iOS:基于AVPlayer实现的视频播放器

最近在学习AVFoundation框架的相关知识,写了一个基于AVPlayer的视频播放器,相关功能如下图:

 

 

代码github:https://github.com/wzpziyi1/VideoPlayer

 

AVFoundation都是围绕AVPlayer展开的,AVPlayer是一个用来播放基于时间的视听媒体的控制器对象。但它与我们通常理解的"控制器"不同,它不是一个视图或者窗口控制器,而是一个对播放和资源时间相关信息进行管理的对象,具体的用户界面是需要开发者自己进行编写的。

AVPlayer是一个不可见的组件,如果需要有可视化的界面,那么需要使用AVPlayerLayer类。AVPlayerLayer构建于Core Animation之上,它扩展了Core Animation的CALayer类,并通过框架在屏幕上显示视频内容(它只是用作视频内容的渲染面,其他可视化界面需要自己编写)。创建AVPlayerLayer需要一个指向AVPlayer实例的指针,这就可以将图层和播放器绑定在一起了,保证了当播放器基于时间的方法出现时使二者保持同步。

 

AVPlayerItem

  它会建立媒体资源动态视角的数据模型,并保存AVPlayer在播放时的呈现状态。
  例如seekToTime:方法:

   __weak typeof(self) tmp = self;
    [self.player seekToTime:CMTimeMakeWithSeconds(time, NSEC_PER_SEC) completionHandler:^(BOOL finished) {
        if (finished)
        {
            tmp.transport.isFinishedJump = YES;
        }
    }];

//跳转到哪个时间点进行播放

 

  AVPlayerItem有两个很重要的属性,一个是status,一个是loadedTimeRanges。使用kvo监听status属性值的改变,当status变为           
  AVPlayerStatusReadyToPlay的时候,表示可以开始播放了。而监听loadedTimeRanges属性,可以知道视频缓存到哪样一个时间点了:

//kvo
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context
{
    AVPlayerItem *item = (AVPlayerItem *)object;
    
    if ([keyPath isEqualToString:@"status"])
    {
        NSLog(@"%d", (int)[item status]);
        if ([item status] == AVPlayerStatusReadyToPlay)
        {
            
            [self monitorPlayingStatusWithItem:item];
            
        }
    }
    else if ([keyPath isEqualToString:@"loadedTimeRanges"])    //缓冲
    {
        self.bufferTime = [self availableBufferTime];
        
        if (!self.isFetchTotalDuration)
        {
            //获取视频总长度
            NSTimeInterval totalDuration = CMTimeGetSeconds(item.duration);
            self.transport.durationTime = totalDuration;
            self.isFetchTotalDuration = YES;
        }
        
        if (self.transport.currentPlayTime <= self.transport.durationTime - 12)
        {
            //如果缓冲不够
            if (self.bufferTime <= self.transport.currentPlayTime + 10)
            {
                self.transport.isBuffering = YES;
            }
            else
            {
                self.transport.isBuffering = NO;
            }
        }
        else
        {
            self.transport.isBuffering = NO;
        }
        
        self.transport.currentBufferTime = self.bufferTime;
        
    }
    else
    {
        [super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
    }
}

    在这段代码里面,我是设置了,如果当前播放时间+10s > 缓冲得到的总时间,那么就loading,直到缓冲时间总是大于当前播放时间10s,才开始播放。

  CMTime

    AVFoundation使用基于CMTime的数据结构来展示时间信息,它表现为分数值的方式,具体定义如下:

    

/*!
	@typedef	CMTime
	@abstract	Rational time value represented as int64/int32.
*/
typedef struct
{
	CMTimeValue	value;		/*! @field value The value of the CMTime. value/timescale = seconds. */
	CMTimeScale	timescale;	/*! @field timescale The timescale of the CMTime. value/timescale = seconds.  */
	CMTimeFlags	flags;		/*! @field flags The flags, eg. kCMTimeFlags_Valid, kCMTimeFlags_PositiveInfinity, etc. */
	CMTimeEpoch	epoch;		/*! @field epoch Differentiates between equal timestamps that are actually different because
												 of looping, multi-item sequencing, etc.  
												 Will be used during comparison: greater epochs happen after lesser ones. 
												 Additions/subtraction is only possible within a single epoch,
												 however, since epoch length may be unknown/variable. */
} CMTime;


    在这个结构中,主要关注value和timescale,它们在时间呈现中分别作为分子和分母。

    CMTimeMake(1, 2);  //0.5s
        
    CMTimeMake(4, 1);  //4s
        
    CMTimeMakeWithSeconds(60, NSEC_PER_SEC); //表示将60秒转化为CMTime时间格式

 
  
在这个demo中,可视化界面的编写主要在ZYOverlayView.h类里面,它负责用户的绝大部分交互事件。ZYOverlayView遵守ZYTransport协议,这个协议提供了与ViewController里面的AVPlayer进行通信的接口,相应代码如下:

#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>

@protocol ZYTransportDelegate <NSObject>

- (void)play;

- (void)pause;

- (void)stop;

/**
 *  跳转到某个时间点播放
 *
 */
- (void)jumpedToTime:(NSTimeInterval)time;


/**
 *  视频横屏
 *
 *  @param flag YES为是
 */
- (void)fullScreenOrNormalSizeWithFlag:(BOOL)flag;
@end

@protocol ZYTransport <NSObject>

/**
 *  是否正在缓冲
 */
@property (nonatomic, assign) BOOL isBuffering;

/**
 *  是否完成跳转
 */
@property (nonatomic, assign) BOOL isFinishedJump;

@property (nonatomic, assign) NSTimeInterval durationTime;

@property (nonatomic, weak) id<ZYTransportDelegate>delegate;

/**
 *  设置当前播放的时间点
 */
@property (nonatomic, assign) NSTimeInterval currentPlayTime;

/**
 *  设置当前缓冲的时间点
 */
@property (nonatomic, assign) NSTimeInterval currentBufferTime;

/**
 *  视频播放完毕
 */
- (void)playbackComplete;


@end

 

如果要视频可以显示,那么一定需要AVPlayeLayer来做视频内容的渲染面,上面提到了可视化界面的编写是在ZYPlayerView类里面实现的,所在我在这个类里面加载ZYOverlayView,以便实现相关功能的封装。

#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import "ZYTransport.h"


@interface ZYPlayerView : UIView
@property (nonatomic, strong) AVPlayer *player;

@property (nonatomic, weak) id<ZYTransport>transport;

@end


#import "ZYPlayerView.h"
#import "ZYOverlayView.h"

@interface ZYPlayerView ()
@property (nonatomic, strong) ZYOverlayView *overlayView;
@end


@implementation ZYPlayerView

+ (Class)layerClass
{
    return [AVPlayerLayer class];
}

- (instancetype)init
{
    if (self = [super init])
    {
        [self commitInit];
    }
    return self;
}

- (void)awakeFromNib
{
    [super awakeFromNib];
    
    [self commitInit];
}


- (void)commitInit
{
    self.overlayView = [ZYOverlayView overlayView];
    
    [self addSubview:self.overlayView];
    
    [self.overlayView autoPinEdgesToSuperviewEdgesWithInsets:UIEdgeInsetsZero];
}

- (AVPlayer *)player
{
    return [(AVPlayerLayer *)[self layer] player];
}

- (void)setPlayer:(AVPlayer *)player
{
    [(AVPlayerLayer *)[self layer] setPlayer:player];
}

- (id<ZYTransport>)transport
{
    return self.overlayView;
}


@end

 

ViewController主要是在做监听播放状态、缓冲状态,与可视化界面之间的通信,将监听到的当前播放时间、当前缓冲时间、播放结束等传递给遵守了ZYTransport协议的ZYOverlayView实例,在OverlayView实例里面进行相关操作。与可视化界面之间的通信主要表现为,暂停、播放、停止、全屏等,这些在ZYTransport协议里面都有相关的代理方法。

#import "ZYPlayerVc.h"
#import "ZYPlayerView.h"
#import <AVFoundation/AVFoundation.h>
#import "ZYTransport.h"

@interface ZYPlayerVc () <ZYTransportDelegate>
@property (strong, nonatomic) ZYPlayerView *playerView;

@property (nonatomic, strong) AVPlayer *player;

@property (nonatomic, strong) AVPlayerItem *playerItem;

@property (nonatomic, weak) id<ZYTransport>transport;

@property (nonatomic, assign) CGFloat scale;

/**
 *  是否获取了视频长度
 */
@property (nonatomic, assign) BOOL isFetchTotalDuration;

@property (nonatomic, strong) id timeObserver;

@property (nonatomic, assign) NSTimeInterval bufferTime;


@end

@implementation ZYPlayerVc

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
    
    self.isFetchTotalDuration = NO;
    
    NSURL *url = [NSURL URLWithString:@"http://v.jxvdy.com/sendfile/w5bgP3A8JgiQQo5l0hvoNGE2H16WbN09X-ONHPq3P3C1BISgf7C-qVs6_c8oaw3zKScO78I--b0BGFBRxlpw13sf2e54QA"];
    self.playerItem = [[AVPlayerItem alloc] initWithURL:url];
    
    //监听status属性
    [self.playerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
    
    [self.playerItem addObserver:self forKeyPath:@"loadedTimeRanges" options:NSKeyValueObservingOptionNew context:nil];
    
    self.player = [[AVPlayer alloc] initWithPlayerItem:self.playerItem];
    
    self.playerView.player = self.player;
    self.playerView.frame = CGRectMake(0, 30, kScreenW, kScreenW * kScreenW / kScreenH);
    self.scale = kScreenW / self.playerView.height;
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayDidEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
    
}

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    
    [[UIApplication sharedApplication] setStatusBarHidden:YES];
}

- (ZYPlayerView *)playerView
{
    if (_playerView == nil)
    {
        _playerView = [[ZYPlayerView alloc] init];
        _playerView.backgroundColor = [UIColor blackColor];
        self.transport = _playerView.transport;
        self.transport.isBuffering = YES;
        self.transport.delegate = self;
        [self.view addSubview:_playerView];
    }
    return _playerView;
}

- (void)moviePlayDidEnd:(NSNotification *)note
{
    self.isFetchTotalDuration = NO;
    __weak typeof(self) tmp = self;
    
    [self.player seekToTime:kCMTimeZero completionHandler:^(BOOL finished) {
        tmp.transport.currentPlayTime = 0;
        tmp.transport.currentBufferTime = 0;
        tmp.transport.durationTime = 0;
    }];
    
}

//kvo
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context
{
    AVPlayerItem *item = (AVPlayerItem *)object;
    
    if ([keyPath isEqualToString:@"status"])
    {
        NSLog(@"%d", (int)[item status]);
        if ([item status] == AVPlayerStatusReadyToPlay)
        {
            
            [self monitorPlayingStatusWithItem:item];
            
        }
    }
    else if ([keyPath isEqualToString:@"loadedTimeRanges"])    //缓冲
    {
        self.bufferTime = [self availableBufferTime];
        
        if (!self.isFetchTotalDuration)
        {
            //获取视频总长度
            NSTimeInterval totalDuration = CMTimeGetSeconds(item.duration);
            self.transport.durationTime = totalDuration;
            self.isFetchTotalDuration = YES;
        }
        
        if (self.transport.currentPlayTime <= self.transport.durationTime - 7)
        {
            //如果缓冲不够
            if (self.bufferTime <= self.transport.currentPlayTime + 5)
            {
                self.transport.isBuffering = YES;
            }
            else
            {
                self.transport.isBuffering = NO;
            }
        }
        else
        {
            self.transport.isBuffering = NO;
        }
        
        self.transport.currentBufferTime = self.bufferTime;
        
    }
    else
    {
        [super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
    }
}

/**
 *  监听播放状态
 *
 */
- (void)monitorPlayingStatusWithItem:(AVPlayerItem *)item
{
    __weak typeof(self) tmp = self;
    self.timeObserver = [self.playerView.player addPeriodicTimeObserverForInterval:CMTimeMake(1, 1) queue:dispatch_get_main_queue() usingBlock:^(CMTime time) {
        
        NSTimeInterval currentTime = CMTimeGetSeconds(time);
        
        tmp.transport.currentPlayTime = currentTime;
        
        
    }];
}

/**
 *  可用的播放时长(缓冲的时长)
 *
 */
- (NSTimeInterval)availableBufferTime
{
    NSArray *loadTimeRanges = [[self.player currentItem] loadedTimeRanges];
    
    //获取缓冲区域
    CMTimeRange range = [loadTimeRanges.firstObject CMTimeRangeValue];
    
    NSTimeInterval startTime = CMTimeGetSeconds(range.start);
    
    NSTimeInterval duration = CMTimeGetSeconds(range.duration);
    
    return startTime + duration;
}

#pragma mark ----ZYTransportDelegate

- (void)play
{
    [self.playerView.player play];
}

- (void)pause
{
    [self.playerView.player pause];
}

- (void)stop
{
    
    self.isFetchTotalDuration = NO;
    [self moviePlayDidEnd:nil];
}

/**
 *  跳转到某个时间点播放
 *
 */
- (void)jumpedToTime:(NSTimeInterval)time
{
    __weak typeof(self) tmp = self;
    [self.player seekToTime:CMTimeMakeWithSeconds(time, NSEC_PER_SEC) completionHandler:^(BOOL finished) {
        if (finished)
        {
            tmp.transport.isFinishedJump = YES;
        }
    }];
}

/**
 *  视频横竖屏
 *
 *  @param flag YES为是
 */
- (void)fullScreenOrNormalSizeWithFlag:(BOOL)flag
{
    
    if (flag)
    {
        CGFloat moveY = self.view.center.y - self.playerView.center.y;
        CGAffineTransform tmpTransform = CGAffineTransformScale(CGAffineTransformMakeTranslation(0, moveY), self.scale, self.scale);
        CGAffineTransform transform = CGAffineTransformRotate(tmpTransform, - M_PI_2);
        
        [UIView animateWithDuration:0.25 animations:^{
            self.playerView.transform = transform;
        }];
    }
    else
    {
        [UIView animateWithDuration:0.25 animations:^{
            self.playerView.transform = CGAffineTransformIdentity;
        }];
    }
}


- (void)dealloc
{
    [self.playerItem removeObserver:self forKeyPath:@"status"];
    [self.playerItem removeObserver:self forKeyPath:@"loadedTimeRanges"];
    [self.playerView.player removeTimeObserver:self.timeObserver];
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

 

ZYOverlayView里面最主要处理的是一个拖动滑块的事件和5秒后如果没有接到触碰事件隐藏Tool。拖动滑块的话,我是弄了一个pan手势,然后在里面计算相关位置的问题。这里有一个巨坑,一开始我并没有给滑块设置layout,只是想通过改变滑块的center来做到位置随着拖动长度的改变而改变,却发现它在上下两个Tool View隐藏的时候,回到了它的初始位置,后来给它加上layout,这个bug消失,暂时没找到bug产生原因。

 

基于这样一个bug,我本来是想把所有的布局改成frame布局的,但是改完之后发现,底部的Tool View根本不显示,又是一个未知原因的bug。找了很久,没明白导致这个bug产生的原因......所有我就都改成layout布局,并且未了防止总是刷新layout,在改变const的同时,将它们的frame也相应的改变了。

 

没有接到触碰事件隐藏Tool,是基于定时器实现的。每隔五秒,如果在五秒内有接受到任意触碰事件,就让定时器先invalidate,在resetTimer,这样确保定时器时间可以实时处于更新状态。相应代码:

#import <UIKit/UIKit.h>
#import "ZYTransport.h"

@interface ZYOverlayView : UIView <ZYTransport>

@property (nonatomic, assign) NSTimeInterval durationTime;

@property (nonatomic, weak) id<ZYTransportDelegate>delegate;

/**
 *  是否正在缓冲
 */
@property (nonatomic, assign) BOOL isBuffering;

@property (nonatomic, assign) BOOL isFinishedJump;

@property (nonatomic, assign) NSTimeInterval currentPlayTime;

@property (nonatomic, assign) NSTimeInterval currentBufferTime;

+ (instancetype)overlayView;

@end


#import "ZYOverlayView.h"

@interface ZYOverlayView ()

/**
 *  总进度
 */
@property (weak, nonatomic) IBOutlet UIView *totalProgressView;

@property (weak, nonatomic) IBOutlet UIView *bufferProgressView;


/**
 *  进度上面的显示时间
 */
@property (weak, nonatomic) IBOutlet UIButton *progressTimeBtn;

/**
 *  当前播放时间VIew
 */
@property (weak, nonatomic) IBOutlet UILabel *currentTimeLabel;

/**
 *  总进度View
 */
@property (weak, nonatomic) IBOutlet UILabel *totalTimeLabel;



/**
 *  滑块
 */
@property (weak, nonatomic) IBOutlet UIImageView *sliderView;

/**
 *  当前缓冲进度的宽度
 */
@property (weak, nonatomic) IBOutlet NSLayoutConstraint *currentProgressConW;

@property (weak, nonatomic) IBOutlet UIView *topView;
@property (weak, nonatomic) IBOutlet UIView *bottomView;
@property (weak, nonatomic) IBOutlet UIButton *playOrPauseBtn;


@property (weak, nonatomic) IBOutlet UIActivityIndicatorView *indicatorView;


@property (weak, nonatomic) IBOutlet NSLayoutConstraint *topViewConTop;
@property (weak, nonatomic) IBOutlet NSLayoutConstraint *bottomViewConBottom;
@property (weak, nonatomic) IBOutlet NSLayoutConstraint *sliderConLeft;
@property (weak, nonatomic) IBOutlet NSLayoutConstraint *progressTimeConLeft;



/**
 *  是否为横屏
 */
@property (nonatomic, assign) BOOL isfullScreen;

/**
 *  控制top\bottom View的隐藏定时器
 */
@property (nonatomic, strong) NSTimer *timer;

/**
 *  判断是否需要控制top/bottom View隐藏
 */
@property (nonatomic, assign) BOOL isControlHidden;

/**
 *  top\bottom View是否正在展示
 */
@property (nonatomic, assign) BOOL isShowing;

/**
 *  不是由于缓冲或者拖动滑块导致的暂停(也就是必然的暂停,交互时的暂停)
 */
@property (nonatomic, assign) BOOL isCertainPause;

/**
 *  是否正在拖动滑块
 */
@property (nonatomic, assign) BOOL isDraggingSlider;
@end

@implementation ZYOverlayView

+ (instancetype)overlayView
{
    return [[self alloc] init];
}

- (instancetype)init
{
    if (self = [super init])
    {
        self = [[[NSBundle mainBundle] loadNibNamed:@"ZYOverlayView" owner:nil options:nil] lastObject];
        
        [self commitInit];
    }
    return self;
}

- (void)commitInit
{
    self.isfullScreen = NO;
    self.isControlHidden = YES;
    self.isShowing = YES;
    self.indicatorView.hidden = YES;
    self.isCertainPause = NO;
    self.isDraggingSlider = NO;
    self.progressTimeBtn.hidden = YES;
    
    [self.indicatorView startAnimating];
    
    self.layer.masksToBounds = YES;
    self.sliderView.userInteractionEnabled = YES;
    UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(draggingSlider:)];
    [self.sliderView addGestureRecognizer:panRecognizer];
    
    [self resetTimer];
}

- (void)setDurationTime:(NSTimeInterval)durationTime
{
    _durationTime = durationTime;
    
    self.totalTimeLabel.text = [self converTimeToStringWithTime:durationTime];
}

- (void)setIsBuffering:(BOOL)isBuffering
{
    _isBuffering = isBuffering;
    
    if (self.isCertainPause) return;
    self.isCertainPause = NO;
    
    //由btn的tag来判断此次事件是交互的暂停,还是缓冲导致的暂停
    self.playOrPauseBtn.tag = 1;
    if (isBuffering)
    {
        self.indicatorView.hidden = NO;
        self.playOrPauseBtn.enabled = NO;
        
        
        if (self.playOrPauseBtn.selected)
        {
            
            [self clickPlayOrPauseBtn:self.playOrPauseBtn];
        }
    }
    else
    {
        self.indicatorView.hidden = YES;
        self.playOrPauseBtn.enabled = YES;
        
        if (!self.playOrPauseBtn.selected)
        {
            [self clickPlayOrPauseBtn:self.playOrPauseBtn];
        }
    }
    self.playOrPauseBtn.tag = 0;
}

- (void)setCurrentPlayTime:(NSTimeInterval)currentPlayTime
{
    _currentPlayTime = currentPlayTime;
    
    if (!self.isDraggingSlider)
    {
        self.currentTimeLabel.text = [self converTimeToStringWithTime:currentPlayTime];
        
        self.sliderView.centerX =  (currentPlayTime / _durationTime) * self.totalProgressView.width;
        
        _sliderConLeft.constant = self.totalProgressView.x + self.sliderView.centerX - self.sliderView.width / 2;
    }
}

- (void)setCurrentBufferTime:(NSTimeInterval)currentBufferTime
{
    _currentBufferTime = currentBufferTime;
    
    self.bufferProgressView.width = self.totalProgressView.width * currentBufferTime / _durationTime;
    self.currentProgressConW.constant = self.totalProgressView.width * currentBufferTime / _durationTime;
}

- (void)setIsFinishedJump:(BOOL)isFinishedJump
{
    _isFinishedJump = isFinishedJump;
    if (isFinishedJump)
    {
        self.isDraggingSlider = NO;
    }
    _isFinishedJump = NO;
}


- (IBAction)clickFinishBtn:(id)sender
{
    [self.timer invalidate];
    
    if ([self.delegate respondsToSelector:@selector(stop)])
    {
        [self.delegate stop];
    }
    
    [self resetTimer];
}

- (IBAction)clickFillScreenBtn:(id)sender
{
    [self.timer invalidate];
    self.isfullScreen = !self.isfullScreen;
    
    if ([self.delegate respondsToSelector:@selector(fullScreenOrNormalSizeWithFlag:)])
    {
        [self.delegate fullScreenOrNormalSizeWithFlag:self.isfullScreen];
    }
    
    [self resetTimer];
}

- (IBAction)clickPlayOrPauseBtn:(UIButton *)sender
{
    [self.timer invalidate];
    [self resetTimer];
    
    if (!sender.tag && sender.selected)
    {
        self.isCertainPause = YES;
    }
    else
    {
        self.isCertainPause = NO;
    }
    
    sender.selected = !sender.selected;
    
    if (sender.selected)
    {
        if ([self.delegate respondsToSelector:@selector(play)])
        {
            [self.delegate play];
        }
    }
    else
    {
        if ([self.delegate respondsToSelector:@selector(pause)])
        {
            [self.delegate pause];
        }
    }
    
    
}

/**
 *  拖动滑块的时候
 *
 */
- (void)draggingSlider:(UIPanGestureRecognizer *)recognizer
{
    [self.timer invalidate];
    
    CGPoint point = [recognizer translationInView:self.bottomView];
    
    [recognizer setTranslation:CGPointZero inView:self.bottomView];
    
    CGFloat x = point.x;
    self.isDraggingSlider = YES;
    if (recognizer.state == UIGestureRecognizerStateEnded)
    {
        [self resetTimer];
        
        self.progressTimeBtn.hidden = YES;
        
        CGFloat jumpedTime = self.durationTime * (self.sliderView.centerX - self.totalProgressView.x) / self.totalProgressView.width;
        
        if ([self.delegate respondsToSelector:@selector(jumpedToTime:)])
        {
            [self.delegate jumpedToTime:jumpedTime];
        }
    }
    else
    {
        self.progressTimeBtn.hidden = NO;
        self.sliderView.centerX  += x;
        CGPoint point = [self.bottomView convertPoint:self.sliderView.center toView:self];
        
        self.progressTimeBtn.centerY = point.y - 40;
        self.progressTimeBtn.centerX = point.x;
        
        if (self.sliderView.centerX > self.totalProgressView.x + self.totalProgressView.width)
        {
            self.sliderView.centerX = self.totalProgressView.x + self.totalProgressView.width;
        }
        
        if (self.sliderView.centerX < self.totalProgressView.x)
        {
            self.sliderView.centerX = self.totalProgressView.x;
        }
        //取消一切动画效果(一般来说,用来禁止隐式动画)
        [UIView setAnimationsEnabled:NO];
        CGFloat jumpedTime = self.durationTime * (self.sliderView.centerX - self.totalProgressView.x) / self.totalProgressView.width;
        NSString *timeStr = [self converTimeToStringWithTime:jumpedTime];
        self.progressTimeBtn.titleLabel.text = timeStr;
        [self.progressTimeBtn setTitle:timeStr forState:UIControlStateNormal];
        [UIView setAnimationsEnabled:YES];
        
        self.progressTimeConLeft.constant = self.sliderView.centerX - self.progressTimeBtn.width / 2;
        _sliderConLeft.constant = self.sliderView.centerX - self.sliderView.width / 2;
        
    }
}

#pragma mark ----NSTimer相关操作

- (void)resetTimer
{
    [self.timer invalidate];
    self.timer = nil;
    self.timer = [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(updateTimer) userInfo:nil repeats:NO];
}

- (void)updateTimer
{
    if (!self.timer.isValid || !self.timer || !self.isControlHidden) return;
    
    [self hideTopAndBottomView];
}

#pragma mark ----控制top\bottom 隐藏or显示相关逻辑

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
    [self showTopAndBottomView];
}

- (void)showTopAndBottomView
{
    [self.timer invalidate];
    
    if (!self.isShowing)
    {
        self.topView.hidden = NO;
        self.bottomView.hidden = NO;
        self.topViewConTop.constant = 0;
        self.bottomViewConBottom.constant = 0;
        [UIView animateWithDuration:0.3 animations:^{
            [self layoutIfNeeded];
        }completion:^(BOOL finished) {
            self.isShowing = YES;
            self.isControlHidden = YES;
        }];
    }
    [self resetTimer];
}

- (void)hideTopAndBottomView
{
    [self.timer invalidate];
    
    if (self.isShowing)
    {
        self.topViewConTop.constant = -50;
        self.bottomViewConBottom.constant = -50;
        [UIView animateWithDuration:0.3 animations:^{
            [self layoutIfNeeded];
        } completion:^(BOOL finished) {
            self.topView.hidden = YES;
            self.bottomView.hidden = YES;
            self.isShowing = NO;
            self.isControlHidden = NO;
        }];
    }
    
}

#pragma mark ----other

- (NSString *)converTimeToStringWithTime:(NSTimeInterval)time
{
    int hour = time / 60 / 60;
    int minute = (time - hour * 60 * 60) / 60;
    int second = (int)time % 60;
    
    return [NSString stringWithFormat:@"%02d:%02d:%02d", hour, minute, second];
}

- (void)layoutSubviews
{
    [super layoutSubviews];
}

@end

 

    代码github地址:https://github.com/wzpziyi1/VideoPlayer     

 

 

 

 

posted @ 2016-07-15 15:45  紫忆  阅读(16654)  评论(1编辑  收藏  举报