iOS---实现在屏幕上实时绘图的简单效果---CAShaperLayer和UIBezierPath的简单运用

首先,声明几个属性

@property(nonatomic,strong)UIBezierPath * beizer;
@property(nonatomic,assign)CGPoint startPoint;
@property(nonatomic,assign)CGPoint movePoint;
@property(nonatomic,strong)CAShapeLayer * shapelayer;

然后注册屏幕上的拖拽事件,并初始化贝塞尔曲线和CAShapeLayer

- (void)viewDidLoad {
    [super viewDidLoad];
    UIPanGestureRecognizer * pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panTouch:)];
    [self.view addGestureRecognizer:pan];
    self.beizer = [UIBezierPath bezierPath];
    [self initCAShaper];

}
-(void)initCAShaper
{
    self.shapelayer = [CAShapeLayer new];
    self.shapelayer.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
    self.shapelayer.fillColor = nil;
    self.shapelayer.lineCap = kCALineCapRound;
    self.shapelayer.strokeColor = [UIColor cyanColor].CGColor;
    self.shapelayer.lineWidth =2;
    [self.view.layer addSublayer:self.shapelayer];

}

紧接着处理拖拽事件

-(void)panTouch:(UIPanGestureRecognizer *)pan
{
    _startPoint = [pan locationInView:self.view];
    if(pan.state == UIGestureRecognizerStateBegan)
    {
        [self.beizer moveToPoint:_startPoint];
    }
    if(pan.state == UIGestureRecognizerStateChanged)
    {
        _movePoint = [pan locationInView:self.view];
        [_beizer addLineToPoint:_movePoint];
        self.shapelayer.path = _beizer.CGPath;
    }
}

大功告成。如图

posted @ 2016-01-27 23:27  镇屌  阅读(1280)  评论(0编辑  收藏  举报