Socket\SocketClient\AsynSocketClient.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SocketClient
{
public class StateObject
{
public Socket workSocket = null;
public const int BufferSize = 256;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
}
class AsynSocketClient
{
private const int port = 11000;
private static ManualResetEvent connetDone = new ManualResetEvent(false);
private static ManualResetEvent sendDone = new ManualResetEvent(false);
private static ManualResetEvent receiveDone = new ManualResetEvent(false);
private static String response = String.Empty;
public static void StartClient()
{
try
{
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
//创建一个TCP/IP socket
Socket client = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
connetDone.WaitOne();
//发送数据
Send(client, "This is a test<EOF>");
sendDone.WaitOne();
//从远程设备接受相应
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
finally
{
}
}
private static void ConnectCallback(IAsyncResult asyncResult)
{
try
{
Socket client = (Socket)asyncResult.AsyncState;
//完成连接
client.EndConnect(asyncResult);
Console.WriteLine("socket connect successfull");
connetDone.Set();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void Send(Socket client, String data)
{
byte[] byteData = Encoding.ASCII.GetBytes(data);
client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult asyncResult)
{
try
{
Socket client = (Socket)asyncResult.AsyncState;
int byteSent = client.EndSend(asyncResult);
Console.WriteLine("send data");
sendDone.Set();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void Receive(Socket client)
{
try
{
StateObject state = new StateObject();
state.workSocket = client;
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void ReceiveCallback(IAsyncResult asyncResult)
{
try
{
StateObject state = (StateObject)asyncResult.AsyncState;
Socket client = state.workSocket;
int bytesRead = client.EndReceive(asyncResult);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
Console.WriteLine("receive data");
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
}
Socket\SocketClient\Program.cs
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace SocketClient
{
class Program
{
static void Main(string[] args)
{
AsynSocketClient.StartClient();
Console.Read();
}
}
}
Socket\SocketClient\SocketClient.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
</Project>
Socket\SocketServer\AsynSocketServer.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SocketServer
{
public class StateObject
{
public const int BufferSize = 1024;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
public Socket workSocket = null;
}
class AsynSocketServer
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public AsynSocketServer()
{
}
public static void StartListening()
{
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
public static void AcceptCallback(IAsyncResult asyncResult)
{
allDone.Set();
Socket listener = (Socket)asyncResult.AsyncState;
Socket handler = listener.EndAccept(asyncResult);
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult asyncResult)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)asyncResult.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(asyncResult);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content);
// Echo the data back to the client.
Send(handler, content);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
Socket\SocketServer\Program.cs
using System;
namespace SocketServer
{
class Program
{
static void Main(string[] args)
{
AsynSocketServer.StartListening();
}
}
}
Socket\SocketServer\SocketServer.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
</Project>
Socket\Socket.sln
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SocketClient", "SocketClient\SocketClient.csproj", "{1D80C1A7-2F06-4201-BA8C-36261BAA3068}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SocketServer", "SocketServer\SocketServer.csproj", "{9F738BE4-9119-4357-8048-49521B79407B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1D80C1A7-2F06-4201-BA8C-36261BAA3068}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1D80C1A7-2F06-4201-BA8C-36261BAA3068}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1D80C1A7-2F06-4201-BA8C-36261BAA3068}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1D80C1A7-2F06-4201-BA8C-36261BAA3068}.Release|Any CPU.Build.0 = Release|Any CPU
{9F738BE4-9119-4357-8048-49521B79407B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F738BE4-9119-4357-8048-49521B79407B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F738BE4-9119-4357-8048-49521B79407B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9F738BE4-9119-4357-8048-49521B79407B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {90CD277E-5715-49CD-8516-BFE42B92EE87}
EndGlobalSection
EndGlobal
Socket\zz.bat
set "scriptPath=%cd%"
D: && cd D:\dotnet-script-new\App\bin\Debug\net8.0\ && D:\dotnet-script-new\App\bin\Debug\net8.0\App.exe "%scriptPath%" "Question" "other"
Socket\SocketClient\Properties\launchSettings.json
{
"profiles": {
"SocketClient": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:59518;http://localhost:59519"
}
}
}
Socket\SocketServer\Properties\launchSettings.json
{
"profiles": {
"SocketServer": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:59526;http://localhost:59527"
}
}
}
Socket\SocketClient\AsynSocketClient.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SocketClient
{
public class StateObject
{
public Socket workSocket = null;
public const int BufferSize = 256;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
}
class AsynSocketClient
{
private const int port = 11000;
private static ManualResetEvent connetDone = new ManualResetEvent(false);
private static ManualResetEvent sendDone = new ManualResetEvent(false);
private static ManualResetEvent receiveDone = new ManualResetEvent(false);
private static String response = String.Empty;
public static void StartClient()
{
try
{
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
//创建一个TCP/IP socket
Socket client = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
connetDone.WaitOne();
//发送数据
Send(client, "This is a test<EOF>");
sendDone.WaitOne();
//从远程设备接受相应
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
finally
{
}
}
private static void ConnectCallback(IAsyncResult asyncResult)
{
try
{
Socket client = (Socket)asyncResult.AsyncState;
//完成连接
client.EndConnect(asyncResult);
Console.WriteLine("socket connect successfull");
connetDone.Set();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void Send(Socket client, String data)
{
byte[] byteData = Encoding.ASCII.GetBytes(data);
client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult asyncResult)
{
try
{
Socket client = (Socket)asyncResult.AsyncState;
int byteSent = client.EndSend(asyncResult);
Console.WriteLine("send data");
sendDone.Set();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void Receive(Socket client)
{
try
{
StateObject state = new StateObject();
state.workSocket = client;
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
private static void ReceiveCallback(IAsyncResult asyncResult)
{
try
{
StateObject state = (StateObject)asyncResult.AsyncState;
Socket client = state.workSocket;
int bytesRead = client.EndReceive(asyncResult);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
Console.WriteLine("receive data");
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
}
Socket\SocketClient\Program.cs
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace SocketClient
{
class Program
{
static void Main(string[] args)
{
AsynSocketClient.StartClient();
Console.Read();
}
}
}
Socket\SocketClient\SocketClient.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
</Project>
Socket\SocketClient\Properties\launchSettings.json
{
"profiles": {
"SocketClient": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:59518;http://localhost:59519"
}
}
}
Socket\SocketServer\AsynSocketServer.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SocketServer
{
public class StateObject
{
public const int BufferSize = 1024;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
public Socket workSocket = null;
}
class AsynSocketServer
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public AsynSocketServer()
{
}
public static void StartListening()
{
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
public static void AcceptCallback(IAsyncResult asyncResult)
{
allDone.Set();
Socket listener = (Socket)asyncResult.AsyncState;
Socket handler = listener.EndAccept(asyncResult);
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult asyncResult)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)asyncResult.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(asyncResult);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content);
// Echo the data back to the client.
Send(handler, content);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
Socket\SocketServer\Program.cs
using System;
namespace SocketServer
{
class Program
{
static void Main(string[] args)
{
AsynSocketServer.StartListening();
}
}
}
Socket\SocketServer\SocketServer.csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
</Project>
Socket\SocketServer\Properties\launchSettings.json
{
"profiles": {
"SocketServer": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:59526;http://localhost:59527"
}
}
}