CREATE A ENERGY / HEALTH BAR HUD

Now then, let's get started.

1. Open the Play scene which you had created in the previous post. If you've not created the Play scene, create a New Scene and save it as Play, of course you can name it whatever you want.

2. Once you open the scene, you should have a Main Camera, I would suggest you toPosition it at (0, 1, -15) 

3. Add a Directional Light to the scene by navigating to Gameobject->Light->Directional Light. Position it at (0, 1, -15) as well.

4. Add a Cube to the scene from Gameobject->3D Object->Cube. Rename it as Player. Position it at (-1, 1, -10). Add a Rigidbody component to this Player and uncheck the Use Gravity checkbox.


 5. Create another Cube object and rename it as Fire. Position it at (2, 1, -10). Check the Is Trigger checkbox of the Fire's Box Collider component.


You can add a material to this Fire if you want, just like I did.

6. It is now time to add a Text UI component named Health, to indicate a Health Bar HUD.

7. Place the text so that it is visible on the top left corner of the Game screen. Make sure you move the anchor points with the text as well



The above image shows you the things that I configured. You can follow it if you like or you can configure it the way you want.
1 signifies the position of the Health text
I have renamed the Text to HealthText.
Signifies the Position of the HelathText Rect Transform and also it's Anchor's min maxpositions. Also the Text content is changed to Health.
4 Best Fit is checked so as to make the Text dynamic. Max and Min size are set. Color of the font has been changed to White.
(Overlook the error in the console)

8. Create another Text element under the Canvas named GameOver. Position it wherever you want to with the anchor points placed at the four corners. Also check the Best FitcheckboxChange the font color if you want to.

   
9. It is time to add a Slider, which will be used to indicate the Health of the PlayerPlace it besides the Health text and resize it as per your needs with the anchors placed around the corners.



10. We will disable the slider handle as we don't need it.


11. Change the Slider Fill color to Green


12. Create a C# script named MovementScript in the Scripts folder. Attach it to the PlayerGameObject. Open this script and add the below code to it.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MovementScript : MonoBehaviour {

 public Slider healthBarSlider;  //reference for slider
 public Text gameOverText;   //reference for text
 private bool isGameOver = false; //flag to see if game is over

 void Start(){
  gameOverText.enabled = false; //disable GameOver text on start
 }

 // Update is called once per frame
 void Update () {
  //check if game is over i.e., health is greater than 0
  if(!isGameOver)
   transform.Translate(Input.GetAxis("Horizontal")*Time.deltaTime*10f, 0, 0); //get input
 }

 //Check if player enters/stays on the fire
 void OnTriggerStay(Collider other){
  //if player triggers fire object and health is greater than 0
  if(other.gameObject.name=="Fire" && healthBarSlider.value>0){
   healthBarSlider.value -=.011f;  //reduce health
  }
  else{
   isGameOver = true;    //set game over to true
   gameOverText.enabled = true; //enable GameOver text
  }
 }
}

- In the Start function we disable the GameOver text as we need it to be displayed only when the health is zero.
- The code above is very simple. The Update function gets input from the keyboard as long as the isGameOver flag is false. Press Right Arrow to move the Player to Right and Left Arrow to move it Left
OnTriggerStay function checks for contact between the Player and Fire object as long as the slider value is greater than zero. If the Player is in contact with the Fire, it's health will reduce at a rate of 0.01 units/frame. This value is reflected on the Slider. If the health value is zero, we will enable the GameOver text.
(Note: The slider value is set to 1 by default)

  
13. Save the script and return to Unity. Add the Slider and GameOver text elements to the script reference fields as below:


Now, your Health Bar HUD is all ready to be tested. Press the Play button to test your scene. Use the left and right arrow keys to move the Player.


See you around.

Also check out,
Unity 4.6 New GUI - Create a Blinking / Flashing Text

Dynamic Canvas Using Canvas Scaler / Reference Resolution - New Unity 4.6 GUI

Unity 4.6 GUI - Create A Dynamic Menu With The New UI

Unity 4.6 GUI - Create A Health Bar HUD

Unity 4.6 GUI - Create A Level Select Scroll Menu

Unity 4.6 GUI - Create An Animated Menu

Unity 4.6 GUI - Create A Level Lock/Unlock System

 


posted @ 2015-03-23 22:20  zhepama  阅读(571)  评论(0编辑  收藏  举报