The ninth day_打飞机项目

开发打飞机小游戏
7点半起床:
8点半学习:    
11点半吃饭       3h
12点半学习
5点半散步:    5h
6点半学习        
7点半吃饭         1h
8点学习
11点半洗漱       3.5h
12点睡觉         
sum  =   12.5h

基本功能实现

  AWT和Swing是Java中常见的GUI(图形用户界面)技术,不需要花时间掌握
 1 package cn.zqf.game;
 2 import java.awt.Window;
 3 import java.awt.event.WindowAdapter;
 4 import javax.swing.JFrame;
 5 import com.sun.glass.events.WindowEvent;
 6 //飞机游戏的主窗口
 7 public class MyGameFrame extends JFrame {
 8  //下面的这个方法用于初始化窗口
 9  public void launchFrame(){
10   this.setTitle("邹奇方的游戏");
11   this.setVisible(true);
12   this.setSize(500, 500);   //设置大小
13   this.setLocation(500,100);     //设置出现在屏幕的位置,以左上角为标准
14    
15   this.addWindowListener(new WindowAdapter(){
16    public void windowClosing(WindowEvent e){
17     System.exit(0);
18    }
19   });
20  }
21  public static void main(String[] args) {
22   MyGameFrame f= new MyGameFrame();
23   f.launchFrame();
24  }
25 }

 

图形绘制_文本绘制_颜色改变_图像对象的加载

  paint 方法
  以下是打飞机项目的7个模块:都由包名开头:
1 package cn.sxt.game;
2 public class Constant {
3  public static final int GAME_WIDTH = 500;
4  public static final  int  GAME_HEIGHT = 500;
 1 package cn.sxt.game;
 2 import java.awt.Graphics;
 3 import java.awt.Image;
 4 // 爆炸类
 5  
 6 public class Explode {
 7  double x, y;
 8  
 9  static Image[] imgs = new Image[16];
10  static {
11   for (int i = 0; i < 16; i++) {
12    imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");
13    imgs[i].getWidth(null);
14   }
15  }
16  int count;
17  public void draw(Graphics g) {
18   if (count <= 15) {
19    g.drawImage(imgs[count], (int) x, (int) y, null);
20    count++;
21   }
22  }
23  public Explode(double x, double y) {
24   this.x = x;
25   this.y = y;
26  }
27 }

 

 1 package cn.sxt.game;
 2 import java.awt.Graphics;
 3 import java.awt.Image;
 4 import java.awt.Rectangle;
 5 //游戏物体的父类
 6 public class GameObject {
 7    Image  img;
 8    double  x,y;
 9     int   speed;
10    int  width, height;
11  
12  public  void  drawSelf(Graphics  g){
13   g.drawImage(img, (int)x,(int) y, null);
14  }
15  public GameObject(Image img, double x, double y, int speed, int width, int height) {
16   super();
17   this.img = img;
18   this.x = x;
19   this.y = y;
20   this.speed = speed;
21   this.width = width;
22   this.height = height;
23  }
24  public GameObject(Image img, double x, double y) {
25   super();
26   this.img = img;
27   this.x = x;
28   this.y = y;
29  }
30  
31  public GameObject() {
32  }
33  
34  //返回物体所在的矩形。便于后续的碰撞检测
35  public  Rectangle   getRect(){
36   return  new Rectangle((int)x, (int)y, width, height);
37  }
38 }

 

package cn.sxt.game;
 
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
 
public class GameUtil {
    // 工具类最好将构造器私有化。
    private GameUtil() {
    } 
    
    //返回指定路径文件的图片对象
    public static Image getImage(String path) {
        BufferedImage bi = null;
        try {
            URL u = GameUtil.class.getClassLoader().getResource(path);
            bi = ImageIO.read(u);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return bi;
    }
}
  1 package cn.sxt.game;
  2 import java.awt.Color;
  3 import java.awt.Font;
  4 import java.awt.Frame;
  5 import java.awt.Graphics;
  6 import java.awt.Image;
  7 import java.awt.event.KeyAdapter;
  8 import java.awt.event.KeyEvent;
  9 import java.awt.event.WindowAdapter;
 10 import java.awt.event.WindowEvent;
 11 import java.util.Date;
 12 // 飞机游戏的主窗口
 13  
 14 public class MyGameFrame  extends  Frame {
 15  
 16  Image   planeImg  = GameUtil.getImage("images/plane.png");
 17  Image   bg  = GameUtil.getImage("images/bg.jpg");
 18  
 19  Plane   plane = new Plane(planeImg,250,250);
 20  Shell[]   shells = new Shell[50];
 21  
 22  Explode   bao ;
 23  Date  startTime = new Date();
 24  Date  endTime;
 25  int period;   //游戏持续的时间
 26  
 27  @Override
 28  public void paint(Graphics g) {  //自动被调用。  g相当于一只画笔
 29   Color   c =  g.getColor();
 30   g.drawImage(bg, 0, 0, null);
 31   
 32   plane.drawSelf(g);  //画飞机
 33   
 34   //画出所有的炮弹
 35   for(int i=0;i<shells.length;i++){
 36    shells[i].draw(g);
 37    
 38    //飞机和炮弹的碰撞检测!!!
 39    boolean  peng = shells[i].getRect().intersects(plane.getRect());
 40    if(peng){
 41     plane.live = false;
 42     if(bao ==null){
 43      bao  = new Explode(plane.x, plane.y);
 44      
 45      endTime = new Date();
 46      period = (int)((endTime.getTime()-startTime.getTime())/1000);
 47     }
 48     bao.draw(g);
 49    }
 50    
 51    //计时功能,给出提示
 52    if(!plane.live){
 53     g.setColor(Color.red);
 54     Font   f  =  new Font("宋体", Font.BOLD, 50);
 55     g.setFont(f);
 56     g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y);
 57    }
 58    
 59   }
 60   
 61   g.setColor(c);
 62  }
 63  
 64  
 65  //帮助我们反复的重画窗口!
 66  class  PaintThread  extends  Thread  {
 67   @Override
 68   public void run() {
 69    while(true){
 70     repaint();  //重画
 71     
 72     try {
 73      Thread.sleep(40);    //1s=1000ms
 74     } catch (InterruptedException e) {
 75      e.printStackTrace();
 76     }  
 77    }
 78   }
 79   
 80  }
 81  
 82  //定义键盘监听的内部类
 83  class   KeyMonitor extends  KeyAdapter  {
 84   @Override
 85   public void keyPressed(KeyEvent e) {
 86    plane.addDirection(e);
 87   }
 88   @Override
 89   public void keyReleased(KeyEvent e) {
 90    plane.minusDirection(e);
 91   }
 92  }
 93  // 初始化窗口
 94  public  void  launchFrame(){
 95   this.setTitle("尚学堂学员_程序猿作品");
 96   this.setVisible(true);
 97   this.setSize(Constant.GAME_WIDTH , Constant.GAME_HEIGHT);
 98   this.setLocation(300, 300);
 99   
100   this.addWindowListener(new WindowAdapter() {
101    @Override
102    public void windowClosing(WindowEvent e) {
103     System.exit(0);
104    }
105   });
106   
107   new PaintThread().start(); //启动重画窗口的线程
108   addKeyListener(new KeyMonitor());   //给窗口增加键盘的监听
109   
110   
111   //初始化50个炮弹
112   for(int i=0;i<shells.length;i++){
113    shells[i] = new Shell();
114   }
115   
116  }
117  
118  public static void main(String[] args) {
119   MyGameFrame  f = new MyGameFrame();
120   f.launchFrame();
121  }
122  
123  private Image offScreenImage = null;
124   
125  public void update(Graphics g) {
126      if(offScreenImage == null)
127          offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度
128       
129      Graphics gOff = offScreenImage.getGraphics();
130      paint(gOff);
131      g.drawImage(offScreenImage, 0, 0, null);
132  }
133  
134 }
 1 package cn.sxt.game;
 2 import java.awt.Graphics;
 3 import java.awt.Image;
 4 import java.awt.event.KeyEvent;
 5 //飞机类
 6 public class Plane  extends GameObject {
 7  boolean  left,up,right,down;
 8  
 9  boolean  live = true;  
10  
11  public  void  drawSelf(Graphics  g){
12   if(live){
13     g.drawImage(img, (int)x,(int) y, null);
14     
15     if(left){
16      x -=speed;
17     }
18     if(right){
19      x += speed;
20     }
21     if(up){
22      y -=speed;    //y = y-speed;
23     }
24     if(down){
25      y += speed;
26    }
27   }else{
28   }
29  }
30  public  Plane(Image  img, double x, double y){
31   this.img = img;
32   this.x = x;
33   this.y = y;
34   this.speed = 3;
35   this.width = img.getWidth(null) ;
36   this.height = img.getHeight(null);
37  }
38  //按下某个键,增加相应的方向
39  public  void   addDirection(KeyEvent  e){
40   switch (e.getKeyCode()) {
41   case KeyEvent.VK_LEFT:
42    left = true;
43    break;
44   case KeyEvent.VK_UP:
45    up = true;
46    break;
47   case KeyEvent.VK_RIGHT:
48    right = true;
49    break;
50   case KeyEvent.VK_DOWN:
51    down = true;
52    break;
53   }
54  }
55  //按下某个键,取消相应的方向
56   public  void   minusDirection(KeyEvent  e){
57    switch (e.getKeyCode()) {
58    case KeyEvent.VK_LEFT:
59     left = false;
60     break;
61    case KeyEvent.VK_UP:
62     up = false;
63     break;
64    case KeyEvent.VK_RIGHT:
65     right = false;
66     break;
67    case KeyEvent.VK_DOWN:
68     down = false;
69     break;
70    }
71   }
72 }
 1 package cn.sxt.game;
 2 import java.awt.Color;
 3 import java.awt.Graphics;
 4 //炮弹类
 5 public class Shell   extends  GameObject {
 6  
 7  double  degree;
 8  
 9  public  Shell(){
10   x = 200;
11   y = 200;
12   width=10;
13   height = 10;
14   speed = 3;
15   degree = Math.random()*Math.PI*2;
16  }
17  public  void   draw(Graphics  g){
18   Color   c =  g.getColor();
19   g.setColor(Color.YELLOW);
20   
21   g.fillOval((int)x,(int) y, width, height);
22   
23   //炮弹沿着任意角度去飞
24   x += speed*Math.cos(degree);
25   y += speed*Math.sin(degree);
26   
27   if(x<0||x>Constant.GAME_WIDTH-width){
28    degree  = Math.PI - degree;
29   }
30   if(y<30||y>Constant.GAME_HEIGHT-height){
31    degree  = - degree;
32   }
33   g.setColor(c);
34  }
35 }

 

posted @ 2019-01-29 11:28  齐方  阅读(416)  评论(0编辑  收藏  举报