摘要:
1.在CCDiretor.h中有如下说明``` /** This object will be visited after the main scene is visited. This object MUST implement the "visit" selector. Usef... 阅读全文
摘要:
1.每个Vertex Shader都有用户定义的输入属性,例如:位置,法线向量和纹理坐标等。Vertex Shaders也接收一致变量(**uniform variables**).> * uniform variables:一个只读的全局变量是为所有的顶点绘制调用2.除了用户定义的输入变量,GLS... 阅读全文