1、创建  THREE.Object3D()

this.rotationTarget = new THREE.Object3D();
this.rotationTarget.add(gltf);
this.scene.add(this.rotationTarget)  

2、围绕此对象进行动画旋转

 

posted on 2024-03-19 15:53  热心市民宗某§  阅读(267)  评论(0编辑  收藏  举报