基于异步队列的生产者消费者C#并发设计
继上文<<基于阻塞队列的生产者消费者C#并发设计>>的并发队列版本的并发设计,原文code是基于<<.Net中的并行编程-4.实现高性能异步队列>>修改过来的,前面的几篇文章也详细介绍了并发实现的其它方案及实现。直接给code:
public class MyAsyncQueue<T> { //队列是否正在处理数据 private int isProcessing; //有线程正在处理数据 private const int Processing = 1; //没有线程处理数据 private const int UnProcessing = 0; //队列是否可用 单线程下用while来判断,多线程下用if来判断,随后用while来循环队列的数量 private volatile bool enabled = true; // 消费者线程 private Task currentTask; // 消费者线程处理事件 public event Action<T> ProcessItemFunction; // public event EventHandler<EventArgs<Exception>> ProcessException; // 并发队列 private ConcurrentQueue<T> queue; // 消费者的数量 private int _internalTaskCount; // 存储消费者队列 List<Task> tasks = new List<Task>(); public MyAsyncQueue() { _internalTaskCount = 3; queue = new ConcurrentQueue<T>(); Start(); } public int Count { get { return queue.Count; } } // 开启监听线程 private void Start() { Thread process_Thread = new Thread(PorcessItem); process_Thread.IsBackground = true; process_Thread.Start(); } // 生产者生产 public void Enqueue(T items) { if (items == null) { throw new ArgumentException("items"); } queue.Enqueue(items); DataAdded(); } //数据添加完成后通知消费者线程处理 private void DataAdded() { if (enabled) { if (!IsProcessingItem()) { // 开启消费者消费队列 ProcessRangeItem(); } } } //判断是否队列有线程正在处理 private bool IsProcessingItem() { return !(Interlocked.CompareExchange(ref isProcessing, Processing, UnProcessing) == 0); } private void ProcessRangeItem() { for(int i=0; i< _internalTaskCount; i++) { currentTask = Task.Factory.StartNew(() => ProcessItemLoop()); tasks.Add(currentTask); } } // 消费者处理事件 private void ProcessItemLoop() { Console.WriteLine("正在执行的Task的Id: {0}", Task.CurrentId); // 队列为空,并且队列不可用 if (!enabled && queue.IsEmpty) { Interlocked.Exchange(ref isProcessing, 0); return; } //处理的线程数 是否小于当前最大任务数 //if (Thread.VolatileRead(ref runingCore) <= this.MaxTaskCount) //{ T publishFrame; while(enabled) { if (queue.TryDequeue(out publishFrame)) { try { // 消费者处理事件 ProcessItemFunction(publishFrame); } catch (Exception ex) { OnProcessException(ex); } } else { Console.WriteLine("线程Id{0}取队列失败,跳出循环", Task.CurrentId); break; } } } /// <summary> ///定时处理线程调用函数 ///主要是监视入队的时候线程 没有来的及处理的情况 /// </summary> private void PorcessItem(object state) { int sleepCount = 0; int sleepTime = 1000; while (enabled) { //如果队列为空则根据循环的次数确定睡眠的时间 if (queue.IsEmpty) { // Task消费者消费完了队列中的数据....注销掉消费者线程 if(tasks.Count==_internalTaskCount) { Flush(); } if (sleepCount == 0) { sleepTime = 1000; } else if (sleepCount <= 3) { sleepTime = 1000 * 3; } else { sleepTime = 1000 * 50; } sleepCount++; Thread.Sleep(sleepTime); } else { //判断是否队列有线程正在处理 if (enabled && Interlocked.CompareExchange(ref isProcessing, Processing, UnProcessing) == 0) { if (!queue.IsEmpty) { currentTask = Task.Factory.StartNew(ProcessItemLoop); tasks.Add(currentTask); } else { //队列为空,已经取完了 Interlocked.Exchange(ref isProcessing, 0); } sleepCount = 0; sleepTime = 1000; } } } } //更新并关闭消费者 public void Flush() { Stop(); foreach(var t in tasks) { if (t != null) { t.Wait(); Console.WriteLine("Task已经完成"); } } // 消费者未消费完 while (!queue.IsEmpty) { try { T publishFrame; if (queue.TryDequeue(out publishFrame)) { ProcessItemFunction(publishFrame); } } catch (Exception ex) { OnProcessException(ex); } } currentTask = null; tasks.Clear(); } public void Stop() { this.enabled = false; } private void OnProcessException(System.Exception ex) { var tempException = ProcessException; Interlocked.CompareExchange(ref ProcessException, null, null); if (tempException != null) { ProcessException(ex, new EventArgs<Exception>(ex)); } } }
调用code:
class ComInfo { public int ComId { get; set; } public DateTime Date { get; set; } } class Program { static MyAsyncQueue<ComInfo> queue = new MyAsyncQueue<ComInfo>(); static void Main(string[] args) { Console.WriteLine("开始======"); queue.ProcessItemFunction += A; queue.ProcessException += C; //new EventHandler<EventArgs<Exception>>(C); ComInfo info = new ComInfo(); for (int i = 1; i < 50; i++) { Task.Factory.StartNew((param) => { info = new ComInfo(); info.ComId = int.Parse(param.ToString()); info.Date = DateTime.Now.Date; queue.Enqueue(info); }, i); } Console.WriteLine("结束======"); Console.ReadKey(); } static void A(ComInfo info) { Console.WriteLine(info.ComId + "====" + queue.Count); } static void C(object ex, EventArgs<Exception> args) { Console.WriteLine("出错了"); } }
并发系列应该就这样完了,回头整理成目录,自己查起来也方便