聊聊MassTransit——状态机实现Saga模式(译)

翻译自 Saga State Machines

Saga State Machines(状态机)

Saga State Machines(状态机)以前被称为Automatonymous,从v8开始被合并到masstrtransit代码库中。

介绍

Automatonymous是.Net的State Machines(状态机)类库,它提供了一种C#语法来定义State Machines,包括状态、事件和行为。MassTransit包括Automatonymous,并添加了实例存储、事件关联、消息绑定、请求和响应支持以及调度。

Automatonymous不再是一个独立的NuGet包,它已经被MassTransit包含了。在以前的版本中,需要额外的包引用。所以之前如果引用了Automatonymous,则必须删除该引用,因为它不再兼容。

State Machine(状态机)

State Machine(状态机)定义状态、事件和行为。实现一个派生自MassTransitStateMachine<T>的状态机类,该类只创建一次,然后用于将事件触发的行为应用于状态机实例。

public class OrderStateMachine:MassTransitStateMachine<OrderState>
{}

Instance(实例)

Instance包含状态机实例的数据。当没有找到具有相同CorrelationId的现有实例时,将为每个已消费的初始事件创建一个新实例。一个Saga Repository用于持久化实例。实例是类,并且必须实现SagaStateMachineInstance接口。

public class OrderState :
    SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public string CurrentState { get; set; }
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        InstanceState(x => x.CurrentState);
    }
}

Instance实例必须存储当前状态(CurrentState),它可以是以下三种类型之一:

类型 描述
State 接口状态SagaStateMachineInstance。可能难以序列化,通常仅用于内存实例,但如果repository存储引擎支持将用户类型映射到存储类型,则可以使用。
string State的名称。但是,它占用了大量空间,因为每个实例都重复状态名。
int 小,快,但要求指定每个可能的状态,以便为每个状态分配int值。

如果CurrentState实例状态属性是state,则自动配置它。对于string或int类型,必须使用InstanceState方法。

要指定int状态值,请配置instance实例状态,如下所示。

public class OrderState :
    SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public int CurrentState { get; set; }
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        InstanceState(x => x.CurrentState, Submitted, Accepted);
    }
}

结果如下值:

0 - None, 1 - Initial, 2 - Final, 3 - Submitted, 4 - Accepted

State(状态)

States(状态)表示事件(events)消费后实例的当前状态。一个实例在给定时间只能处于一种状态。新实例默认为初始(Initial)状态,这是自动定义的。还为所有状态机定义了最终(Final)状态,并用于表示实例已达到最终状态。

在这个例子中,声明了两个状态(State)。状态由MassTransitStateMachine基类构造函数自动初始化。

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public State Submitted { get; private set; }
    public State Accepted { get; private set; }
}

Event(事件)

事件(Event)是可能导致状态(State)变化的发生的事情。事件(Event)可以添加或更新实例数据,也可以更改实例(instance)的当前状态。Event是泛型的,其中T必须是有效的消息类型。

在下面的示例中,SubmitOrder消息被声明为一个事件,包括如何将该事件与实例关联。

除非事件实现了 CorrelatedBy,否则它们必须用关联表达式声明。

public interface SubmitOrder
{
    Guid OrderId { get; }    
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => SubmitOrder, x => x.CorrelateById(context => context.Message.OrderId));
    }
    public Event<SubmitOrder> SubmitOrder { get; private set; }
}

Behavior(行为)

行为是指在状态(state)中发生事件(event)时所发生的情况。

下面,Initial块用于定义在Initial状态期间SubmitOrder事件的行为。当使用SubmitOrder消息并且没有找到具有与OrderId匹配的CorrelationId的实例时,将在Initial状态下创建一个新实例。TransitionTo activity 将实例转换到Submitted状态,之后使用saga repository持久化实例。

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .TransitionTo(Submitted));
    }
}

随后,OrderAccepted事件可以通过下面所示的行为来处理。

public interface OrderAccepted
{
    Guid OrderId { get; }    
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => OrderAccepted, x => x.CorrelateById(context => context.Message.OrderId));
        During(Submitted,
            When(OrderAccepted)
                .TransitionTo(Accepted));
    }
    public Event<OrderAccepted> OrderAccepted { get; private set; }
}
Message Order(消息顺序)

Message brokers(MQ)通常不保证消息顺序。因此,在状态机(state machine)设计中考虑无序消息是很重要的。

在上面的示例中,在OrderAccepted事件之后接收SubmitOrder消息可能会导致SubmitOrder消息在_error队列中结束。如果OrderAccepted事件首先被接收,它将被丢弃,因为它在初始(Initial)状态下不被接受。下面是处理这两种场景的更新状态机。

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .TransitionTo(Submitted),
            When(OrderAccepted)
                .TransitionTo(Accepted));
        During(Submitted,
            When(OrderAccepted)
                .TransitionTo(Accepted));
        During(Accepted,
            Ignore(SubmitOrder));
    }
}

在更新后的示例中,在接受(Accepted)状态下接收SubmitOrder消息会忽略该事件。然而,事件中的数据可能是有用的。在这种情况下,可以添加将数据复制到实例的行为。下面,在两个场景中捕获事件的数据。

public interface SubmitOrder
{
    Guid OrderId { get; }

    DateTime OrderDate { get; }
}

public class OrderState :
    SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public string CurrentState { get; set; }

    public DateTime? OrderDate { get; set; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .Then(x => x.Saga.OrderDate = x.Message.OrderDate)
                .TransitionTo(Submitted),
            When(OrderAccepted)
                .TransitionTo(Accepted));

        During(Submitted,
            When(OrderAccepted)
                .TransitionTo(Accepted));

        During(Accepted,
            When(SubmitOrder)
                .Then(x => x.Saga.OrderDate = x.Message.OrderDate));
    }
}

Configuration(配置)

配置saga state machine(状态机)

services.AddMassTransit(x =>
{
    x.AddSagaStateMachine<OrderStateMachine, OrderState>()
        .InMemoryRepository();
});

上面的示例使用内存中的saga repository,但是可以使用任何saga repository。持久性部分包括受支持的saga repository的详细信息。

要测试state machine(状态机),请参阅测试部分。

Event(事件)

如上所示,事件(event)是状态机(state machine)可以使用的消息。事件(event)可以指定任何有效的消息类型,并且可以配置每个事件。有几种事件配置方法可用。

内置的CorrelatedBy<Guid>接口可以在消息约定中使用,以指定事件CorrelationId

public interface OrderCanceled :
    CorrelatedBy<Guid>
{    
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => OrderCanceled); // not required, as it is the default convention
    }
}

虽然上面显式声明了事件(event),但这不是必需的。默认将会自动的配置为CorrelatedBy<Guid>接口的事件(event)。

虽然方便,但有些人认为接口是对消息契约基础设施的入侵。MassTransit还支持一种声明性方法来为事件指定CorrelationId。通过配置全局消息拓扑,可以指定要用于关联的消息属性。

public interface SubmitOrder
{    
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    // this is shown here, but can be anywhere in the application as long as it executes
    // before the state machine instance is created. Startup, etc. is a good place for it.
    // It only needs to be called once per process.
    static OrderStateMachine()
    {
        GlobalTopology.Send.UseCorrelationId<SubmitOrder>(x => x.OrderId);
    }

    public OrderStateMachine()
    {
        Event(() => SubmitOrder);
    }

    public Event<SubmitOrder> SubmitOrder { get; private set; }
}

另一种方法是声明事件相关性,如下所示。当上述两种方法都未使用时,应使用此方法。

public interface SubmitOrder
{    
    Guid OrderId { get; }
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => SubmitOrder, x => x.CorrelateById(context => context.Message.OrderId));
    }
    public Event<SubmitOrder> SubmitOrder { get; private set; }
}

因为OrderId是一个Guid,所以它可以用于事件关联。当在初始状态下接受SubmitOrder时,由于OrderId是Guid,因此新实例上的CorrelationId会自动分配OrderId值。
还可以使用查询表达式关联事件,当事件没有与实例的CorrelationId属性关联时,需要使用查询表达式。查询的开销更大,并且可能匹配多个实例,在设计状态机和事件时应该考虑到这一点。

只要可能,尝试使用CorrelationId进行关联。如果需要查询,则可能需要在属性上创建索引,以便优化数据库查询。

要使用另一种类型关联事件,需要额外的配置。

public interface ExternalOrderSubmitted
{    
    string OrderNumber { get; }
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => ExternalOrderSubmitted, e => e
            .CorrelateBy(i => i.OrderNumber, x => x.Message.OrderNumber)
            .SelectId(x => NewId.NextGuid()));
    }
    public Event<ExternalOrderSubmitted> ExternalOrderSubmitted { get; private set; }
}

还可以使用两个参数编写查询,这两个参数直接传递给repository(并且必须得到后台数据库的支持)。

public interface ExternalOrderSubmitted
{    
    string OrderNumber { get; }
}
public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => ExternalOrderSubmitted, e => e
            .CorrelateBy((instance,context) => instance.OrderNumber == context.Message.OrderNumber)
            .SelectId(x => NewId.NextGuid()));
    }
    public Event<ExternalOrderSubmitted> ExternalOrderSubmitted { get; private set; }
}

当事件没有与实例唯一相关的Guid时,必须配置.selectid表达式。在上面的示例中,NewId用于生成一个顺序标识符,该标识符将分配给实例CorrelationId。事件上的任何属性都可以用来初始化CorrelationId。

Ignore Event(忽略事件)

可能有必要忽略给定状态下的事件,以避免错误生成,或者防止消息被移动到_skip队列。要忽略某个状态中的事件,请使用ignore方法。

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .TransitionTo(Submitted),
            When(OrderAccepted)
                .TransitionTo(Accepted));

        During(Submitted,
            When(OrderAccepted)
                .TransitionTo(Accepted));

        During(Accepted,
            Ignore(SubmitOrder));
    }
}

Composite Event(组合事件)

通过指定一个或多个必须使用的事件来配置组合事件,之后将引发组合事件。组合事件使用实例属性来跟踪所需的事件,这是在配置期间指定的。

要定义组合事件,必须首先配置所需的事件以及任何事件行为,然后才能配置组合事件。

public class OrderState :
    SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public string CurrentState { get; set; }

    public int ReadyEventStatus { get; set; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .TransitionTo(Submitted),
            When(OrderAccepted)
                .TransitionTo(Accepted));

        During(Submitted,
            When(OrderAccepted)
                .TransitionTo(Accepted));

        CompositeEvent(() => OrderReady, x => x.ReadyEventStatus, SubmitOrder, OrderAccepted);

        DuringAny(
            When(OrderReady)
                .Then(context => Console.WriteLine("Order Ready: {0}", context.Saga.CorrelationId)));
    }

    public Event OrderReady { get; private set; }
}

一旦使用了SubmitOrderOrderAccepted事件,就会触发OrderReady事件。

Missing Instance

如果事件与实例不匹配,则可以配置缺失的实例行为

public interface RequestOrderCancellation
{    
    Guid OrderId { get; }
}

public interface OrderNotFound
{
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => OrderCancellationRequested, e =>
        {
            e.CorrelateById(context => context.Message.OrderId);

            e.OnMissingInstance(m =>
            {
                return m.ExecuteAsync(x => x.RespondAsync<OrderNotFound>(new { x.OrderId }));
            });
        });
    }

    public Event<RequestOrderCancellation> OrderCancellationRequested { get; private set; }
}

在本例中,当在没有匹配实例的情况下使用取消订单请求时,将发送未找到订单的响应。响应更显式,而不是生成Fault。其他缺少的实例选项包括DiscardFaultExecute (ExecuteAsync的同步版本)。

Initial Insert(初始化插入)

为了提高新实例的性能,将事件配置为直接插入到saga repository中可以减少锁争用。要配置要插入的事件,它应该位于initial块中,并指定一个saga工厂。

public interface SubmitOrder
{    
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => SubmitOrder, e => 
        {
            e.CorrelateById(context => context.Message.OrderId));

            e.InsertOnInitial = true;
            e.SetSagaFactory(context => new OrderState
            {
                CorrelationId = context.Message.OrderId
            })
        });

        Initially(
            When(SubmitOrder)
                .TransitionTo(Submitted));
    }

    public Event<SubmitOrder> SubmitOrder { get; private set; }
}

在使用InsertOnInitial时,至关重要的是,saga repository能够检测重复的键(在本例中,是使用OrderId初始化的CorrelationId)。在这种情况下,在CorrelationId上使用集群主键可以防止插入重复的实例。如果使用不同的属性关联事件,请确保数据库对实例属性实施唯一约束,并且saga工厂使用事件属性值初始化实例属性。

public interface ExternalOrderSubmitted
{    
    string OrderNumber { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => ExternalOrderSubmitted, e => 
        {
            e.CorrelateBy(i => i.OrderNumber, x => x.Message.OrderNumber)
            e.SelectId(x => NewId.NextGuid());

            e.InsertOnInitial = true;
            e.SetSagaFactory(context => new OrderState
            {
                CorrelationId = context.CorrelationId ?? NewId.NextGuid(),
                OrderNumber = context.Message.OrderNumber,
            })
        });

        Initially(
            When(SubmitOrder)
                .TransitionTo(Submitted));
    }

    public Event<ExternalOrderSubmitted> ExternalOrderSubmitted { get; private set; }
}

数据库将对OrderNumber使用唯一约束来防止重复,saga repository将将其检测为现有实例,然后加载该实例以使用事件。

Completed Instance

默认情况下,实例不会从saga repository中删除。若要配置已完成的实例删除,请指定用于确定实例是否已完成的方法。

public interface OrderCompleted
{    
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => OrderCompleted, x => x.CorrelateById(context => context.Message.OrderId));

        DuringAny(
            When(OrderCompleted)
                .Finalize());

        ();
    }

    public Event<OrderCompleted> OrderCompleted { get; private set; }
}

当实例使用OrderCompleted事件时,实例将被完成(它将实例转换为Final状态)。SetCompletedWhenFinalized方法将一个处于Final状态的实例定义为已完成——然后由saga repository使用它来删除该实例。

要使用不同的完成表达式,例如检查实例是否处于完成状态的表达式,请使用SetCompleted方法,如下所示。

public interface OrderCompleted
{    
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => OrderCompleted, x => x.CorrelateById(context => context.Message.OrderId));

        DuringAny(
            When(OrderCompleted)
                .TransitionTo(Completed));

        SetCompleted(async instance => 
        {
            State<TInstance> currentState = await this.GetState(instance);

            return Completed.Equals(currentState);
        });
    }

    public State Completed { get; private set; }
    public Event<OrderCompleted> OrderCompleted { get; private set; }
}

Activities

状态机行为被定义为响应事件而执行的一系列活动。除了automautonomous中包含的活动之外,MassTransit还包括用于发送、发布和调度消息以及发起和响应请求的活动。

Publish

要发布事件,请添加publish活动。

public interface OrderSubmitted
{
    Guid OrderId { get; }    
}

public class OrderSubmittedEvent :
    OrderSubmitted
{
    public OrderSubmittedEvent(Guid orderId)
    {
        OrderId = orderId;
    }

    public Guid OrderId { get; }    
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .Publish(context => (OrderSubmitted)new OrderSubmittedEvent(context.Saga.CorrelationId))
                .TransitionTo(Submitted));
    }
}

或者,可以使用消息初始化器来去除Event类。

public interface OrderSubmitted
{
    Guid OrderId { get; }    
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .PublishAsync(context => context.Init<OrderSubmitted>(new { OrderId = context.Saga.CorrelationId }))
                .TransitionTo(Submitted));
    }
}

Send

要发送消息,请添加send活动。

public interface UpdateAccountHistory
{
    Guid OrderId { get; }    
}

public class UpdateAccountHistoryCommand :
    UpdateAccountHistory
{
    public UpdateAccountHistoryCommand(Guid orderId)
    {
        OrderId = orderId;
    }

    public Guid OrderId { get; }    
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine(OrderStateMachineSettings settings)
    {
        Initially(
            When(SubmitOrder)
                .Send(settings.AccountServiceAddress, context => new UpdateAccountHistoryCommand(context.Saga.CorrelationId))
                .TransitionTo(Submitted));
    }
}

或者,可以使用消息初始化器来去除Command类。

public interface UpdateAccountHistory
{
    Guid OrderId { get; }    
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine(OrderStateMachineSettings settings)
    {
        Initially(
            When(SubmitOrder)
                .SendAsync(settings.AccountServiceAddress, context => context.Init<UpdateAccountHistory>(new { OrderId = context.Saga.CorrelationId }))
                .TransitionTo(Submitted));
    }
}

Respond

状态机可以通过将请求消息类型配置为事件,并使用response方法来响应请求。在配置请求事件时,建议配置缺失的实例方法,以提供更好的响应体验(通过不同的响应类型,或者通过指示未找到实例的响应)。

public interface RequestOrderCancellation
{    
    Guid OrderId { get; }
}

public interface OrderCanceled
{
    Guid OrderId { get; }
}

public interface OrderNotFound
{
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Event(() => OrderCancellationRequested, e =>
        {
            e.CorrelateById(context => context.Message.OrderId);

            e.OnMissingInstance(m =>
            {
                return m.ExecuteAsync(x => x.RespondAsync<OrderNotFound>(new { x.OrderId }));
            });
        });

        DuringAny(
            When(OrderCancellationRequested)
                .RespondAsync(context => context.Init<OrderCanceled>(new { OrderId = context.Saga.CorrelationId }))
                .TransitionTo(Canceled));
    }

    public State Canceled { get; private set; }
    public Event<RequestOrderCancellation> OrderCancellationRequested { get; private set; }
}

有些场景需要等待状态机的响应。在这些场景中,应该存储响应原始请求所需的信息。

public record CreateOrder(Guid CorrelationId) : CorrelatedBy<Guid>;

public record ProcessOrder(Guid OrderId, Guid ProcessingId);

public record OrderProcessed(Guid OrderId, Guid ProcessingId);

public record OrderCancelled(Guid OrderId, string Reason);

public class ProcessOrderConsumer : IConsumer<ProcessOrder>
{
    public async Task Consume(ConsumeContext<ProcessOrder> context)
    {
        await context.RespondAsync(new OrderProcessed(context.Message.OrderId, context.Message.ProcessingId));
    }
}

public class OrderState : SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public string CurrentState { get; set; }
    public Guid? ProcessingId { get; set; }
    public Guid? RequestId { get; set; }
    public Uri ResponseAddress { get; set; }
    public Guid OrderId { get; set; }
}

public class OrderStateMachine : MassTransitStateMachine<OrderState>
{
    public State Created { get; set; }
    
    public State Cancelled { get; set; }
    
    public Event<CreateOrder> OrderSubmitted { get; set; }
    
    public Request<OrderState, ProcessOrder, OrderProcessed> ProcessOrder { get; set; }
    
    public OrderStateMachine()
    {
        InstanceState(m => m.CurrentState);
        Event(() => OrderSubmitted);
        Request(() => ProcessOrder, order => order.ProcessingId, config => { config.Timeout = TimeSpan.Zero; });

        Initially(
            When(OrderSubmitted)
                .Then(context =>
                {
                    context.Saga.CorrelationId = context.Message.CorrelationId;
                    context.Saga.ProcessingId = Guid.NewGuid();

                    context.Saga.OrderId = Guid.NewGuid();

                    context.Saga.RequestId = context.RequestId;
                    context.Saga.ResponseAddress = context.ResponseAddress;
                })
                .Request(ProcessOrder, context => new ProcessOrder(context.Saga.OrderId, context.Saga.ProcessingId!.Value))
                .TransitionTo(ProcessOrder.Pending));
        
        During(ProcessOrder.Pending,
            When(ProcessOrder.Completed)
                .TransitionTo(Created)
                .ThenAsync(async context =>
                {
                    var endpoint = await context.GetSendEndpoint(context.Saga.ResponseAddress);
                    await endpoint.Send(context.Saga, r => r.RequestId = context.Saga.RequestId);
                }),
            When(ProcessOrder.Faulted)
                .TransitionTo(Cancelled)
                .ThenAsync(async context =>
                {
                    var endpoint = await context.GetSendEndpoint(context.Saga.ResponseAddress);
                    await endpoint.Send(new OrderCancelled(context.Saga.OrderId, "Faulted"), r => r.RequestId = context.Saga.RequestId);
                }),
            When(ProcessOrder.TimeoutExpired)
                .TransitionTo(Cancelled)
                .ThenAsync(async context =>
                {
                    var endpoint = await context.GetSendEndpoint(context.Saga.ResponseAddress);
                    await endpoint.Send(new OrderCancelled(context.Saga.OrderId, "Time-out"), r => r.RequestId = context.Saga.RequestId);
                }));
    }
}

Schedule

状态机可以调度事件,它使用消息调度器来调度要传递给实例的消息。首先,必须声明Schedule。

public interface OrderCompletionTimeoutExpired
{
    Guid OrderId { get; }
}

public class OrderState :
    SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public string CurrentState { get; set; }

    public Guid? OrderCompletionTimeoutTokenId { get; set; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Schedule(() => OrderCompletionTimeout, instance => instance.OrderCompletionTimeoutTokenId, s =>
        {
            s.Delay = TimeSpan.FromDays(30);

            s.Received = r => r.CorrelateById(context => context.Message.OrderId);
        });
    }

    public Schedule<OrderState, OrderCompletionTimeoutExpired> OrderCompletionTimeout { get; private set; }
}

配置指定了可以被调度活动覆盖的Delay,以及Received事件的相关表达式。状态机可以使用Received事件,如下所示。

OrderCompletionTimeoutTokenId是一个Guid?用于跟踪计划消息tokenId的实例属性,稍后可使用该属性取消对事件的计划。

public interface OrderCompleted
{
    Guid OrderId { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        During(Accepted,
            When(OrderCompletionTimeout.Received)
                .PublishAsync(context => context.Init<OrderCompleted>(new { OrderId = context.Saga.CorrelationId }))
                .Finalize());
    }

    public Schedule<OrderState, OrderCompletionTimeoutExpired> OrderCompletionTimeout { get; private set; }
}

可以使用Schedule活动安排事件。

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        During(Submitted,
            When(OrderAccepted)
                .Schedule(OrderCompletionTimeout, context => context.Init<OrderCompletionTimeoutExpired>(new { OrderId = context.Saga.CorrelationId }))
                .TransitionTo(Accepted));
    }
}

如上所述,可以通过Schedule活动覆盖延迟。实例和消息(context.Data)内容都可以用来计算延迟。

public interface OrderAccepted
{
    Guid OrderId { get; }    
    TimeSpan CompletionTime { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        During(Submitted,
            When(OrderAccepted)
                .Schedule(OrderCompletionTimeout, context => context.Init<OrderCompletionTimeoutExpired>(new { OrderId = context.Saga.CorrelationId }),
                    context => context.Message.CompletionTime)
                .TransitionTo(Accepted));
    }
}

一旦收到预定的事件,就会清除OrderCompletionTimeoutTokenId属性。

如果不再需要计划的事件,则可以使用Unschedule活动。

public interface OrderAccepted
{
    Guid OrderId { get; }    
    TimeSpan CompletionTime { get; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        DuringAny(
            When(OrderCancellationRequested)
                .RespondAsync(context => context.Init<OrderCanceled>(new { OrderId = context.Saga.CorrelationId }))
                .Unschedule(OrderCompletionTimeout)
                .TransitionTo(Canceled));
    }
}

Request

状态机可以使用request方法发送请求,该方法指定了请求类型和响应类型。可以指定其他请求设置,包括ServiceAddress和Timeout。

如果指定了ServiceAddress,它应该是将响应请求的服务的端点地址。如果没有指定,请求将被发布。

默认超时时间为30秒,但任何大于或等于TimeSpan.Zero的值都可以。当发送的请求超时大于零时,将调度TimeoutExpired消息。指定TimeSpan.Zero 不会调度超时消息,并且请求永远不会超时。

在定义请求时,应该指定一个实例属性来存储用于将响应与状态机实例相关联的RequestId。当请求挂起时,RequestId存储在属性中。当请求完成后,该属性被清除。如果请求超时或出现错误,则保留requesttid,以便在请求最终完成后进行关联(例如将请求从_error队列移回服务队列)。

最近的增强使此属性成为可选属性,而不是使用实例的CorrelationId作为请求消息RequestId。这可以简化响应相关性,并且还避免了在saga repository上添加索引的需要。但是,在高度复杂的系统中,为请求重用CorrelationId可能会导致问题。所以在选择使用哪种方法时要考虑到这一点。

Configuration

要声明请求,请添加request属性并使用request方法对其进行配置。

public interface ProcessOrder
{
    Guid OrderId { get; }    
}

public interface OrderProcessed
{
    Guid OrderId { get; }
    Guid ProcessingId { get; }
}

public class OrderState :
    SagaStateMachineInstance
{
    public Guid CorrelationId { get; set; }
    public string CurrentState { get; set; }

    public Guid? ProcessOrderRequestId { get; set; }
    public Guid? ProcessingId { get; set; }
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine(OrderStateMachineSettings settings)
    {
        Request(
            () => ProcessOrder,
            x => x.ProcessOrderRequestId, // Optional
            r => {
                r.ServiceAddress = settings.ProcessOrderServiceAddress;
                r.Timeout = settings.RequestTimeout;
            });
    }

    public Request<OrderState, ProcessOrder, OrderProcessed> ProcessOrder { get; private set; }
}

一旦定义, request活动就可以添加到行为中。

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        During(Submitted,
            When(OrderAccepted)
                .Request(ProcessOrder, x => x.Init<ProcessOrder>(new { OrderId = x.Saga.CorrelationId}))
                .TransitionTo(ProcessOrder.Pending));

        During(ProcessOrder.Pending,
            When(ProcessOrder.Completed)
                .Then(context => context.Saga.ProcessingId = context.Message.ProcessingId)
                .TransitionTo(Processed),
            When(ProcessOrder.Faulted)
                .TransitionTo(ProcessFaulted),
            When(ProcessOrder.TimeoutExpired)
                .TransitionTo(ProcessTimeoutExpired));
    }

    public State Processed { get; private set; }
    public State ProcessFaulted { get; private set; }
    public State ProcessTimeoutExpired { get; private set; }
}

Request包括三个事件:Completed、Faulted和TimeoutExpired。这些事件可以在任何状态中使用,但是,请求包含一个Pending状态,可以使用它来避免声明单独的Pending状态。

Missing Instance

如果在收到响应、错误或超时之前完成了saga实例,则可能会配置一个缺失的实例处理程序,类似于常规事件。

Request(() => ProcessOrder, x => x.ProcessOrderRequestId, r =>
{
    r.Completed = m => m.OnMissingInstance(i => i.Discard());
    r.Faulted = m => m.OnMissingInstance(i => i.Discard());
    r.TimeoutExpired = m => m.OnMissingInstance(i => i.Discard());
});

Custom

在某些情况下,事件行为可能具有需要在作用域级别管理的依赖关系,例如数据库连接,或者复杂性最好封装在单独的类中,而不是作为状态机本身的一部分。开发人员可以创建自己的活动以供状态机使用,也可以选择创建自己的扩展方法以将其添加到行为中。

要创建一个activity,需要创建一个类来实现IStateMachineActivity<TInstance, TData> 如图所示。

public class PublishOrderSubmittedActivity :
    IStateMachineActivity<OrderState, SubmitOrder>
{
    readonly ISomeService _service;

    public PublishOrderSubmittedActivity(ISomeService service)
    {
        _service = service;
    }

    public void Probe(ProbeContext context)
    {
        context.CreateScope("publish-order-submitted");
    }

    public void Accept(StateMachineVisitor visitor)
    {
        visitor.Visit(this);
    }

    public async Task Execute(BehaviorContext<OrderState, SubmitOrder> context, IBehavior<OrderState, SubmitOrder> next)
    {
        await _service.OnOrderSubmitted(context.Saga.CorrelationId);
        
        // always call the next activity in the behavior
        await next.Execute(context).ConfigureAwait(false);
    }

    public Task Faulted<TException>(BehaviorExceptionContext<OrderState, SubmitOrder, TException> context, 
        IBehavior<OrderState, SubmitOrder> next)
        where TException : Exception
    {
        return next.Faulted(context);
    }
}

对于ISomeService,在使用IPublishEndpoint发布事件的类中实现接口,如下所示。

public class SomeService :
    ISomeService
{
    IPublishEndpoint _publishEndpoint;
    
    public SomeService(IPublishEndpoint publishEndpoint)
    {
        _publishEndpoint = publishEndpoint;
    }
    
    public async Task OnOrderSubmitted(Guid orderId)
    {
        await _publishEndpoint.Publish<OrderSubmitted>(new { OrderId = orderId });
    }
}

创建后,在状态机中配置活动,如图所示。

public interface OrderSubmitted
{
    Guid OrderId { get; }    
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .Activity(x => x.OfType<PublishOrderSubmittedActivity>())
                .TransitionTo(Submitted));
    }
}

当使用SubmitOrder事件时,状态机将从容器中解析活动,并调用Execute方法。活动将被限定范围,因此任何依赖都将在消息ConsumeContext中解析。

在上面的例子中,事件类型是事先已知的。如果需要任何事件类型的活动,则可以在不指定事件类型的情况下创建该活动。

public class PublishOrderSubmittedActivity :
    IStateMachineActivity<OrderState>
{
    readonly ISomeService _service;

    public PublishOrderSubmittedActivity(ISomeService service)
    {
        _service = service;
    }

    public void Probe(ProbeContext context)
    {
        context.CreateScope("publish-order-submitted");
    }

    public void Accept(StateMachineVisitor visitor)
    {
        visitor.Visit(this);
    }

    public async Task Execute(BehaviorContext<OrderState> context, IBehavior<OrderState> next)
    {
        await _service.OnOrderSubmitted(context.Saga.CorrelationId);

        await next.Execute(context).ConfigureAwait(false);
    }

    public async Task Execute<T>(BehaviorContext<OrderState, T> context, IBehavior<OrderState, T> next)
    {
        await _service.OnOrderSubmitted(context.Saga.CorrelationId);

        await next.Execute(context).ConfigureAwait(false);
    }

    public Task Faulted<TException>(BehaviorExceptionContext<OrderState, TException> context, IBehavior<OrderState> next) 
        where TException : Exception
    {
        return next.Faulted(context);
    }

    public Task Faulted<T, TException>(BehaviorExceptionContext<OrderState, T, TException> context, IBehavior<OrderState, T> next)
        where TException : Exception
    {
        return next.Faulted(context);
    }
}

要注册实例活动,请使用以下语法。

public interface OrderSubmitted
{
    Guid OrderId { get; }    
}

public class OrderStateMachine :
    MassTransitStateMachine<OrderState>
{
    public OrderStateMachine()
    {
        Initially(
            When(SubmitOrder)
                .Activity(x => x.OfInstanceType<PublishOrderSubmittedActivity>())
                .TransitionTo(Submitted));
    }
}
posted @ 2023-05-28 17:24  又见阿郎  阅读(489)  评论(0编辑  收藏  举报