Unity 关闭运行自己的exe,结束进程

    /// <summary>
    /// 退出程序
    /// </summary>
   void QuitProcedure() {
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
    Application.Quit();
#endif
    }
using UnityEngine;
public class CloseExe : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        EventTriggerListener.Get(transform.gameObject).onClick = onClick;
    }
    void onClick(GameObject sender) {
        QuitProcedure();
    }
    /// <summary>
    /// 退出程序
    /// </summary>
   void QuitProcedure() {
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
    Application.Quit();
#endif
    }

}

 

posted on 2023-06-21 10:31  zqiang0803  阅读(420)  评论(0编辑  收藏  举报

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