unity 2D 物体跟随鼠标旋转 移动

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FollowMouse:MonoBehaviour {

    // Use this for initialization
    void Start() {

    }

    // Update is called once per frame
    void Update() {
        FollowMouseRotate();
        FollowMouseMove();
    }

    //物体跟随鼠标旋转
    private void FollowMouseRotate() {
        //获取鼠标的坐标,鼠标是屏幕坐标,Z轴为0,这里不做转换  
        Vector3 mouse = Input.mousePosition;
        //获取物体坐标,物体坐标是世界坐标,将其转换成屏幕坐标,和鼠标一直  
        Vector3 obj = Camera.main.WorldToScreenPoint(transform.position);
        //屏幕坐标向量相减,得到指向鼠标点的目标向量,即黄色线段  
        Vector3 direction = mouse - obj;
        //将Z轴置0,保持在2D平面内  
        direction.z = 0f;
        //将目标向量长度变成1,即单位向量,这里的目的是只使用向量的方向,不需要长度,所以变成1  
        direction = direction.normalized;
        //物体自身的Y轴和目标向量保持一直,这个过程XY轴都会变化数值  
        transform.up = direction;
    }

    //跟随鼠标移动
    private void FollowMouseMove() {
        float moveSpeed = 3.0f;
        if(Input.GetMouseButton(0))    //如果按下鼠标左键,移动速度变快
        {
            moveSpeed = 6.0f;
            transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
        } else {
            transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
        }
    }
}

 

 转载:(19条消息) Unity2D简单实现物体跟随鼠标移动并旋转_雨牧_的博客-CSDN博客_unity 物体跟随鼠标旋转

posted on 2023-01-17 10:09  zqiang0803  阅读(690)  评论(0编辑  收藏  举报

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