unity 边移动边旋转 用程序控制模型
Sequence mySequence = DOTween.Sequence(); mySequence.Append(transform.DOMove(new Vector3(54, 0, 0), 5)) .Insert(0,cam .transform.DORotate(new Vector3(0,270,0),5));
//需要插件
posted on 2020-06-01 17:30 zqiang0803 阅读(655) 评论(0) 编辑 收藏 举报