c++ pthread一个小技巧
先上代码:
void* __thread_new_proc(void *p)
{
((GameThread *)p)->run();
return 0;
}
GameThread::GameThread()
{
m_bStop = false;
}
GameThread::~GameThread()
{
}
int GameThread::start()
{
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setschedpolicy(&attr, SCHED_FIFO);
int ret = pthread_create(&m_thread, &attr, __thread_new_proc, this);
pthread_attr_destroy(&attr);
return ret;
}
int GameThread::stop()
{
//int ret = pthread_kill(m_thread, SIGINT);
int ret = pthread_cancel(m_thread);
return ret;
}
int GameThread::join()
{
int ret = pthread_join(m_thread, NULL);
return ret;
}
void GameThread::run()
{
while (m_bStop == false)
{
GameTask *pTask = THREAD_POOL->getNextTask();
if ( pTask )
{
pTask->process();
delete pTask;
pTask = NULL;
}
}
}
start() 方法中 int ret = pthread_create(&m_thread, &attr, __thread_new_proc, this);
传入this 然后在 __thread_new_proc方法中 调用run (特别类似java)