关于网络编程的总结

  • 网络编程的知识结构图

 

  • socket编程

  网络编程,主要是指基于TCP的网络通信编程,使用Socket类实现,也称为socket编程

  socket编程模型中有服务器端和客户端,服务器端使用ServerSocket创建,一般有固定的IP地址和端口号,方便向外界提供服务。客户端可以有多个,并且使用Socket主动连接服务器。连接后,服务器端也创建一个Socket对象表示这次连接

编程步骤

服务器端:

1 创建服务器对象ServerSocket

2 等待客户端的连接请求,收到请求后即返回表示这次连接的Socket对象

3 开启新的线程专门处理这个连接

4 获得连接的输入输出流,并按照一定的规则进行数据交换

5 关闭连接(关闭连接时会自动关闭IO流)

 

客户端:

1 创建Socket对象,即向服务器申请连接

2 获得连接的输入输出流,并按照一定的规则进行数据交换

3 最后关闭连接(关闭连接时会自动关闭IO流)

 平时编程时一般都是基于应用层协议,比如HTTP,直接进行socket编程的并不多。

/*
 *  把从客户端读取到的一行数据的字符进行翻转,然后发送给客户端
 *  当读取到over时,连接断开
 */
public class Server2 {

    public static void main(String[] args) {

        try {
            ServerSocket server = new ServerSocket(10002);

            while (true) {
                Socket socket = server.accept();
                MyThread myThread = new MyThread(socket);
                myThread.start();
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

class MyThread extends Thread {
    private Socket socket;

    public MyThread(Socket socket) {
        this.socket = socket;
    }

    @Override
    public void run() {
        try {
            BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
            BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
            String line = null;
            while ((line = bufferedReader.readLine()) != null) {
                if ("over".equalsIgnoreCase(line)) {
                    break;
                }

                //字符翻转的操作
                char[] chs = line.toCharArray();

                for (int i = 0; i < chs.length / 2; i++) {
                    char ch = chs[i];
                    chs[i] = chs[chs.length - 1 - i];
                    chs[chs.length - 1 - i] = ch;
                }

                bufferedWriter.write(chs);
                bufferedWriter.newLine();
                bufferedWriter.flush();
            }
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            try {
                socket.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }

    }
}
public class Client2 {
    public static void main(String[] args) {
        Socket socket = null;
        Scanner scanner = null;
        try {
            socket = new Socket("localhost", 10002);
            BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
            BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));

            scanner = new Scanner(System.in);
            String line = null;
            while ((line = scanner.nextLine()) != null) {
                bufferedWriter.write(line);
                bufferedWriter.newLine();
                bufferedWriter.flush();
                line = bufferedReader.readLine();
                if (line == null) {
                    break;
                }
                System.out.println(line);
            }
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            try {
                if (socket != null) {
                    socket.close();
                }
            } catch (IOException e) {
                e.printStackTrace();
            }
            if (scanner != null) {
                scanner.close();
            }
        }
    }
}
  • UDP网络编程

  传输层协议除了TCP,还有UDP(User Datagram Protocol),即用户数据报协议。UDP是无连接的,而且不保证数据的完整、有序,但传输效率非常高,适合视频、音频等对数据可靠性要求不太高的场景

   UDP编程的时候没有典型的服务器——客户端结构,而且通信的两端不建立连接,可以直接把数据封装成数据包发送到另一端,而且每一端都可以发送、接收数据包

  DatagramSocket 表示通信的一端,可以发送、接收数据包

  DatagramPacket 数据包,理论上一个数据包可包含的数据量最多为65535字节

public class Send1 {

    public static void main(String[] args) throws IOException {
        DatagramSocket sendSocket = new DatagramSocket(10003);
        byte[] data = "hello".getBytes();
        DatagramPacket packet = new DatagramPacket(data, data.length, InetAddress.getLocalHost(), 10004);
        sendSocket.send(packet);
        sendSocket.close();
    }
}
public class Receive1 {

    public static void main(String[] args) throws IOException {
        DatagramSocket receiveSocket = new DatagramSocket(10004);
        byte[] buff = new byte[1024];
        DatagramPacket packet = new DatagramPacket(buff, buff.length);
        receiveSocket.receive(packet);
        int len = packet.getLength();
        System.out.println(new String(buff, 0, len));
        receiveSocket.close();
    }
}

 

posted on 2019-02-17 14:40  朱*力  阅读(130)  评论(0编辑  收藏  举报

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