Unity 3D漂浮物(转载)
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 物品浮动效果 /// </summary> public class TestItemFloat : MonoBehaviour { //漂浮幅度 public float speed = 1f; //漂浮范围X,Y,Z public Vector3 offsetXYZ = new Vector3(1, 1, 1); //原点 private Vector3 originalPos; void Start() { if (speed <= 0) { speed = 1f; } //获取原点 originalPos = transform.localPosition; } void Update() { //根据三角函数以时间为变化量模拟浮动效果(看个人喜好如何偏移但是乘上的值必须要在[-1,1]合理范围内变化) transform.localPosition = originalPos + new Vector3(offsetXYZ.x * Mathf.Sin(Time.time * speed), offsetXYZ.y * Mathf.Cos(Time.time * speed) * Mathf.Sin(Time.time * speed), offsetXYZ.z * Mathf.Cos(Time.time * speed)); } }
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posted on 2022-02-23 14:08 zqiang0803 阅读(165) 评论(0) 编辑 收藏 举报