Unity 改变发布好exe的位置大小

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;

public class WindowMOD:MonoBehaviour {
    public Rect screenPosition;
    [DllImport("user32.dll")]
    static extern IntPtr SetWindowLong(IntPtr hwnd,int _nIndex,int dwNewLong);
    [DllImport("user32.dll")]
    static extern bool SetWindowPos(IntPtr hWnd,int hWndInsertAfter,int X,int Y,int cx,int cy,uint uFlags);
    [DllImport("user32.dll")]
    static extern IntPtr GetForegroundWindow();

    const uint SWP_SHOWWINDOW = 0x0040;
    const int GWL_STYLE = -16;
    const int WS_BORDER = 1;
    const int WS_POPUP = 0x800000;

    void Start() {
        string paths = Application.dataPath;
        if(paths.IndexOf("Assets")==-1) {
            Screen.fullScreen = false;
            StartCoroutine(Setposition());
        }
    }

    public IEnumerator Setposition() {
        yield return new WaitForSeconds(5f);      //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
        SetWindowLong(GetForegroundWindow(),GWL_STYLE,WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP  
        bool result = SetWindowPos(GetForegroundWindow(),0,(int)screenPosition.x,(int)screenPosition.y,(int)screenPosition.width,(int)screenPosition.height,SWP_SHOWWINDOW);

    }
}

 

posted on 2022-01-18 11:00  zqiang0803  阅读(119)  评论(0编辑  收藏  举报

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