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【Unity3D】自动寻路(Nav Mesh Agent组件)

1.首先添加场景模型

2.为场景模型(寻路路径)添加NavMesh渲染,操作:Windows->Navigation->勾选Navigation Static选项->不勾选Generate选项->Navigation Area选为Walk able->Back栏调整Agent Radius参数->Bake按钮完成寻路渲染

3.为要移动物体添加Nav Mesh Agent组件

4.为要移动物体添加脚本

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class bassTest : MonoBehaviour {
    //移动控制
    private NavMeshAgent Car;
    //货物模型,直接拖拉
    public GameObject Goods;
    //目标点(若要程序调用,请设为Static)
    public Vector3 target;
    void Awake () {
        Car = gameObject.GetComponent<NavMeshAgent> ();

        target = transform.position;

    }
    void Update () {           
        Car.SetDestination (target);
    }
}

 

posted @ 2015-06-06 13:46  郑斌blog  阅读(2623)  评论(0编辑  收藏  举报