semantic SV_

Semantics with the SV prefix are "system value" semantics. This means that they have a specific meaning to the pipeline. In the case of SV_Position, if it's attached to a vertex shader output that means that the output will contain he final transformed vertex position used for rasterization. Or if you use it for a pixel shader input, it will contain the screenspace position of the pixel.

http://www.gamedev.net/topic/579610-hlsl-semantics-position-vs-sv_position/

posted on 2012-07-15 21:15  zhkza99c  阅读(127)  评论(0编辑  收藏  举报

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