cocos2dx 和 iOS UIKIT的结合
前俩年在cocos2d用过uikit,一直觉得uikit 做界面优势很明显,自从转-x后,很少用uikit了。今天看到一个博友的文章顿时觉得可以在-x下结合uikit 废话不多说了,直接上代码:
id sth = [[UIApplication sharedApplication] delegate];
if ([sth isKindOfClass:[AppController class]]) {
MapSelViewController *mapSelViewController = [[MapSelViewController alloc] initWithNibName:@"MapSelViewController" bundle:nil];
[mapSelViewController.view setFrame:CGRectMake(-480, 0, mapSelViewController.view.frame.size.width, mapSelViewController.view.frame.size.height)];
[mapSelViewController.view setTag:1015];
AppController *controller = (AppController *)sth;
[controller.viewController.view addSubview:mapSelViewController.view];
}