Head First Design Patterns - Command Pattern
Command Pattern allows you to decouple the requester of an action from the object actually performs the action. A command
object encapsulates a request to do something on a specific object.
From dinner to the Command Pattern
1.Implementing the Command interface
public interface Command{
public void execute();
}
2.Implementing a Command
public class LightOnCommand implements Command{
Light light;
public LightOnCommand(Light light){
this.light = light;
}
public void execute(){
light.on();
}
}
3.Using the Command object
public class SimpleRemoteControl{
Command slot;
public SimpleRemoteControl(){}
public void setCommand(Command command){
slot = command;
}
public void buttonWasPressed(){
slot.execute();
}
}
The Command Pattern encapsulates a request as an object, thereby letting you parameterize other objects with
different requests,queue or log requests, and support undoable operations.
Class diagram:
1.The Command Pattern decouples an object, making a request from the one that knows how to perform it.
2.A Command object is at the center of this decouping and encapsulates a receiver with an action(or set of actions)
3.An invoker makes a request of a Command object by calling its execute() method
4.Commands mat support undo by implementing an undo method that restores the object to its previous state
before the execute() method was last called.