unity 边移动边旋转 用程序控制模型

 Sequence mySequence = DOTween.Sequence();
        mySequence.Append(transform.DOMove(new Vector3(54, 0, 0), 5))
            .Insert(0,cam .transform.DORotate(new Vector3(0,270,0),5));

//需要插件

posted on 2020-06-01 17:30  zqiang0803  阅读(646)  评论(0编辑  收藏  举报

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