/obj/STATIC_LIBRARIES/libcutils_intermediates/strlcpy.                    

node =out/host/linux-x86/obj/STATIC_LIBRARIES/libcutils_intermediates/threads.o                     

node =out/host/linux-x86/obj/STATIC_LIBRARIES/libcutils_intermediates/dlmalloc_stubs.o

…..

node =out/host/linux-x86/obj/SHARED_LIBRARIES/libcryptohost_intermediates/src/crypto/evp/sign.o

node =out/host/linux-x86/obj/SHARED_LIBRARIES/libcrypto-host_intermediates/src/crypto/ex_data.o

node = out/host/linux-x86/obj/SHARED_LIBRARIES/libcrypto-host_intermediates/src/crypto/hkdf/hkdf.o

node = out/host/linux-x86/obj/SHARED_LIBRARIES/libcrypto-host_intermediates/src/crypto/hmac/hmac.o

….

node = out/target/common/obj/JAVA_LIBRARIES/framework_intermediates/src/core/java/android/app/IBackupAgent.java

node = out/target/common/obj/JAVA_LIBRARIES/framework_intermediates/src/core/java/android/app/IInstrumentationWatcher.java

node = out/target/common/obj/JAVA_LIBRARIES/framework_intermediates/src/core/java/android/app/INotificationManager.java

node = out/target/common/obj/JAVA_LIBRARIES/framework_intermediates/src/core/java/android/app/IProcessObserver.java

node = out/target/common/obj/JAVA_LIBRARIES/framework_intermediates/src/core/java/android/app/ISearchManager.java

….

node = out/host/linux-x86/obj32/SHARED_LIBRARIES/libchrome_intermediates/base/base64.o      

node = out/host/linux-x86/obj32/SHARED_LIBRARIES/libchrome_intermediates/base/base64url.o  

node = out/host/linux-x86/obj32/SHARED_LIBRARIES/libchrome_intermediates/base/base_switches.o

node = out/host/linux-x86/obj32/SHARED_LIBRARIES/libchrome_intermediates/base/bind_helpers.o

node = out/host/linux-x86/obj32/SHARED_LIBRARIES/libchrome_intermediates/base/build_time.o

node = out/target/product/generic/obj/SHARED_LIBRARIES/libhardware_intermediates/hardware.o

node = out/target/product/generic/obj/SHARED_LIBRARIES/libhardware_intermediates/import_includes

node = out/target/product/generic/obj/lib/libandroidfw.so.to                                

node = out/target/product/generic/obj/lib/libandroidfw.so                                     

node = out/target/product/generic/symbols/system/lib/libandroidfw.so                          ...

 

在整理好了依赖之后,会将所有的步骤写入文件中。具体的操作为 GenerateNinja函数所实现。

GenerateNinja() {

....

fp_ = fopen(GetNinjaFilename().c_str(), "wb");                                                 ...

fprintf(fp_, "# Generated by kati %s\n",kGitVersion);                                         

fprintf(fp_, "\n");                                                                            

for (const ostringstream& buf : bufs) {                                                        

fprintf(fp_, "%s", buf.str().c_str());                                                       

}                                                                                              

fclose(fp_);                                                                                   

}

在GenerateNinja函数中,会创建并写入一个文件, 这个文件依赖于build target的制定。比如在nexus的编译中,会在out目录下生成

Build-aosp_arm.ninja文件,

该文件会非常大,但是这个也就是编译的基础和ninja可以明确知道自己所编译的操作步数的由来。

具体的流程图:

 

3.   总结

Ninja编译带来的改变是巨大的,但是通过本文的分析,可以预见到后续的变化会更大且会一直存在。Android.bp何时可以完全取代makefile,ninja编译时的test目录的编译其实对普通开发者来说都有些优化的空间。对这部分的研究将会持续存在


posted @ 2018-01-19 23:04  张同光  阅读(625)  评论(0编辑  收藏  举报