POJ 3083 Children of the Candy Corn
Children of the Candy Corn
Time Limit: 1000MS | Memory Limit: 65536K | |
Total Submissions: 4063 | Accepted: 1850 |
Description
The cornfield maze is a popular Halloween treat. Visitors are shown the entrance and must wander through the maze facing zombies, chainsaw-wielding psychopaths, hippies, and other terrors on their quest to find the exit.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
Input
Input to this problem will begin with a line
containing a single integer n indicating the number of mazes. Each maze
will consist of one line with a width, w, and height, h (3 <= w, h
<= 40), followed by h lines of w characters each that represent the
maze layout. Walls are represented by hash marks ('#'), empty space by
periods ('.'), the start by an 'S' and the exit by an 'E'.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
Output
For each maze in the input, output on a single line
the number of (not necessarily unique) squares that a person would visit
(including the 'S' and 'E') for (in order) the left, right, and
shortest paths, separated by a single space each. Movement from one
square to another is only allowed in the horizontal or vertical
direction; movement along the diagonals is not allowed.
Sample Input
2
8 8
########
#......#
#.####.#
#.####.#
#.####.#
#.####.#
#...#..#
#S#E####
9 5
#########
#.#.#.#.#
S.......E
#.#.#.#.#
#########
Sample Output
37 5 5
17 17 9
Source
1 #include <cstdlib> 2 #include <iostream> 3 4 using namespace std; 5 6 char map[41][41]; 7 8 9 int movex[4]={1,0,-1,0};//图的方向的标记右(0)下(1)左(2)上(3); 10 int movey[4]={0,1,0,-1}; 11 int mount=0; 12 int w,h; 13 int dfsleft(int sx,int sy,int num,int tag)//tag为此时人的正面所对应的图的标记 14 {int i; 15 if(map[sy][sx]=='E') 16 {mount=num;return 1;} 17 int x,y; 18 19 for(i=(tag+3)%4;i<4;i=((++i)+4)%4)//左边优先,从左边开始顺时针 20 {x=sx+movex[i];y=sy+movey[i]; 21 if(x<1||x>w) 22 continue; 23 if(y<1||y>h) 24 continue; 25 26 27 28 if(map[y][x]=='#') 29 continue; 30 31 if(dfsleft(x,y,num+1,i)) 32 return 1; 33 34 35 } 36 return 0; 37 } 38 39 int dfsright(int sx,int sy,int num,int tag) 40 { 41 int i; 42 if(map[sy][sx]=='E') 43 {mount=num;return 1;} 44 int x,y; 45 46 for(i=(tag+5)%4;i<4;i=((--i)+4)%4)//右边优先,从右边开始逆时针; 47 {x=sx+movex[i];y=sy+movey[i]; 48 if(x<1||x>w) 49 continue; 50 if(y<1||y>h) 51 continue; 52 53 54 if(map[y][x]=='#') 55 continue; 56 57 if(dfsright(x,y,num+1,i)) 58 return 1; 59 60 } 61 return 0; 62 } 63 struct queue{ 64 int x; 65 int y; 66 int num; 67 }; 68 int front,rear; 69 70 int bfs(int sx,int sy) 71 { 72 73 queue q[10000]; 74 front=rear=0; 75 queue node; 76 77 if(map[sy][sx]=='E') 78 return 1; 79 80 q[rear].x=sx; 81 q[rear].y=sy; 82 q[rear].num=1; 83 rear++; 84 int i; 85 int x,y; 86 while(front<rear) 87 {node.x=q[front].x; 88 node.y=q[front].y; 89 node.num=q[front].num; 90 front++; 91 for(i=0;i<4;i++) 92 {x=node.x+movex[i]; 93 y=node.y+movey[i]; 94 if(x<1||x>w) 95 continue; 96 if(y<1||y>h) 97 continue; 98 if(map[y][x]=='#') 99 continue; 100 if(map[y][x]=='E') 101 return node.num+1; 102 map[y][x]='#'; 103 q[rear].x=x; 104 q[rear].y=y; 105 q[rear].num=node.num+1; 106 rear++; 107 } 108 } 109 } 110 111 112 113 int main(int argc, char *argv[]) 114 {int n; 115 116 cin>>n; 117 int sx,sy; 118 int tag; 119 int i,j; 120 while(n--) 121 {cin>>w>>h; 122 for(i=1;i<=h;i++) 123 for(j=1;j<=w;j++) 124 {cin>>map[i][j]; 125 if(map[i][j]=='S') 126 sx=j,sy=i; 127 } 128 int x,y; 129 for(i=0;i<4;i++) 130 {x=sx+movex[i];y=sy+movey[i]; 131 if(x<1||x>w) 132 continue; 133 if(y<1||y>h) 134 continue; 135 136 if(map[y][x]=='.') 137 break; 138 139 } 140 tag=i; 141 142 dfsleft(sx,sy,1,tag); 143 cout<<mount<<' '; 144 dfsright(sx,sy,1,tag); 145 cout<<mount<<' '; 146 cout<<bfs(sx,sy)<<endl; 147 148 149 150 } 151 system("PAUSE"); 152 return EXIT_SUCCESS; 153 }