使用h5拍照压缩上传图片
在H5中使用video调用手机相机,然后使用canvas捕捉视频内容得到图片。拍照和压缩上传
<video id="video" width="320" height="240" autoplay></video>
<button id="snap">拍摄</button>
<canvas id="canvas" width="320" height="240"></canvas>
<script>
window.addEventListener("DOMContentLoaded", function () {
var canvas = document.getElementById("canvas"),//调用canvas接口
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function (error) {//错误处理
console.log("Video capture error: ", error.code);
};
if (navigator.getUserMedia) {//调用html5拍摄接口
navigator.getUserMedia(videoObj, function (stream) {
video.src = stream;//摄像机属于视频流,所以当然要输出到html5的video标签中了
video.play();//开始播放
}, errBack);
} else if (navigator.webkitGetUserMedia) { //WebKit内核调用html5拍摄接口
navigator.webkitGetUserMedia(videoObj, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);//同上
video.play();//同上
}, errBack);
}
else if (navigator.mozGetUserMedia) { //moz内核调用html5拍摄接口
navigator.mozGetUserMedia(videoObj, function (stream) {
video.src = window.URL.createObjectURL(stream);//同上
video.play();//同上
}, errBack);
}
}, false);
document.getElementById("snap").addEventListener("click", function () {
//获取拍照按钮绑定事件
var canvans = document.getElementById("canvas");//调用canvas接口
var context = canvas.getContext("2d");
context.drawImage(video, 0, 0, 640, 480);//调用canvas接口的drawImage方法绘制当前video标签中的静态图片,其实就是截图
//这里就可以写上传服务器代码了
var dataURL = canvas.toDataURL("image/jpeg");//获取图片的base64格式的数据
dataURL = dataURL.replace("data:image/png;base64,", "");
var blobBin = dataURL;
var array = [];
for (var i = 0; i < blobBin.length; i++) {
array.push(blobBin.charCodeAt(i));
}
var file = new Blob([new Uint8Array(array)], { type: 'image/png' });
var formdata = new FormData();
formdata.append("myNewFileName", file);
$.ajax({
url: "uploadFile.php",
type: "POST",
data: formdata,
processData: false,
contentType: false,
}).done(function (respond) {
alert(respond);
});
});
function UploadCompressedImage(img) {
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, img.width, img.height);
var dataURL = canvas.toDataURL("image/jpeg");
dataURL = dataURL.replace("data:image/png;base64,", "");
var blobBin = dataURL;
var array = [];
for (var i = 0; i < blobBin.length; i++) {
array.push(blobBin.charCodeAt(i));
}
var file = new Blob([new Uint8Array(array)], { type: 'image/png' });
var formdata = new FormData();
formdata.append("myNewFileName", file);
$.ajax({
url: "uploadFile.php",
type: "POST",
data: formdata,
processData: false,
contentType: false,
}).done(function (respond) {
alert(respond);
});
}
</script>