使用Xamarin开发移动应用示例——数独游戏(三)添加回退和计时功能
项目代码可以从Github下载:https://github.com/zhenl/ZL.Shudu 。代码随项目进度更新。
我们已经创建了可以运行数独游戏的基本界面,现在为游戏增加一些功能,首先是计时功能,数独作为一种智力游戏,完成时间是重要的指标。还有就是回退功能,在很多情况下,游戏过程中需要试错,如果进入死局,需要能够回到上几步,再试一个新的路径,如果没有这个功能,只能重新开始,降低游戏的吸引力。
计时功能的实现比较简单,只要在开始和完成时记录时间,计算出时间差并显示就可以了。回退功能可以使用堆栈完成,将每一操作步骤放入堆栈,从堆栈中弹出一条记录,就是回退的一步。
首先增加两个变量,记录开始时间和回退过程:
private DateTime dtBegin;
private Stack<string> steps = new Stack<string>();
然后,在开始游戏的时候,记录开始时间,并将堆栈清零:
steps.Clear();
dtBegin = DateTime.Now;
this.lbFinish.IsVisible = false;
this.lbTime.IsVisible = false;
this.lbMessage.IsVisible = false;
在输入数字后,记录下输入的位置和值,存入堆栈:
if (!checkval(x, y, num))
{
return;
}
steps.Push(x + "," + y + "," + num);
currentButton.Text = currentNumBtn.Text;
增加响应回退的事件:
private void btn_Reset_Clicked(object sender, EventArgs e)
{
if (steps.Count > 0)
{
var laststep = steps.Pop();
var arr = laststep.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
int x = int.Parse(arr[0]), y = int.Parse(arr[1]), num = int.Parse(arr[2]);
buttons[x, y].Text = "";
}
}
在完成的时候,显示耗时时间:
if (IsFinish())
{
lbFinish.IsVisible = true;
lbTime.IsVisible = true;
rowResult.Height = 40;
var diff = (DateTime.Now.Ticks - dtBegin.Ticks) / 10000 / 1000 / 60;
lbTime.Text = diff + "分钟";
}
还需要增加新游戏的功能,目前只有一个游戏,再多增加一些,现在只简单实现这个功能,将一些游戏保存在数组中,开始游戏时随机抽取一个。代码如下:
private static int[,,] chesses = {
{
{5,3,0,0,7,0,0,0,0},
{6,0,0,1,9,5,0,0,0},
{0,9,8,0,0,0,0,6,0},
{8,0,0,0,6,0,0,0,3},
{4,0,0,8,0,3,0,0,1},
{7,0,0,0,2,0,0,0,6},
{0,6,0,0,0,0,2,8,0},
{0,0,0,4,1,9,0,0,5},
{0,0,0,0,8,0,0,7,9}
},
{
{3,0,2,4,0,7,9,0,1},
{0,0,7,1,3,8,5,0,0},
{6,0,0,0,0,0,0,0,4},
{0,0,0,0,4,0,0,0,0},
{0,9,4,0,0,0,1,5,0},
{0,0,0,0,9,0,0,0,0},
{4,0,0,0,0,0,0,0,5},
{0,0,8,9,1,5,6,0,0},
{5,0,9,6,0,4,7,0,2}
},{
{0,8,0,9,0,7,0,1,0},
{9,0,0,3,8,6,0,0,5},
{0,0,2,0,4,0,6,0,0},
{5,9,0,0,0,0,0,2,6},
{0,2,3,0,0,0,7,9,0},
{7,4,0,0,0,0,0,5,1},
{0,0,9,0,7,0,5,0,0},
{4,0,0,8,5,9,0,0,2},
{0,5,0,4,0,2,0,3,0}
},{
{4,0,8,0,0,0,0,0,5},
{0,0,9,0,0,4,0,7,0},
{3,1,0,2,0,0,8,0,0},
{0,0,5,7,0,0,0,8,0},
{0,0,0,0,9,0,0,0,0},
{0,2,0,0,0,3,5,0,0},
{0,0,2,0,0,9,0,1,4},
{0,3,0,6,0,0,9,0,0},
{1,0,0,0,0,0,7,0,6}
},{
{0,3,5,0,0,7,0,6,0},
{8,0,6,0,1,0,0,0,7},
{0,0,0,0,9,6,0,1,5},
{4,0,1,8,0,3,0,0,0},
{0,2,3,0,0,0,6,4,0},
{0,0,0,6,0,2,3,0,1},
{3,8,0,7,2,0,0,0,0},
{6,0,0,0,3,0,7,0,9},
{0,7,0,9,0,0,4,8,0}
},{
{0,0,0,7,0,4,0,0,0},
{0,0,0,8,0,5,0,0,0},
{5,8,0,0,0,0,0,4,7},
{7,6,0,0,0,0,0,3,9},
{9,2,0,6,1,3,0,7,8},
{8,5,0,0,0,0,0,2,1},
{1,7,0,0,0,0,0,9,3},
{0,0,0,3,0,6,0,0,0},
{0,0,0,1,0,7,0,0,0}
},{
{0,7,0,0,9,0,2,0,0},
{0,0,0,0,0,7,0,0,5},
{2,0,4,3,5,0,7,0,0},
{0,5,0,0,4,0,9,0,0},
{9,0,3,5,0,1,4,0,8},
{0,0,7,0,6,0,0,1,0},
{0,0,8,0,1,9,3,0,2},
{7,0,0,2,0,0,0,0,0},
{0,0,2,0,3,0,0,9,0}
},{
{3,0,2,4,0,7,9,0,1},
{0,0,7,1,3,8,5,0,0},
{6,0,0,0,0,0,0,0,4},
{0,0,0,0,4,0,0,0,0},
{0,9,4,0,0,0,1,5,0},
{0,0,0,0,9,0,0,0,0},
{4,0,0,0,0,0,0,0,5},
{0,0,8,9,1,5,6,0,0},
{5,0,9,6,0,4,7,0,2}
}
};
修改生成新游戏的函数:
private void SetNewGame()
{
int k;
var lst = chesses;
var leng = lst.GetLength(0);
if (ra == null)
{
ra = new Random();
}
k = ra.Next(0, leng);
var mychess = new int[9, 9];
for (var i = 0; i < 9; i++)
for (var j = 0; j < 9; j++)
{
mychess[i, j] = chesses[k, i, j];
}
SetGame(mychess);
}
好了,到这里游戏基本上已经初步完成了,项目代码可以从Github下载:https://github.com/zhenl/ZL.Shudu 。代码随项目进度更新。
现在可以在手机上启动一个新的游戏试试了,当你玩了一会儿,忽然有个电话进来,接完电话,再回到游戏,What?原来的进度都丢了!下一步我们需要在本地保存当前的进度。
本文来自博客园,作者:寻找无名的特质,转载请注明原文链接:https://www.cnblogs.com/zhenl/p/15833960.html