[C++] socket - 6 [API互斥事件对象实现线程同步]
/*API互斥事件对象实现线程同步*/ #include<windows.h> #include<stdio.h> DWORD WINAPI myfun1(LPVOID lpParameter);//声明线程函数 DWORD WINAPI myfun2(LPVOID lpParameter); static int a=0; HANDLE hmutex;//互斥事件对象 int main() { HANDLE h1,h2;//定义句柄变量 hmutex=::CreateMutex(NULL,FALSE,NULL);//创建互斥事件并返回其句柄 h1=::CreateThread(NULL,0,myfun1,NULL,0,NULL);//创建线程1 printf("线程1开始运行!\r\n"); h2=::CreateThread(NULL,0,myfun2,NULL,0,NULL);//创建线程2 printf("线程2开始运行!\t\n"); ::CloseHandle(h1);//关闭线程句柄对象 ::CloseHandle(h2); ::Sleep(100000); return 0; } DWORD WINAPI myfun1(LPVOID lpParameter)//线程函数 { while(1) { ::WaitForSingleObject(hmutex,INFINITE);//请求互斥事件 if(a<100) { ::Sleep(1000); a+=1; printf("线程1:%d\r\n",a); ::ReleaseMutex(hmutex); } else { ::ReleaseMutex(hmutex);//释放互斥事件句柄 break; } } return 0; } DWORD WINAPI myfun2(LPVOID lpParameter) { while(1) { ::WaitForSingleObject(hmutex,INFINITE);//请求事件对象 if(a<100) { ::Sleep(1000); a+=1; printf("线程2:%d\r\n",a); ::ReleaseMutex(hmutex); } else { ::ReleaseMutex(hmutex); break; } } return 0; }